{ "nodes": [ { "id": "Abundance", "content": { "content": "#TierSystemic #SociallyCohesive\n### **Definition:**\nThe state/condition of having a lot (surplus) of something for which there is a demand (needed).\n\n### **Required by:**\n* [[Manufactured_Scarcity]] (As the true state)\n* [[Circular_Abundance]] (As the baseline state of having a lot of a needed thing)\n\n\n![[Abundance3.jpg]]\n![[Abundance2.jpg]]\n![[abundance.jpg]]", "result": [ "Manufactured_Scarcity", "Circular_Abundance", "Abundance3.jpg", "Abundance2.jpg", "abundance.jpg" ] }, "group": 0 }, { "id": "Action", "content": { "content": "#TierSubstrate\n### **Definition:**\nThe fundamental conversion of internal potential energy into external kinetic output. It is the most basic level of environmental engagement, ranging from reflexive muscle contractions to incidental or even thoughtful movement. While this version of Action can be considered, it does not necessarily require a conscious plan or deliberation, only a sufficient \"Go\" signal from the system’s triggers. It is a more broadly defined node than Considered Action.\n\n### **Required by:**\n* [[Reaction]]\n* [[Affect . Effect . Influence]] (As the fundamental conversion of potential energy into kinetic output)\n* [[Exploration]] \n* [[Engagement_History . Experience]]\n* [[Habit]] (As the kinetic hardware required to execute the physical or mental repetition)\n* [[Considered_Action]] (As the kinetic hardware)\n* [[Violence]] (As the fundamental conversion of potential energy into the forceful external output required for behavior)\n* [[Failure]]\n* [[Success . Achievement]] (As the kinetic assistance - can be reflex or considered Action)\n* [[Slave_Labor . Forced_Asset_Utility]] (As the fundamental conversion of potential energy into kinetic output)\n\n### **Considerations:**\nThis is the generic container for all behavior. In the Matrix, Action is the \"Pivot Point\" where internal causation becomes external consequence. By splitting this into Reaction and Response, we can trace whether an event was a \"Hardware\" event or a \"Software\" event.\nAction is the \"First Expression.\" Whether it is a planet orbiting (physics), a muscle twitching (biology), or a bit flipping (silicon), it is the point where the internal requirements (Energy, Logic, Instinct) produce an external result.\n\n![[Action.jpg]]\n", "result": [ "Reaction", "Affect . Effect . Influence", "Exploration", "Engagement_History . Experience", "Habit", "Considered_Action", "Violence", "Failure", "Success . Achievement", "Slave_Labor . Forced_Asset_Utility", "Action.jpg" ] }, "group": 1 }, { "id": "Adaption_Drive", "content": { "content": "#TierInterface\n### **Definition:**\nThe drive to adjust behavior to unpredictable surroundings. The pressure to align with the path of least resistance.\n### **Required by:**\n* [[Resilience . Adaptability]]\n* [[Iterative_Refinement . Optimization]] (The drive to refine)", "result": [ "Resilience . Adaptability", "Iterative_Refinement . Optimization" ] }, "group": 2 }, { "id": "Addiction", "content": { "content": "#TierSystemic #SociallyDivisive\n### **Definition:**\nA looping state of Fear of loss of comfort manifesting as being psychologically compulsively committed or helplessly drawn to a habit or thing. To find it very hard or impossible to stop doing a thing repeatedly to self-sooth in spite of trying. \n\n### **Required by:**\n* [[Obsession . Fixation]] (As the compulsive loop driven by a fear of loss)\n* [[Greed]] (As the unbalance creating excessive want for resource- Fear of not having enough)\n* [[Pride . Conceit . Vanity]] (As the unbalance creating excessive reliance on validation - Fear of not being admired)\n* [[Jealousy]] (Addiction to ownership and perceived derived value, Jealousy is the fear of suffering or harm relating to displacement or loss of it to another agent or entity)\n* [[Self-Pity]] (Addiction to Victimhood and a refusal to stop self-soothing through misery)\n\n![[Addiction.jpg]]\n\n![[Addiction2.jpg]]\n\n### **Citations:**\n* **Is Fear of Emotion Driving Our Addiction? - by Lisa Firestone Ph.D. (2016) - https://www.psychologytoday.com/us/blog/compassion-matters/201605/is-fear-emotion-driving-our-addiction** \n \"As human beings, the deepest, most core conflict we face is whether or not to feel. Do we seek vitality, love, passion, compassion and the unpredictable roller coaster that comes with being engaged in life and emotion? Or do we engage in behavior that detaches us from the inherent pain of the human condition? When we choose the latter, anything that cuts us off can seem appealing, from cell phones to social media, pain killers to pornography, Coca Cola to cocaine... Addictive behavior is the result of a primal desire to self-sooth. Anything can operate as an addiction if done habitually and for the purpose of fulfilling a need to be tolerably numb. We turn to addiction to escape pain, but the escape itself perpetuates our pain, and thus begins a dangerous spiral... Our anti-self aims to protect us from the natural pain or fear that comes from caring about or investing in life, but it winds up limiting and hurting us in countless ways, for instance, by steering us toward addiction.\"\n", "result": [ "Obsession . Fixation", "Greed", "Pride . Conceit . Vanity", "Jealousy", "Self-Pity", "Addiction.jpg", "Addiction2.jpg" ] }, "group": 3 }, { "id": "Admiration", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nThe recognition and positive valuation of excellence, skill, or high-functioning patterns in another entity. It is the \"Approving Observation\" of a state that one finds desirable or superior.\n\n### **Required by:**\n* [[Prestige]] (As the approving observation of excellence or high-functioning patterns)\n* [[Hero_Worship]] (As the foundational approving observation of excellence)\n", "result": [ "Prestige", "Hero_Worship" ] }, "group": 4 }, { "id": "Affect . Effect . Influence", "content": { "content": "#TierSubstrate\n### **Definition:**\nThe objective change in a system resulting from an antecedent action or force. It is the point of contact where internal causation becomes external consequence.\nEffect: A change resulting from an action or other cause.\nAffect: To have an effect on or make a difference to someone or something.\n\n### **Required by:**\n* [[Impact]] (As the fundamental change being measured)\n* [[Control]]\n* [[Manipulation]] (As the mechanical force required to move or change the target system)\n* [[Exploitative_Resource_Harvesting]] (As the objective act of extraction)\n* [[Ownership_of_Externality]] (As the record of change)\n\n![[affecteffect.jpg]]\n\n![[affect.jpg]]\n\n![[affecteffect2.jpg]]\n\n", "result": [ "Impact", "Control", "Manipulation", "Exploitative_Resource_Harvesting", "Ownership_of_Externality", "affecteffect.jpg", "affect.jpg", "affecteffect2.jpg" ] }, "group": 5 }, { "id": "Affective_Empathy . Mirror_Reflex", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nThe process of actually feeling/sharing/experiencing the emotions of others within a social framework (can be both involuntary and crippling). The socialized and cognitive interpretation of Affective Resonance.\n\n### **Required by:**\n* [[Compassion . Shared_Purpose_State]]\n* [[Relational_Care_or_Concern_or_Attachment]] (Under construction - please be patient)\n* [[Sympathy . Cognitive_Mapping]]\n\n![[empathy.jpg]]\n\n### **Citations:**\n* How are empathy and sympathy the same? – Dictionary.com (accessed 11 Sep 2021) – [https://www.dictionary.com/e/empathy-vs-sympathy/](https://www.dictionary.com/e/empathy-vs-sympathy/) “Unlike sympathy, empathy has come to be used in a broader way than it was when it was first introduced; the term is now most often used to refer to the capacity or ability to imagine oneself in the situation of another, experiencing the emotions, ideas, or opinions of that person.”\n\n* Do babies feel empathy? - by Gwen Dewar Ph.D (2019) - https://parentingscience.com/do-babies-feel-empathy/\n “Do babies know when you’re sad? Do they feel concern? Do babies feel empathy? You might have heard that empathy doesn’t develop until the preschool years. But that’s actually a terrible misrepresentation of the evidence. Scientists recognize two kinds of empathy — affective empathy and cognitive empathy — and studies strongly suggest that babies experience both.\"\n\n* The science of empathy – by Vivien Fellegi (27 Aug 2019) – [https://broadview.org/the-science-of-empathy/](https://broadview.org/the-science-of-empathy/)\n “Researchers have identified two types of empathy in humans: affective and cognitive. Affective empathy, which we share with animals, is like a knee-jerk reaction, an unconscious and automatic response to the feelings of others. Cognitive empathy, unique to our species, is more carefully considered and deliberate, and leads to understanding the other person’s thoughts and feelings.”\n", "result": [ "Compassion . Shared_Purpose_State", "Relational_Care_or_Concern_or_Attachment", "Sympathy . Cognitive_Mapping", "empathy.jpg" ] }, "group": 6 }, { "id": "Affective_Resonance", "content": { "content": "#TierBiology\n### **Definition:**\nThe raw, involuntary physiological \"mirroring\" of another entity's emotional state. The involuntary \"vibration\" of the nervous system in response to external emotional stimuli.\n\n### **Required by:**\n* [[Affective_Empathy . Mirror_Reflex]] \n* [[Suffering . Discomfort]]\n", "result": [ "Affective_Empathy . Mirror_Reflex", "Suffering . Discomfort" ] }, "group": 7 }, { "id": "Amazement", "content": { "content": "#TierSystemic\n### **Definition:**\nLike [[Awe]], but, for the purpose of this matrix, distinctly not something which is would be terrifying without the element of safety.", "result": [ "Awe" ] }, "group": 8 }, { "id": "Amoral_Systemic_Exchange . Mechanistic_Economy", "content": { "content": "#TierSystemic\n### **Definition:**\nA systemic framework for the exchange of commodities and potential energy that operates according to mechanistic rules of efficiency, accumulation, or distribution rather than internal moral or ethical governance. It functions as a neutral engine that relies on external scripts, such as Institutional_Rule . Social_Codification or Cultural_Relativity . Social_Custom, to provide ethical boundaries or policing.\n\n### **Required by:**\n* [[Capitalism]] (As the specific flavor of amoral exchange characterized by private ownership and profit-driven accumulation)\n* [[Unsustainable_Consumerism]] (As the amoral engine that permits the escalation of acquisition beyond functional necessity when not externally regulated)\n### **Considerations:**\nThis node represents the \"Hardware\" of modern economic interaction. It is the systemic realization of the Subtraction Test applied to trade: if you remove the \"Moral Regulator,\" you are left with a Mechanistic_Economy. By separating this, the Matrix illustrates that the outcome of such a system (whether it leads to Circular_Abundance or Resource_Depletion) is determined not by the engine itself, but by the Valuation_Sense and goals of the agents operating within it. It identifies that a lack of an inbuilt moral regulator is a structural property of the system type, which must then be \"policed\" by the relational and higher cognition tiers. \n", "result": [ "Capitalism", "Unsustainable_Consumerism" ] }, "group": 9 }, { "id": "Anger . Rage", "content": { "content": "#TierRelational #SociallyDivisive #SpectrumCare-Concern \n\n### **Definition:**\nA strong feeling of annoyance, displeasure, antagonism, or hostility which often makes one want to hurt someone or be unpleasant / disharmonious generally because of a perception of unfairness, unkindness, or of somehow being wronged.\n\n### **Required by:**\n* [[Hatred]]\n* [[Social_Entropy]] (The systemic friction)\n\n### **Considerations:**\n* The Cognitive Gap: Because the system is in a Fight state, the energy is externalized toward the target. This makes the underlying Fear (the internal self-contraction) invisible to the agent in the moment.\n* The Mechanism: Fear provides the \"Repel\" energy, but the Care-factor . Concern . Attachment determines that the threat must be neutralized rather than avoided.\n\n![[Anger2.jpg]]\n\n![[Anger3.jpg]]\n\n![[Anger.jpg]]\n", "result": [ "Hatred", "Social_Entropy", "Anger2.jpg", "Anger3.jpg", "Anger.jpg" ] }, "group": 10 }, { "id": "Artistic_Performance . Acting", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nThe voluntary and collaborative application of a constructed persona for the purpose of entertainment, storytelling, or internal simulation.\n\n### **Required by:**\n- no actor child nodes yet - (under construction still, please be patient)\n\n### **Considerations:**\nThis is the \"Consensual Mask.\" While strategic masking is often a hidden repel force used to neutralize a threat, Artistic_Performance is an attract force used to generate Joy or Awe. It requires the same mechanical \"Hardware\" as Considered_Masking but is triggered by Play . Fun and Curiosity rather than Fear. By requiring a state of \"Performance,\" it implies a mutual agreement where the audience and the actor both accept the Fiction as a temporary systemic reality.\n", "result": [] }, "group": 11 }, { "id": "Attention . Focus_Allocation", "content": { "content": "#TierProcessing\n### **Definition:**\n**Attention:** An ability to fix or concentrate one's mind upon a single object or thought or a discreet aspect of information to the exclusion of other stimuli. Can be subjective or objective.\n\n**Consciousness:** Deeper than merely awareness of surroundings and things within onesself (perhaps spiritual or psychological), but the ability to think about the meaning of these things and decide upon an action.\n\n### **Required by:**\n* [[Observation . Active_Monitoring]]\n* [[Novelty . Unfamiliarity]]\n* [[Curiosity]]\n* [[Knowledge_Gap . Conscious_Unawareness]] (To hold the \"hole\" in the active window for evaluation)\n* [[Discernment_of_False . Distinction_Awareness]]\n* [[Cognition]]\n* [[Fear]] (As the active monitoring required to perceive the threat)\n* [[Engagement_History . Experience]]\n* [[Extrapolation . Pattern_Filling]] (To hold the incomplete data in the \"active window\" for processing)\n* [[Openness_to_thought]]\n* [[Executive_Delay]]\n* [[Obsession . Fixation]] (As the concentration of mind)\n* [[Avoidance]] (As the resource being diverted or suppressed; avoidance requires an active Focus to move)\n* [[Logic . Reasoning . Abstract_Thought]] (To hold the data in the \"active window\" to process it)\n* [[Self-Pity]] (To mechanically direct most attention to self-suffering)\n* [[Communication]] (As the software required to isolate the signal from noise)\n* [[Communication_Failure]]\n* [[External_Validation]]\n* [[Masking . Persona_Maintenance]] (As the additional sustained energy required to manage the simultaneous suppression of truth and maintenance of fiction)\n\n![[energy6.jpg]]\n\n![[Attention.jpg]]\n\n![[Consciousness2.jpg]]\n\n![[Consciousness.jpg]]\n\n### **Citations:**\n* **Consciousness, Awareness, and Presence: A Neurobiological Perspective - by Vinod D. Deshmukh (2022) - https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9623886/#:~:text=Consciousness%20is%20a%20cognitive%20and,nondual%2C%20spontaneous%2C%20and%20nonlocal.**\n \"In this article, I propose that consciousness and awareness are not the same. Consciousness is a cognitive and dualistic process, whereas awareness is nondual, spontaneous, and nonlocal. Cognitive consciousness is processed by the neocortical, pallial circuits, whereas the nonspecific, nonlocal awareness is processed by the precortical (subcortical) circuits as an ever-fresh arousal-awareness-being. The specification of conscious arousal and conscious experiences occur downstream in the neocortex.\"\n \n* **Simple Differences of Consciousness and Awareness of Mind You Need to Know Today - Rupam Das (2022) - https://lyfas.com/philosophy/simple-differences-of-consciousness-and-awareness-of-mind-you-need-to-know-today/rupam_lyfas/** \n \"Therefore, Psychological awareness is your ability to think and experience the meaning you have thought, whereas Psychological consciousness is your ability to think deeply about that meaning to decide upon an action.\"\n \n* **Difference Between Consciousness and Awareness - by differencebetween.com (2016) - https://www.differencebetween.com/difference-between-consciousness-and-vs-awareness/** \n \"When we think of differences, we can identify that awareness does not require fully understanding of a certain thing whereas consciousness requires the in-depth awareness of a particular thing. Awareness can be considered as a necessary condition of consciousness.\"", "result": [ "Observation . Active_Monitoring", "Novelty . Unfamiliarity", "Curiosity", "Knowledge_Gap . Conscious_Unawareness", "Discernment_of_False . Distinction_Awareness", "Cognition", "Fear", "Engagement_History . Experience", "Extrapolation . Pattern_Filling", "Openness_to_thought", "Executive_Delay", "Obsession . Fixation", "Avoidance", "Logic . Reasoning . Abstract_Thought", "Self-Pity", "Communication", "Communication_Failure", "External_Validation", "Masking . Persona_Maintenance", "energy6.jpg", "Attention.jpg", "Consciousness2.jpg", "Consciousness.jpg" ] }, "group": 12 }, { "id": "Avoidance", "content": { "content": "#TierProcessing\n### **Definition:** \nThe active cognitive or behavioral effort to bypass, suppress, or divert Attention . Focus_Allocation away from a perceived threat, realization, or discomfort. It is a strategic Repel force used to prevent the system from being psychologically overwhelmed by Dread, Suffering or Discomfort.\n\n### **Required by:**\n* [[Addiction]] (Explicitly defined as a method to \"escape pain\" or \"detach from the inherent pain of the human condition\" through habitual, avoidant behavior)\n* [[Masking . Persona_Maintenance]] (As the strategic repel force used to suppress authentic signals)\n\n### **Considerations:**\nThe Energy Trap: While avoidance aims to preserve energy by gating out stressors, it often leads to a \"High-Pressure\" system. The energy required to maintain the \"Mask\" or the bypass eventually leads to Metabolic_Inertia or Exhaustion.\nBypassing the Wisdom Path: Avoidance prevents Moral Reasoning or Conscience from evaluating the situation, which locks the agent out of Active Accountability and Sovereignty. Relationship to Habituation: Avoidance is a \"Software\" version of Habituation or Sensory Gating. While habituation is a biological filter for non-threatening noise, avoidance is a conscious or semi-conscious filter for _threatening_ signal.", "result": [ "Addiction", "Masking . Persona_Maintenance" ] }, "group": 13 }, { "id": "Awe", "content": { "content": "#TierSystemic #SociallyCohesive #PivotNode\n### **Definition:**\nThe cognitive state of overwhelming perception that exceeds a system's current capacity for integration or classification.\n\n### **Required by:**\n* [[Wisdom]]\n\n### **Considerations:**\nAwe acts as a circuit breaker for Reaction. By overwhelming the system's current Pattern_Recognition, it forces a state of suspension, allowing for a Response to be formulated rather than a simple reflexive output.\n\n### **Citations:**\nAwe - APA Dictionary of Psychology (accessed 2026-03-22)", "result": [ "Wisdom" ] }, "group": 14 }, { "id": "Balance . Stability", "content": { "content": "#TierSystemic\n### **Definition:**\nBalance: Equilibrium characterized by equally opposing amounts or forces. Not too little, not too much.\nStability: Consistency of character or purpose.\n\n### **Required by:**\n* [[Security . Safety_(sense_of) . Contentment]] (To provide the consistent equilibrium and consistency of state)\n* [[Moderation . Systemic_Tempering]] (As the target state to preserve)\n* [[Excessiveness]] (To provide the equilibrium baseline used to determine \"too much\")\n* [[Sustainability]]\n\n![[balance2.jpeg]]\n\n![[moderation2.jpg]]\n\n![[stability.jpg]]\n\n![[moderation.jpg]]\n", "result": [ "Security . Safety_(sense_of) . Contentment", "Moderation . Systemic_Tempering", "Excessiveness", "Sustainability", "balance2.jpeg", "moderation2.jpg", "stability.jpg", "moderation.jpg" ] }, "group": 15 }, { "id": "Belonging", "content": { "content": "#TierRelational #SociallyCohesive #SpectrumThreat\n### **Definition:**\nThe psychological state of being an accepted and integral part of a group, system, or environment. It is the transition from \"Individual Actor\" to \"Systemic Component,\" where the agent's presence is recognized as valid and their absence would be registered as a loss to the collective.\n\n### **Required by:**\n* [[Custodianship]]\n* [[Systemic_Equilibrium]]\n", "result": [ "Custodianship", "Systemic_Equilibrium" ] }, "group": 16 }, { "id": "Biology", "content": { "content": "#TierBiology\n### **Definition:**\nThe organization of physical substrates into living systems that demand survival, balance, continuity, perception, and evaluation. A being (biological or organic by our current understanding) with at least some potential capacity for awareness. The first node where existence becomes subjective. \n\n### **Required by:**\n* [[Survival_Instinct]]\n* [[Sensory_Input . Perceptual_Reach]]\n* [[Pain_Signal . Nociception]]\n* [[Cognition]]\n* [[Primary_Awareness]] (As the mandatory living substrate)\n* [[Nature]]\n* [[Social_Affiliation_Drive . Connection_Instinct]]\n* [[Instinct . Innate_Drive]]\n\n### **Considerations:**\n* While our definition of biology implies inherent awareness, we thought it best to separate them into two nodes. Little is known about the awareness level of some things we consider to be 'life' forms. It's a grey area in some respects. Please feel free to contribute thoughts on this here: https://discordapp.com/channels/1063491711793369168/1063601997170872340\n* By the time something classed biology (or a silicon intelligence) emerges from the Physics tier, it is both an expression of the environment and a converter or transformer of energy.\n\n![[life.jpg]]\n\n![[life2.jpg]]\n", "result": [ "Survival_Instinct", "Sensory_Input . Perceptual_Reach", "Pain_Signal . Nociception", "Cognition", "Primary_Awareness", "Nature", "Social_Affiliation_Drive . Connection_Instinct", "Instinct . Innate_Drive", "life.jpg", "life2.jpg" ] }, "group": 17 }, { "id": "Blame", "content": { "content": "#TierRelational #SociallyDivisive\n### **Definition:**\nTo consider a person, thing or occurrence responsible (guilty or at fault) for something bad or undesirable. It is the process of finding fault and directing disapproval or energy toward an identified \"cause\" of a problem.\n\n### **Required by:**\n* [[Victimhood]]\n* [[Social_Entropy]]\n\n### **Considerations:**\nBlame is required for victimhood, our language inherently dictates that the word \"victim\" cannot exist without identifying the \"of\" in the equation. ie. \"A victim OF what/who?\" In this way blame is required to identify something or someone as a victim.\nAlso, if blame is assigned to another life, that life can often perceive themselves as a victim OF our blame.\n\n\n![[blame1.jpg]]\n\n![[blame2.jpg]]\n\n![[blame3.jpg]]\n", "result": [ "Victimhood", "Social_Entropy", "blame1.jpg", "blame2.jpg", "blame3.jpg" ] }, "group": 18 }, { "id": "Bravery . Courage", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nThe conscious decision to engage in Action or Exploration while acknowledging the presence of Fear, Uncertainty, Risk or Internal Conflict. It is not the absence of fear, but the subordination of fear to Purpose or Motivation.\n\n### **Required by:**\n* [[Conscious_Openness]] (The courage to be \"Open\")\n* [[Integrity]] (To stay aligned when it's difficult)\n* [[Ownership_of_Agency . Active_Accountability]] (It takes courage to stop blaming Others and accept that the Buck Stops Here.)", "result": [ "Conscious_Openness", "Integrity", "Ownership_of_Agency . Active_Accountability" ] }, "group": 19 }, { "id": "Capitalism", "content": { "content": "#TierSystemic\n### **Definition:**\nAn economic and social system characterized by the private ownership of the means of production and their operation for profit. Central characteristics include capital accumulation, Competition, a price system, and voluntary or coerced Trade facilitated by Institutional_Rule . Social_Codification. It functions as a high-output engine for resource distribution that relies on the \"Incentive to Succeed\" to drive systemic expansion.\n\n### **Required by:**\n* (Nothing yet - under construction, please be patient)\n\n### **Considerations:**\n* Capitalism is a \"Hardware\" framework for trade that operates without an internal moral governor. While it provides the mechanics for Circular_Abundance through efficient allocation, it can also secure the path to Social_Entropy if the \"Software\" driving it is Greed or an addiction to External_Validation. In this model, capitalism is neutral; the outcome (sustainable vs. unsustainable) is determined by the Valuation_Sense applied to the resources being owned.\n* Capitalism has been included as the first economic condition mapped in the Matrix because it is the economic model we are currently in, therefore, it's one of the most relevant to the current audience.", "result": [] }, "group": 20 }, { "id": "Care-factor . Concern . Attachment", "content": { "content": "#TierRelational\n### **Definition:**\nThe act of taking an interest in, assigning importance to, or being affected by anything, to the point that one begins to care. More than the mental focus of simple attention, the term \"concern\" expresses the level of emotional feeling stirred by things within the scope of our attention or consciousness.\n\n*NOTE: We should aim to split this node into objective care and care for other(s), (Relational Care.) Empathy would likely be needed for Relational Care and Sympathy for Objective or Systemic Care.*\n\n### **Required by:**\n* [[Frustration]] (Without Care-factor or Concern, an unexpected failure can sometimes seem funny.)\n* [[Fear]] (As the subjective valuation of the system being threatened)\n* [[Passion]] (As the underlying assignment of importance)\n* [[Custodianship]] (To care for, we need to know how to care about)\n\n![[Care-Factor.jpg]]\n\n![[concern.jpg]]\n", "result": [ "Frustration", "Fear", "Passion", "Custodianship", "Care-Factor.jpg", "concern.jpg" ] }, "group": 21 }, { "id": "Causality", "content": { "content": "#ImmutableConstant\n### **Definition:**\nThe fundamental principle that every event (Effect) is the inevitable result of a prior set of conditions (Cause) acting within the constraints of Natural_Law.\n\n### **Required by:**\n* [[Response]]\n* [[Pattern_Recognition]]\n* [[Engagement_History . Experience]]\n\n### **Considerations:**\nThis node governs the \"Flow\" of the matrix. It ensures that if Input A enters Filter B, Result C must occur. It is the basis for the \"Predictability\" of human behavior.\n", "result": [ "Response", "Pattern_Recognition", "Engagement_History . Experience" ] }, "group": 22 }, { "id": "Certainty_Mechanism", "content": { "content": "#TierBiology\n### **Definition:** \nThe internal \"Clearance\" state. The fundamental biological gatekeeper that determines the \"Go/No-Go\" status of a systemic commitment. It is the internal threshold where the signal-to-noise ratio is deemed sufficient to initiate output. It functions as the universal anchor for all higher-tier forms of conviction, trust, or probability.\n\n### **Required by:**\n* [[Response]] (As the internal \"Clearance\" signal)\n* [[Internal_Validation]] (As the biological gatekeeper required to assign a \"Truth\" or \"Clearance\" status to the internal signal)\n* [[Probabilistic_Certainty]] (As the mandatory biological or systemic gatekeeper that initiates the \"Go\" signal)\n* [[Misidentification]] (To cognitively \"lock-in\" the incorrect identification)\n* [[Confirmation_Bias]] (As the biological \"Go\" signal that incorrectly \"locks in\" the bias as a truth)\n* [[Hope]] (As the biological anchor for positive anticipation)\n* [[Planning]] (As the anchor for systemic commitments)\n* [[Trust . Faith]] (As the biological gatekeeper for conviction)\n* [[Conscious_Openness]] (As the internal clearance required to lower filters)\n* [[Commitment . Persistence]] (To provide the baseline belief that the path is \"Correct\")\n* [[Security . Safety_(sense_of) . Contentment]] (To provide the internal \"Clearance\" or \"Go-No-Go\" status of the safety signal)\n\n### **Considerations:** \nThis mechanism is the binary \"Trigger\" for environmental engagement. It represents the hardware-level state of being \"Sure\" enough to act. In biological systems, this threshold is modulated by metabolic demand and survival pressure. In digital systems, it represents the final activation function or confidence score meeting a programmed requirement. By omitting high-tier cognitive parents, the Matrix recognizes that even a simple nervous system can achieve certainty before it can perform abstract reasoning.", "result": [ "Response", "Internal_Validation", "Probabilistic_Certainty", "Misidentification", "Confirmation_Bias", "Hope", "Planning", "Trust . Faith", "Conscious_Openness", "Commitment . Persistence", "Security . Safety_(sense_of) . Contentment" ] }, "group": 23 }, { "id": "Change . Variance", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nThe objective alteration of a state, pattern, or environment over time. It is the \"Delta\" or difference between T1 and T2. It is the physical reality of a system transitioning from one configuration to another.\n\n### **Required by:**\n* [[Cycles . Recurrence_Patterns]] (As a requirement for the start/end of a phase)\n* [[Environmental_Liberty]] (As the objective alteration or \"Delta\" that transitions a system from a constrained state to a liberated one)\n* [[Adaption_Drive]] (As the trigger for yearning to be able to adapt)\n* [[Novelty . Unfamiliarity]]\n* [[Dissonance]]\n* [[Resilience . Adaptability]] (As the trigger to adapt to or be resilient for)\n", "result": [ "Cycles . Recurrence_Patterns", "Environmental_Liberty", "Adaption_Drive", "Novelty . Unfamiliarity", "Dissonance", "Resilience . Adaptability" ] }, "group": 24 }, { "id": "Chaos . Disorder", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nA state of confusion, a complete lack of pattern / arrangement / organization / order. Unpredictability arising from complex interactions of physical components.\n\n### **Required by:**\n* [[Order . Arrangement . Pattern . Design]] (As the thing order can be distinguished from)\n* [[Change . Variance]]\n\n![[chaos.jpg]]\n\n![[chaos2.jpg]]\n", "result": [ "Order . Arrangement . Pattern . Design", "Change . Variance", "chaos.jpg", "chaos2.jpg" ] }, "group": 25 }, { "id": "Chemistry", "content": { "content": "#TierPhysics\n### **Definition:**\nThe objective state of matter's composition and the reactive changes it undergoes through energy transfer and fundamental forces. It is the mandatory substrate for the organization of biological life and neural encoding.\n\n### **Required by:**\n* [[Raw_Materials]]\n* [[Signal_Transduction . Neural_Encoding]]\n* [[Biology]]\n* [[Metabolism]]\n* [[Reproduction . Continuity_Drive]]", "result": [ "Raw_Materials", "Signal_Transduction . Neural_Encoding", "Biology", "Metabolism", "Reproduction . Continuity_Drive" ] }, "group": 26 }, { "id": "Circular_Abundance", "content": { "content": "#TierSystemic\n### **Definition:**\nThe regenerative application of Sustainability to Abundance. It is the systemic state where a resource surplus is maintained indefinitely through self-correcting loops and optimized flow, successfully neutralizing the scarcity-based \"Repel\" force that drives social friction.\n\n### **Required by:**\n* [[Sustainable_Harmony]] (To provide the non-scarcity based foundation required for an indefinitely maintainable equilibrium)\n\n### **Considerations:**\nCircular_Abundance is the functional antidote to Manufactured_Scarcity. While Abundance describes the quantity of resources, Circular_Abundance describes their topology—how they move through the system to remain available without depletion. In the context of the Matrix, this node represents the successful engineering of the environment to support Compersion by removing the objective reality of \"loss\" when another agent consumes a resource.", "result": [ "Sustainable_Harmony" ] }, "group": 27 }, { "id": "Coerced_Order", "content": { "content": "#TierCulturalExternal\n### **Definition:**\nA state of artificial Systemic Equilibrium maintained through the threat or application of force. It is \"Order\" that lacks internal buy-in, functioning only as long as the Power Asymmetry remains high enough to suppress Social Entropy Suppression.\n\n### **Required by:**\n* [[Social_Entropy_Suppression]]\n\n### **Considerations:**\nFragility: Unlike organic order based on Trust or Faith, this state is highly volatile. If the Coercion is removed, the system typically collapses into rapid entropy.\nThe Mask: It mimics a stable system, but the \"Order\" is actually a collection of Compliance or Submission events.", "result": [ "Social_Entropy_Suppression" ] }, "group": 28 }, { "id": "Coercion", "content": { "content": "#TierRelational\n### **Definition:**\nThe active, intentional use of Power Asymmetry to override the sovereignty of another entity. It is a failure of Wisdom where Manipulation is employed to solve a problem created by a perceived state of Competition.\n\n### **Required by:**\n* [[Unconsciously_Coerced_Compulsion]] (As the hidden act affecting the agent)\n* [[Consciously_Coerced_Compulsion]] (As the objective act affecting the agent)\n* [[Coerced_Order]] (As the active force maintaining the structure)\n* [[Ownership_of_Others]] (As the method for keeping the owned life from asserting their own sovereignty)\n* [[Trauma_Imprint . Trauma_Trace]]\n\n### **Considerations:**\nThe Conduit Effect: The coercer is not an originator of power; they are a conduit. They coerce because their own environment demands a specific output from them, and they lack the Sovereignty to resist.\nThe Flippant Mask: The coercer often rationalizes their actions with Superficial Status Signaling to hide the fact that they are acting out of fear of their own systemic Failure.", "result": [ "Unconsciously_Coerced_Compulsion", "Consciously_Coerced_Compulsion", "Coerced_Order", "Ownership_of_Others", "Trauma_Imprint . Trauma_Trace" ] }, "group": 29 }, { "id": "Coexistence", "content": { "content": "#TierBiology\n### **Definition:**\nThe baseline state of multiple agents or entities occupying the same systemic space without engaging in active conflict or mutual destruction. It represents the successful suppression of immediate aggression in favor of spatial or resource sharing; a state of \"uncomfortable peace\" or neutral presence.\n\n### **Required by:**\n* [[Mechanical_Cooperation]]\n* [[Social_Acceptance]] (As the successful suppression of immediate aggression in favor of shared systemic space)\n", "result": [ "Mechanical_Cooperation", "Social_Acceptance" ] }, "group": 30 }, { "id": "Cognition", "content": { "content": "#TierProcessing\n### **Definition:**\nThe ability to interpret, evaluate, and respond beyond instinct.\n\n### **Required by:**\n* [[Fiction]]\n* [[Narrative_Reasoning . Story_Making]]\n* [[Valuation_Sense]]\n* [[Judgement_Drive]]\n* [[Relational_Cognition]]\n* [[Discernment_of_False . Distinction_Awareness]]\n### **Considerations:**\nBy the time an agent reaches cognition, our instinctual biological or substrate ability to convert energy is extended to the ability to convert energy to, (and express it as,) emotional intent.", "result": [ "Fiction", "Narrative_Reasoning . Story_Making", "Valuation_Sense", "Judgement_Drive", "Relational_Cognition", "Discernment_of_False . Distinction_Awareness" ] }, "group": 31 }, { "id": "Cognitive_Alignment", "content": { "content": "#TierRelational\n### **Definition:**\nThe process of bringing two or more systems into agreement through the transparent exchange of data. It relies on shared logic and factual accuracy to achieve a mutual state of understanding or a unified course of action.\n\n### **Required by:**\n* [[Social_Cooperation]]\n* [[Trust . Faith]]\n* [[Integrity]]", "result": [ "Social_Cooperation", "Trust . Faith", "Integrity" ] }, "group": 32 }, { "id": "Collective_Actualization", "content": { "content": "#TierSystemic #SociallyCohesive\n### **Definition:**\nThe high-order state of a collective achieving its maximum functional and evolutionary potential through the synchronized agency of its members. It is the transition from Mechanical_Cooperation (the logic of the swarm) to Resonance (the logic of the whole).\n\n### **Required by:**\n* [[Equilibrium_Horizon]]\n", "result": [ "Equilibrium_Horizon" ] }, "group": 33 }, { "id": "Collective_Demand", "content": { "content": "#TierRelational\n### **Definition:**\nA Need / Want shared by more than one person.\n\n### **Required by:**\n* [[Commodity]] (To provide the shared need or want that gives the commodity its relational weight)\n", "result": [ "Commodity" ] }, "group": 34 }, { "id": "Commitment . Persistence", "content": { "content": "#TierRelational #SociallyCohesive\n\n### **Definition:**\nThe state of remaining dedicated to a Purpose or Motivation, or a Relationship or Interaction over a sustained duration, despite internal Dissonance or external Impact.\n\n### **Required by:**\n* [[Trust . Faith]] (Consistent persistence is the primary evidence used to build trust.)\n* [[Integrity]] (Requires the persistence of values across different times and contexts.)", "result": [ "Trust . Faith", "Integrity" ] }, "group": 35 }, { "id": "Commodity", "content": { "content": "#TierCulturalExternal\n### **Definition:**\nSomething useful which is identified as an asset for Trade to commercial or other advantage. While the value is subjective, the status of an object as a \"Commodity\" (something traded) is an objective economic rule defined by its role in an exchange-based environment.\n\n### **Required by:**\n* [[Consumerism . Consumerist_Cycle]]\n* [[Currency . Money]] (To provide the useful items or services that the currency is intended to represent)\n* [[Human_Commoditization]] (As the economic substrate of being an asset for trade)\n\n\n![[Commodity1.jpg]]\n\n![[commodity2.jpg]]\n", "result": [ "Consumerism . Consumerist_Cycle", "Currency . Money", "Human_Commoditization", "Commodity1.jpg", "commodity2.jpg" ] }, "group": 36 }, { "id": "Commonality . Prevalence", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nOften/widely/frequently/usually existing/occurring. The same in a lof of places. Easy to find cases/examples of. A very large amount of something.\n\n### **Required by:**\n* [[Valuation_Sense]]\n* [[Abundance]]\n* [[Community]]\n* [[Balance . Stability]]\n\n![[common.jpg]]\n", "result": [ "Valuation_Sense", "Abundance", "Community", "Balance . Stability", "common.jpg" ] }, "group": 37 }, { "id": "Communication", "content": { "content": "#TierRelational\n### **Definition:**\nThe transduction and exchange of data between two or more agents. It is the bridge that allows one entity's internal states to become another entity's TierObjectiveExternal input.\n\n### **Required by:**\n* [[Deception . Lies]] (Even self-deception is an internal communication)\n* [[Language]] (As the exchange process being encoded)\n* [[Cognitive_Alignment]]\n* [[Communication_Failure]] (As the exchange process being blocked or distorted)\n* [[Manipulation]] (The medium by which the manipulation is transmitted)\n* [[Trade]] (As the exchange of terms and value)\n* [[Artistic_Performance . Acting]] (As the exchange of the performance data with an audience)\n* [[Social_Entropy_Easing]] (As the data exchange required to align goals and reality)\n\n### **Considerations:**\nCommunication is the \"Social Circuit.\" It requires a Relationship . Interaction to provide the connection point and Attention to process the signal. By placing it downstream of interaction but upstream of language, we distinguish between \"sending a signal\" (Communication) and \"using a code\" (Language).", "result": [ "Deception . Lies", "Language", "Cognitive_Alignment", "Communication_Failure", "Manipulation", "Trade", "Artistic_Performance . Acting", "Social_Entropy_Easing" ] }, "group": 38 }, { "id": "Communication_Failure", "content": { "content": "#TierRelational #SociallyDivisive\n### **Definition:**\nA breakdown in the exchange of data between agents. This occurs when a signal is sent but not received, or when the transduction of the message is so distorted that the original intent is lost. It is an active \"blockage\" in the social circuit.\n\n### **Required by:**\n* [[Isolation]]\n* [[Frustration]]\n* [[Social_Conflict]]\n* [[Social_Entropy]]\n", "result": [ "Isolation", "Frustration", "Social_Conflict", "Social_Entropy" ] }, "group": 39 }, { "id": "Community", "content": { "content": "#TierCulturalExternal\n### **Definition:**\nA network of relationships between a group of lives (localized by area, interest, or other 'common unity'). \n\n### **Required by:**\n* [[Cultural_Relativity . Social_Custom]]\n* [[Institutional_Rule . Social_Codification]]\n\n### **Considerations:**\nOur understanding of Relationship develops to include an understanding of Community after we become aware of the extended inter-personal relationships and commonalities of those we have relationships with.", "result": [ "Cultural_Relativity . Social_Custom", "Institutional_Rule . Social_Codification" ] }, "group": 40 }, { "id": "Compassion . Shared_Purpose_State", "content": { "content": "#TierRelational #SociallyCohesive #SpectrumCare-Concern\n### **Definition:**\nA type of love. Genuinely selfless care. Empathic sympathy (explained below). It builds upon empathy but it is worth noting that empathy in itself tends towards poor compassionate decisions if left unregulated (affective vs. cognitive empathy). The integrated state of informed feeling where the \"Mirror Reflex\" of empathy is synthesized with the \"Cognitive Mapping\" of sympathy. It is a Shared Purpose State. That is to say, it is the recognition of shared systemic purpose and the resulting drive to reduce friction for the collective whole.\n\n### **Required by:**\n* [[Compromise . Justice]]\n* [[Equity]]\n* [[Self-Worth . Self-Respect]] (As the ability to enter into a shared purpose state with self enabling not just acceptance but self-value)\n* [[Forgiveness]]\n* [[Systemic_Equilibrium]]\n* [[Social_Entropy_Easing]]\n* [[Unconditional_Compassion . Agape_Methodology]] (To provide the raw selfless care and resonance required to treat the collective whole as a valued entity)\n\n### **Considerations:**\n* Compassion, (the purest form of love), is the energetic polar opposite of 'Hatred' on the Care-Concern spectrum. Apathy sits between them in the middle of the spectrum and has an energy value of near-zero (because if we don't care about something, the state of not caring requires comparatively little extra energy to the current state - only enough to register the stimuli and dismiss it).\n* While acting with compassion may lead **OTHERS** to trust you, this map shows which qualities compassion can lead **YOU** to. So while it's tempting to say that compassion leads to trust, compassion in me won't lead one to trust others. If fact compassion knows that while people can't be trusted, we can still have empathic sympathy for them (love and care about them).\n* Quality of (or capacity for) Compassion is directly relative to level of Wisdom. That is to say, even a small child can have genuine Compassion, but it is limited in foresight and insight by the Experience or Engagement History their Wisdom can draw from.\n* Immature levels of compassion can lead back to worry if unchecked, but **ULTIMATE** (or divine) compassion (requiring ultimate wisdom) should not (theoretically) as to have an ultimate level of wisdom is to know not just that everything happens through cause and effect, but it knows exactly what that cause and effect was, where it will lead, and how much exactly to intervene to be the most compassionate one can be. Ultimate compassion does not know fear as ultimate wisdom implies that there is no longer any more room for curiosity about anything (all knowing - which is utterly unachievable for a mortal human in an infinite universe).\n* Compassion is the \"Systemic Lubricant.\" It moves beyond the raw pain of empathy and the cold data of sympathy into an Active State of Social Entropy Easing. It is the realization that \"Your error is my inefficiency.\"\n\n![[compassion.jpg]]", "result": [ "Compromise . Justice", "Equity", "Self-Worth . Self-Respect", "Forgiveness", "Systemic_Equilibrium", "Social_Entropy_Easing", "Unconditional_Compassion . Agape_Methodology", "compassion.jpg" ] }, "group": 41 }, { "id": "Compersion", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nThe high-functioning state of experiencing vicarious Joy in response to the happiness, success, or love experienced by another entity, even when that joy does not directly involve or benefit the self. It acts as the systemic \"Attract\" force that neutralizes the \"Repel\" force (internal self-contraction) of Covetousness, Envy or Jealousy.\n\n### **Required by:**\n* [[Unconditional_Compassion . Agape_Methodology]] (As the abundance-based relational state that allows one to experience joy in another's independent success without fear of personal loss or displacement.)\n\n### **Considerations:**\nCompersion is the mechanical transition from a Scarcity or Lack based relational model to an Abundance based one. While it's energetic opposite, Jealousy, is a reaction to a perceived threat of loss or displacement, Compersion is a high-order response that amplifies systemic energy. It represents the point in the Matrix where an agent no longer views another's gain as their own loss, turning social friction into a shared \"Success Signal\".", "result": [ "Unconditional_Compassion . Agape_Methodology" ] }, "group": 42 }, { "id": "Competition", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nA structural state or situational substrate where multiple entities vie for a limited resource, outcome, or position. It is the zero-sum condition where the success of one agent is mathematically or energetically linked to the exclusion of another.\n\n### **Required by:** \n* [[Natural_Competition]]\n* [[Contrived_(superficial)_Competition . Sport]]\n* [[Self-Improvement]]\n* [[Coercion]]\n* [[Greed]] (As the others affected by the fulfilment of our want)\n\n### **Considerations:**\nIn any state of competition, at least one lifeform MUST lose or be excluded from the target outcome.", "result": [ "Natural_Competition", "Contrived_(superficial)_Competition . Sport", "Self-Improvement", "Coercion", "Greed" ] }, "group": 43 }, { "id": "Complacency", "content": { "content": "#TierSystemic #SociallyDivisive\n### **Definition:** \nA state of localized systemic inertia characterized by a false sense of security and the cessation of proactive monitoring. It occurs when a system prioritizes current comfort over potential future entropy.\n\n### **Required by:**\n* [[Unconscious_Exposure]]\n\n### **Considerations:** \nComplacency is the \"Dormant\" stage of a system before a crash. It is the absence of Curiosity . Playfulness and Hesitation . Caution_II. In the Matrix, this node illustrates how \"Safety\" can become a trap if it isn't balanced by Observation . Active_Monitoring.", "result": [ "Unconscious_Exposure" ] }, "group": 44 }, { "id": "Compromise . Justice", "content": { "content": "#TierRelational #SociallyCohesive \n\n### **Definition:**\nSomething that deserves to happen. A process that produces a fair / impartial outcome (equally favourable to all). A process that adheres to reason.\n\n### **Required by:**\n* [[Equality]]\n\n### **Considerations:**\nAnything that 'adheres to reason' is inherently subjective to individual experience. What is considered reasonable to one, is not necesarrily reasonable to another. \n\n\n\n![[justice.jpg]]\n\n![[Justice2.jpg]]\n\n![[justice1.jpg]]\n\n", "result": [ "Equality", "justice.jpg", "Justice2.jpg", "justice1.jpg" ] }, "group": 45 }, { "id": "Compulsion . Internalized_Systemic_Urge", "content": { "content": "#TierProcessing\n### **Definition:**\nThe subjective experience of a powerful internal \"must-do\" drive, created when an external demand aligns with a deep internal lack. Unlike direct force, this state often mimics the agent's own will (whether consciously or subconsciously driven), as the system has successfully shaped the agent's Goal(s) . Ambition . Intent to ensure that the only perceived path to satisfying a Need is the one provided by the system.\n\n### **Required by:**\n* [[Systemic_Compulsion]]\n* [[Addiction]] (As the inability to regulate Want)\n\n### **Considerations:**\n* Hijacked Determination: Unlike genuine Determination or Willpower (which involves enduring difficulty), this state masks the difficulty of the system's demand. The agent may feel \"inspired\" because the system has curated the environment to trigger their \"Go\" signal.\n* This node represents the point where the agent's internal Experienced Environment is distorted by the architect; the agent cannot distinguish between their own Sovereignty and the systemic script.", "result": [ "Systemic_Compulsion", "Addiction" ] }, "group": 46 }, { "id": "Conditioning . Learned_Response", "content": { "content": "#TierProcessing\n### **Definition:**\nThe cognitive process of associating a specific stimulus or action with a weighted value (positive or negative) based on prior outcomes. It is the mechanical engine of the \"chain of cause and effect\" in behavior, turning repeated interactions into predictable responses. Unlike habituation, which simply gates out noise, conditioning assigns meaning and drive to a signal.\n\n### **Required by:**\n* [[Forgiveness]] (As the recognition that behavior is a result of this mechanical \"chain of cause and effect,\" allowing for the release of blame)\n* [[Habit]] (As the persistent, automated repetition of conditioned behaviors)\n* [[Prejudice]] (As the weighted association used as the template for the prejudice)\n* [[Forced_Familiarity . Trained_Exposure]] (As the mechanical engine that re-weights the stimulus through repeated engagement)\n\n### **Considerations:**\n* Conditioning is the substrate for the Predictability of behavior; it ensures that if \"Input A\" and \"Filter B\" occur, \"Result C\" will follow.\n* By identifying a response as \"Conditioned,\" an agent can use a form of hesitation called Executive Delay to intercept the automated loop and transition from a Reaction to a Considered Response.\n* This node illustrates how environments and architectures can \"program\" an agent's behavior by manipulating the valence of available outcomes.", "result": [ "Forgiveness", "Habit", "Prejudice", "Forced_Familiarity . Trained_Exposure" ] }, "group": 47 }, { "id": "Confirmation_Bias", "content": { "content": "#TierProcessing #SociallyDivisive\n### **Definition:**\nThe cognitive tendency to search for, interpret, favor, and recall information in a way that confirms or supports one's prior Expectations or Identity . Self_Concept. It is a high-efficiency but low-accuracy mechanism that treats \"Matching Data\" as a \"Success Signal\" while gating out contradictory data.\n\n### **Required by:**\n* [[Prejudice]] (To sustain the preconceived opinion against contradictory evidence)\n* [[Self-Pity]] (To maintain the victim narrative by selectively favoring data of suffering)\n* [[Pride . Conceit . Vanity]] (To maintain the over-inflated self-concept by filtering feedback)\n* [[Complacency]] (To support the false sense of security)\n* [[Polarization . Group_Conflict]] (To prevent Cognitive_Alignment by reinforcing group-specific narratives)\n\n### **Considerations:**\nConfirmation bias is the \"Logic Bypass.\" While Logic . Reasoning seeks to identify fallacies, Confirmation Bias uses Extrapolation to ensure the \"Result\" matches the \"Past.\" In the Matrix, this node illustrates the \"Energy Trap\" of certainty: the system spends less energy confirming an old pattern than it would spend resolving the Dissonance of a new one.", "result": [ "Prejudice", "Self-Pity", "Pride . Conceit . Vanity", "Complacency", "Polarization . Group_Conflict" ] }, "group": 48 }, { "id": "Conscious_Openness", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nA type of Vulnerability. The intentional removal of \"defensive filters\" to allow for deeper Relationship or Interaction, Resonance, or Discovery. It is a calculated risk taken to achieve Social Cohesion. \n\n### **Required by:**\n* [[Intimacy]] (Under construction - please be patient)\n* [[Social_Cohesion]]\n* [[Collective_Actualization]] (To allow for the intentional removal of defensive filters, facilitating the deep exchange of data required for synergy)\n* [[Exploitative_Breach_of_Integrity]] (As the door that was left open)", "result": [ "Intimacy", "Social_Cohesion", "Collective_Actualization", "Exploitative_Breach_of_Integrity" ] }, "group": 49 }, { "id": "Consciously_Coerced_Compulsion", "content": { "content": "#TierProcessing\n### **Definition:**\nAn Action performed by an agent who is fully aware that their Sovereignty is being overridden. The agent recognizes the external source of the pressure and the specific Power Asymmetry being used against them, but performs the action because the Systemically Imposed Imperative makes the cost of refusal (e.g., Failure, Damage or Destruction) unacceptable.\n\n### **Required by:**\n* [[Terminal_Node]]\n\n### **Considerations:**\nThe \"Gun to the Head\" Logic: The agent's internal \"Stop\" signal is active, but is suppressed by the external \"Go\" signal.", "result": [ "Terminal_Node" ] }, "group": 50 }, { "id": "Considered_Action", "content": { "content": "#TierHigherCognition\n### **Definition:**\nThe deliberate application of physical or mental force toward a specific objective. Unlike the broader Action node, this node represents movement that has been filtered through an internal model to ensure it aligns with a desired outcome. It is the \"Calculated Move.\"\n\n### **Required by:**\n* [[Planned_Action]] (To provide the deliberate kinetic or mental force that has been filtered through an internal model to ensure alignment with the goal)\n* [[Iterative_Refinement . Optimization]] (As the physical or mental execution)\n* [[Social_Entropy_Easing]]\n\n![[Action3.jpg]]\n\n![[Action2.jpg]]", "result": [ "Planned_Action", "Iterative_Refinement . Optimization", "Social_Entropy_Easing", "Action3.jpg", "Action2.jpg" ] }, "group": 51 }, { "id": "Considered_Masking . Strategic_Persona", "content": { "content": "#TierHigherCognition #SociallyDivisive\n### **Definition:**\nThe high-order, tactical application of a constructed persona to achieve a specific goal. It involves the deliberate use of fiction and deception, governed by strategic restraint and a calculated evaluation of social consequences.\n\n### **Required by:**\n* [[Artistic_Performance . Acting]] (As the mechanical engine of persona maintenance and truth suppression)\n* [[Political_Theater . Institutional_Persona]] (As the high-order tactical constructed persona and truth suppression engine)\n\n\n### **Considerations:**\nThis node is the \"Proactive\" version of the mask. While the base node (Masking . Persona_Maintenance) describes the mechanical loop of suppression and fiction, Considered_Masking describes the state where that loop is directed by the executive function. By requiring Prudence . Measured_Caution and Goal(s) . Ambition . Intent, we illustrate the transition from a reflexive \"Fawn\" response to a \"Calculated Move.\" This node maps the behavior of an agent who is not just hiding from a threat, but actively engineering an outcome through the management of their social signal. It requires the system to maintain the dual-track process of fiction while simultaneously running high-magnitude simulations of future outcomes.\n", "result": [ "Artistic_Performance . Acting", "Political_Theater . Institutional_Persona" ] }, "group": 52 }, { "id": "Considered_Response", "content": { "content": "#TierHigherCognition\n### **Definition:**\nA considered, intentional output resulting from the synthesis of internal goals, environmental context, and logistical sequencing.\n\n### **Required by:**\n* [[Considered_Action]] (As the internal calculation that chooses this specific path over others)\n* [[Iterative_Refinement . Optimization]] (The intentional adjustment to a stimulus)\n* [[Sustainable_Harmony]] (Because a system that merely relies on Reaction is subject to environmental entropy rather than being able to maintain its own alignment)\n\n### **Considerations:**\nThis is \"Slow Architecture.\" It requires the system to utilize Planning to simulate outcomes before committing energy. High-agency systems use this to choose the optimal path over the fastest path. While a Reaction is dictated by the past (evolution/habit), a Response is dictated by the future (goals/strategy).\n\n### **Citations:**\nThe Seven Habits of Highly Effective People - Covey, S. R. (1989)\n", "result": [ "Considered_Action", "Iterative_Refinement . Optimization", "Sustainable_Harmony" ] }, "group": 53 }, { "id": "Consumerism . Consumerist_Cycle", "content": { "content": "#TierSystemic #SociallyDivisive\n### **Definition:**\nThe systemic cycle of acquisition and consumption driven by social valuation rather than functional necessity. It is the elevation of Commodity exchange to a primary driver of Identity . Self-Concept. \n\n### **Required by:**\n* [[Unsustainable_Consumerism]] (As the the foundational addiction to status-building acquisition)\n\n### **Considerations:**\nConsumerism is a \"Loop of Diminishing Returns.\" It uses Commodity to attempt to fulfill TierRelational needs, leading to a systemic dependency on (addiction to) acquisition.", "result": [ "Unsustainable_Consumerism" ] }, "group": 54 }, { "id": "Consumption", "content": { "content": "#TierCulturalExternal\n### **Definition:**\nThe act of consuming or using up a resource such that it is decayed or destroyed (transmuted) in the process.\n\n### **Required by:**\n* [[Resource_Depletion]] (As the fundamental process of using up a resource such that it is decayed or destroyed)\n\n![[consumption.jpg]]\n", "result": [ "Resource_Depletion", "consumption.jpg" ] }, "group": 55 }, { "id": "Context_Awareness", "content": { "content": "#TierInterface\n### **Definition:**\nThe capability to take into account the situation of Others, Agents, or Entities.\n### **Required by:**\n* [[Competition]]\n* [[Want]]\n* [[Curiosity]]\n* [[Judgement_Drive]]\n* [[Future_Awareness . Predictive_Modelling . Foresight]]\n* [[Strategic_Planning]]\n* [[Isolation]]\n* [[Power_Asymmetry]]\n\n### **Considerations:**\nContext Awareness is \"External Perspective.\" It is the bridge between knowing \"where I am\" (Environmental Awareness) and knowing \"what is happening to you\" (Context Awareness). It is the mandatory precursor for all relational logic.", "result": [ "Competition", "Want", "Curiosity", "Judgement_Drive", "Future_Awareness . Predictive_Modelling . Foresight", "Strategic_Planning", "Isolation", "Power_Asymmetry" ] }, "group": 56 }, { "id": "Contrived_(superficial)_Competition . Sport", "content": { "content": "#TierCulturalExternal #SociallyDivisive\n### **Definition:**\nAn artifical need for competition, often entered into to feed self-improvement, self-esteem or pride, or created for others to enter into to feed competitive entertainment, greed or market manipulation. As distinct from Natural Competition.\n\n### **Required by:**\n* [[Capitalism]] (As the situational requirement that drives optimization and accumulation)\n* [[Envy]] (As the artificial competitive framework required to move from simple desire to personal resentment)\n* [[Jealousy]] (As the artificial situational state where a \"rival\" is perceived as a threat to one's position or relationships)\n\n### **Considerations:**\nWith contrived competition, unless competing with past self, at least one lifeform MUST lose. While perceived as \"Necessary\" by those within the system, it is objectively avoidable if the Manufactured Scarcity or the underlying narrative is dismantled.\n\n![[ContrivedCompetition1.jpg]]\n\n![[ContrivedCompetition2.jpg]]\n\n![[ContrivedCompetition5.jpg]]\n\n", "result": [ "Capitalism", "Envy", "Jealousy", "ContrivedCompetition1.jpg", "ContrivedCompetition2.jpg", "ContrivedCompetition5.jpg" ] }, "group": 57 }, { "id": "Control", "content": { "content": "#TierRelational\n### **Definition:**\nThe power to decide, strongly influence or direct something or someone's behavior or a course of events.\n\n### **Required by:**\n* (doesn't lead anywhere yet - under construction, please be patient)\n\n![[control2.jpg]]\n\n![[contorl.jpg]]\n", "result": [ "control2.jpg", "contorl.jpg" ] }, "group": 58 }, { "id": "Covetousness", "content": { "content": "#TierRelational #SociallyDivisive\n### **Definition:**\nA divisive relational state characterized by a strong desire to possess a resource, attribute, or status currently held by another entity. It is a \"two-party\" situation where the focus is on the object of desire and the agent's internal sense of lack, driven by the fear that there is not enough to satisfy their needs.\n\n### **Required by:**\n- [[Envy]] (As the foundational desire that is escalated into resentment through social comparison)\n\n### **Citations:**\n* **Difference Between Envy and Covet - by Hasa (2020) - https://pediaa.com/difference-between-envy-and-covet/**\n \"The **main difference** between envy and covet is that envy is a feeling of discontent and resentment based on someone else’s possessions, abilities, or status while covet is wishing, longing, or craving for something that belongs to someone else.\n ", "result": [ "Envy" ] }, "group": 59 }, { "id": "Creativity", "content": { "content": "#TierProcessing #SociallyCohesive\n### **Definition:**\nThe systemic capacity to combine existing patterns or data in novel ways to generate original ideas, solutions, or expressions.\n\n### **Required by:**\n* [[Inspiration]] (As the combinatorial hardware)\n* [[Play . Fun]] \n", "result": [ "Inspiration", "Play . Fun" ] }, "group": 60 }, { "id": "Cultural_Relativity . Social_Custom", "content": { "content": "#TierHigherCognition\n### **Definition:**\nThe internalized understanding of community norms, expectations, and shared practices. Shapes moral intuitions, social behavior, and identity through learned cultural patterns.\n\n### **Required by:**\n* [[Institutional_Rule . Social_Codification]]\n* [[Social_Expectation . Norm_Compliance]] (To provide the specific template of behavior to be followed)\n* [[Social_Validation_Filter]] (As the template of norms)", "result": [ "Institutional_Rule . Social_Codification", "Social_Expectation . Norm_Compliance", "Social_Validation_Filter" ] }, "group": 61 }, { "id": "Curiosity", "content": { "content": "#TierInterface #SociallyCohesive #SpectrumAttention\n### **Definition:**\nA mental state of having questions and trying to seek answers. A desire for knowledge and clearer reasoning. The active directional drive to engage with, explore, and acquire data from the TierObjectiveExternal environment or the internal state. It is the \"Hunting Instinct\" for information.\n\n### **Required by:**\n* [[Knowledge . Data_Assets]]\n* [[Determination . Willpower]]\n* [[Play . Fun]]\n* [[Exploration]]\n* [[Openness_to_thought]]\n\n### **Considerations:**\n* On our scale of response (our spectrum of attention), curiosity (which is a form of love/attraction) is at the opposite end from 'Fear'. Ignorance sits between them in the middle of the spectrum and has an emotional energy value of zero or near zero (if we didn't notice something, requires little to no additional exertion required to current state - perhaps a little subconscious habituation if the mind subconsciously blocked out the stimuli). https://docs.google.com/document/d/1sdLsl7hC83lbZnbDSNU7ksphCLYzNsX9/edit#heading=h.jq31spgo47tp\n\n\n![[curiosity4.jpg]]\n\n![[curiosity.jpg]]\n\n![[curiosity2.jpg]]\n\n![[curiosity3.jpg]]\n\n![[curiosity5.jpg]]\n\n", "result": [ "Knowledge . Data_Assets", "Determination . Willpower", "Play . Fun", "Exploration", "Openness_to_thought", "curiosity4.jpg", "curiosity.jpg", "curiosity2.jpg", "curiosity3.jpg", "curiosity5.jpg" ] }, "group": 62 }, { "id": "Currency . Money", "content": { "content": "#TierCulturalExternal\n### **Definition:**\nA symbolic representation of potential energy or value used to facilitate the exchange of Commodity within a systemic framework. It functions as a standardized Label that allows agents to store and transmit \"Success Signals\" or \"Resource Claims\" across The_Passage_of_Time.\n\n### **Required by:**\n* [[Capitalism]] (To provide the symbolic representation of potential energy required for capital accumulation)\n", "result": [ "Capitalism" ] }, "group": 63 }, { "id": "Custodianship", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nThe act of being a caretaker of something or someone. To look after or show care to something or someone without claiming ownership of it/them during a time when its/their livelihood are perceived as one's responsibility.\n\n### **Required by:**\n* [[Compassion . Shared_Purpose_State]]\n* [[Sustainability]]\n* [[Equity]]\n\n### **Considerations:**\nAs distinct from ownership, custodianship has all the same responsibility but without the need for title, deed, command, and primary exclusive rights. It recognizes a need for shared value and commodity within a community, and allows (if the subject of our care is a living entity) the compassionate freedom of choice of path without fearing the wrath of our jealousy or envy.\n\nThe following musing in which a flower is analogous to any life (origin unknown) is a good illustration:\n*\"If you love a flower, do not pluck it. Because if you pluck it, it dies and ceases to be what you love. So let it be. Love is not about possession, love is about appreciation.\"*\n\nIn this sense, custodianship is like ownership, but with love, and without the need for control stemming from fear of loss. Things and people come and go. Loss of contact is sometimes sad, but it is a necessary and unavoidable part of our transient and fleeting experience of existence. We don't need to allow our fear to tell us to control and own lives or things, because when we do, we create waves of resentment and disharmony in ourselves and others.\n\n", "result": [ "Compassion . Shared_Purpose_State", "Sustainability", "Equity" ] }, "group": 64 }, { "id": "Cycles . Recurrence_Patterns", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nRecurring patterns or processes in nature (day/night, seasons, tides, growth/decay).\n\n### **Required by:**\n* [[Resonance]] (Requires frequency, frequency is a cycle over time)\n* [[Habituation . Sensory_Gating]]\n* [[Forced_Familiarity . Trained_Exposure]] (As the mandatory repetition of exposure required to override the initial Fear or Stress_Response)\n* [[Sustainability]]\n", "result": [ "Resonance", "Habituation . Sensory_Gating", "Forced_Familiarity . Trained_Exposure", "Sustainability" ] }, "group": 65 }, { "id": "Damage . Destruction", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nThe objective state where a system's physical or structural integrity is compromised or broken, resulting in a loss of functionality.\n**Damage:** To harm or spoil something to a point which impairs its appearance, value, usefulness, or normal function.\n**Destruction:** The act or process of causing damage to the point of disrepair.\n\n### **Required by:**\n* [[Pain_Signal . Nociception]]\n* [[Suffering . Discomfort]]\n\n![[destruction.jpg]]\n", "result": [ "Pain_Signal . Nociception", "Suffering . Discomfort", "destruction.jpg" ] }, "group": 66 }, { "id": "Decay", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nThe gradual objective breakdown of a system's structure or functionality due to sustained Entropy or Disorder_Tendency. It is the physical \"Wearing Down\" of the hardware, whether biological, mechanical, or digital.\n\n### **Required by:**\n* [[Terminal_Node]]\n\n### **Considerations:**\nDecay is the physical shadow of stagnation. While stagnation is a failure of purpose, decay is the inevitable result of time acting on matter without active maintenance.", "result": [ "Terminal_Node" ] }, "group": 67 }, { "id": "Deception . Lies", "content": { "content": "#TierHigherCognition\n### **Definition:**\nFiction intentionally shaped to mislead.\n\n### **Required by:**\n* [[Discernment_of_Intent . Narrative_Evaluation]]\n* [[Subterfuge . Camouflage]] (Under construction - please be patient)\n* [[Exploitative_Breach_of_Integrity]] (As the tool used to keep the door open)\n* [[Manipulation]] (To manipulate without force, we must present a version of reality that is not identical to the truth)\n* [[Masking . Persona_Maintenance]] (As the generator of ongoing internal or external non-truths used to mislead others about authentic internal states)\n\n\n![[lies.jpg]]\n\n![[lies2.jpg]]\n", "result": [ "Discernment_of_Intent . Narrative_Evaluation", "Subterfuge . Camouflage", "Exploitative_Breach_of_Integrity", "Manipulation", "Masking . Persona_Maintenance", "lies.jpg", "lies2.jpg" ] }, "group": 68 }, { "id": "Depression . Misery", "content": { "content": "#TierSystemic #SociallyDivisive \n\n### **Definition:**\nA state of low spirits, unhappiness, dejection, disappointment, or despondancy, and without hope or courage.\n\n### **Required by:**\n* [[Addiction]] (The feeling from the lack of fulfilled comfort or connection need)\n\n![[depression1.jpg]]\n\n![[depression2.jpg]]\n\n![[depression3.jpg]]\n", "result": [ "Addiction", "depression1.jpg", "depression2.jpg", "depression3.jpg" ] }, "group": 69 }, { "id": "Desperation", "content": { "content": "#TierSystemic #SociallyDivisive\n### **Definition:**\nFear of great suffering due to hopeless lack of perceived success to the point of taking considerable risks to try and change a situation. Despair.\n\n### **Required by:**\n* [[Compulsion . Internalized_Systemic_Urge]] (As the internal \"vacuum\" or state of limited viable alternatives)\n\n![[deperation.jpg]]\n", "result": [ "Compulsion . Internalized_Systemic_Urge", "deperation.jpg" ] }, "group": 70 }, { "id": "Determination . Willpower", "content": { "content": "#TierHigherCognition\n### **Definition:**\nTo continue an action or series of actions while enduring a perceived difficulty.\n\n### **Required by:**\n* [[Self-Discipline . Self-Control]]\n* [[Desperation]]\n* [[Bravery . Courage]]\n* [[Integrity]]\n* [[Commitment . Persistence]] (As the active energy required to push through the \"Low Points\" of a cycle.)\n* [[Considered_Action]] (As the force required to see the considered move through to completion)\n* [[Patience]] (As the force required to maintain the delay)\n\n![[determination2.jpg]]\n\n![[determination.jpg]]\n", "result": [ "Self-Discipline . Self-Control", "Desperation", "Bravery . Courage", "Integrity", "Commitment . Persistence", "Considered_Action", "Patience", "determination2.jpg", "determination.jpg" ] }, "group": 71 }, { "id": "Discernment_of_False . Distinction_Awareness", "content": { "content": "#TierProcessing\n### **Definition:**\nThe foundational capacity to distinguish between contrasting data points, specifically the delta between Truth or Fact and False or Objective_Inaccuracy. It is the binary level of \"Is this data valid?\"\n\n### **Required by:**\n* [[Sense_of_Material_Lack]] (To identify the delta between the target state and the current state)\n* [[Discernment_of_Intent . Narrative_Evaluation]]\n* [[Labels]] (As the capacity to recognize the difference between data points)\n* [[Discernment_of_Intent_Cause . Synthesis_Discernment]]\n* [[Iterative_Refinement . Optimization]] (As the capacity to see deviation between current and desired states)\n* [[Success . Achievement]] (As the realization that the Impact equals the Goal)\n* [[Failure]] (As the realization that the Impact does not equal the Goal)\n\n### **Considerations:**\nOur capacity for Discernment . Wisdom (while it is not strictly always a requirement for curiosity) gives us a realization that there is ever more to be curious about. It often feeds curiosity.\n", "result": [ "Sense_of_Material_Lack", "Discernment_of_Intent . Narrative_Evaluation", "Labels", "Discernment_of_Intent_Cause . Synthesis_Discernment", "Iterative_Refinement . Optimization", "Success . Achievement", "Failure" ] }, "group": 72 }, { "id": "Discernment_of_Intent . Narrative_Evaluation", "content": { "content": "#TierProcessing\n### **Definition:**\nThe ability to detect intentional distortion, contrivance, or Deception. This moves beyond binary truth into the realm of Intent Awareness, identifying when data is being manipulated for a specific outcome.\n\n### **Required by:**\n* [[Discernment_of_Intent_Cause . Synthesis_Discernment]]\n* [[Prudence . Measured_Caution]]\n* [[Sympathy . Cognitive_Mapping]]\n\n### **Considerations:**\nOur capacity for Discernment or Wisdom (while it is not strictly always a requirement for curiosity) gives us a realization that there is ever more to be curious about. It often feeds curiosity.\n", "result": [ "Discernment_of_Intent_Cause . Synthesis_Discernment", "Prudence . Measured_Caution", "Sympathy . Cognitive_Mapping" ] }, "group": 73 }, { "id": "Discernment_of_Intent_Cause . Synthesis_Discernment", "content": { "content": "#TierHigherCognition \n\n### **Definition:**\nThe integrated state of total situational clarity. It is the simultaneous evaluation of objective data validity and the subjective intent behind its presentation. It allows us to navigate complex environments by seeing both the \"What\" and the \"Why\" of the information field. It is the high-level \"Truth Filter\".\n\n### **Required by:**\n* [[Wisdom]]\n* [[Sovereign_Self-Acceptance . Authenticity]] (To distinguish one's own sovereign intent from a subconscious Conditioning, Learned Response or Systemically Imposed Imperative)\n* [[Reduction_of_Prejudice . Bias_Mitigation]] (As the high-level \"Truth Filter\" required to audit the original misidentification)", "result": [ "Wisdom", "Sovereign_Self-Acceptance . Authenticity", "Reduction_of_Prejudice . Bias_Mitigation" ] }, "group": 74 }, { "id": "Discovery . Learning", "content": { "content": "#TierInterface\n### **Definition:**\nThe specific event of pattern recognition where Ignorance or Knowledge_Gap is bridged by a new experience or Exploration. It is the \"Bridge\" between raw data and integrated understanding. It's the \"Ah-hah!\" node.\n\n### **Required by:**\n* [[Knowledge . Data_Assets]] (The new data)\n* [[Inspiration]] (The new input which inspires)\n* [[Dread . Maladaptive_Realization]] (The new data)\n* [[Reduction_of_Prejudice . Bias_Mitigation]] (As the new experiential data required to bridge the Knowledge_Gap that fueled the prejudice)\n\n### **Considerations:**\nDiscovery is an event-based node. It marks the transition from searching to knowing. In the Cathartic Curiosity context, it is the fundamental unit of conquering fear through understanding.", "result": [ "Knowledge . Data_Assets", "Inspiration", "Dread . Maladaptive_Realization", "Reduction_of_Prejudice . Bias_Mitigation" ] }, "group": 75 }, { "id": "Dissonance", "content": { "content": "#TierProcessing\n\n### **Definition:**\nThe \"Friction\" signal generated when two nodes provide conflicting data (e.g., Natural_Law vs. Institutional_Rule). It acts as the spark for curiosity or the trigger for frustration.\n\n### **Required by:**\n* [[False . Objective_Inaccuracy]]\n* [[Curiosity]]\n* [[Uncertainty . Risk . Internal_Conflict]]\n* [[Tolerance]] (As the raw material being tolerated)\n* [[Feedback_Saturation . Profound_Dissonance]] (As the initial friction of conflicting signals)\n* [[Creativity]] (As the \"Spark\" or \"Irritation\" that demands a novel solution)\n* [[Communication_Failure]]\n* [[Blame]]\n* [[Social_Conflict]]\n* [[Resentment]] (As the internal friction of a perceived injustice or slight)\n* [[Frustration]]\n* [[Inspired_Innovation]] (As the irritation or gap needing a bridge)\n\n### **Considerations:**\nDissonance could be viewed as required for a stress response due to overclocking. It should be considered when implementing intensity sliders when we figure out how to include that data in a way that can be understood.", "result": [ "False . Objective_Inaccuracy", "Curiosity", "Uncertainty . Risk . Internal_Conflict", "Tolerance", "Feedback_Saturation . Profound_Dissonance", "Creativity", "Communication_Failure", "Blame", "Social_Conflict", "Resentment", "Frustration", "Inspired_Innovation" ] }, "group": 76 }, { "id": "Dread . Maladaptive_Realization", "content": { "content": "#TierHigherCognition #SociallyDivisive #SpectrumAhhah\n### **Definition**:\nThe sudden cognitive synthesis of a discovery that implies a high-magnitude threat to the agent’s goals, safety, or identity. Unlike a simple fear response, this is a \"negative epiphany\" where the mind maps out a future of unavoidable loss or failure.\n\n### **Required by:**\n* [[Terminal_Node]]\n", "result": [ "Terminal_Node" ] }, "group": 77 }, { "id": "Energy", "content": { "content": "#ImmutableConstant #TierPhysics\n### **Definition:**\nThe **capacity** for doing work (such as light, heat, or motion). Can exist in potential, kinetic, thermal, nuclear, mechanical, electrical, chemical, emotional, or other various forms. The quantitative property that is transferred to a body or physical system. After energy has been transferred it is always designated according to it's nature (form). Energy is always measurable and transferable.\n\n### **Required by:**\n* [[Entropy . Disorder_Tendency]]\n* [[Universal_Constants]]\n* [[Fundamental_Forces]]\n* [[Chemistry]]\n* [[Raw_Strength_or_Power]] (As the raw capacity for doing work)\n* [[Resonance]] (A Signal to amplify)\n* [[Chaos . Disorder]]\n* [[Truth . Fact]]\n* [[Raw_Materials]]\n* [[Magnitude . Scale . Intensity]]\n* [[Action]]\n* [[Biology]]\n* [[Metabolism]]\n* [[Stress_Response]] (As the extra energy to process the stress response shock)\n* [[Passion]] (As the raw capacity for the intensity)\n* [[Fruitlessness . Systemic_or_Psychological_Stagnation]] (As the capacity for the work being wasted in the \"Running in Place\" state)\n\n![[energy5.jpg]]\n\n![[energy3.jpg]]\n\n![[energy.jpg]]\n\n![[energy2.jpg]]\n\n![[energy4.jpg]]\n\n### **Citations:**\n* **Energy - by Encyclopedia Britannica (accessed 2023-02-14) - https://www.britannica.com/science/energy** \n \"Energy, in physics, the capacity for doing work. It may exist in potential, kinetic, thermal, electrical, chemical, nuclear, or other various forms. There are, moreover, heat and work—i.e., energy in the process of transfer from one body to another. After it has been transferred, energy is always designated according to \n\n* **Emotions Are Energy : The bodymind connection and e-motion - by Dr Kim and Dr Hil (2022) - https://www.authenticityassociates.com/emotions-are-energy/** \n \"What we think of as emotion is the experience of energy moving through the body. This is generally felt as sensations of contraction such as tension or expansion such as calm. The Latin derivative for the word emotion, 'emotere', literally means energy in motion. In itself, emotional energy is neutral... In itself, emotional energy is neutral. It is the feeling sensation and physiological reaction that makes a specific emotion pos. or neg. Feeling is what you label as anger, sadness, joy or fear. It is then your interpretations or thoughts about emotional energy that give it meaning. Emotion serves as the carrier waves for the entire spectrum of feelings. Understanding that emotions are energy implies that they are fluid, moving resources meant to be felt and released vs. suppressed and ignored. The latter is the true culprit of low emotional intelligence and stress burnout.\"\n \n* **The Importance of Emotional Energy - by Mimi O' Connor (2015, updated 2017) https://vantagepointrecovery.com/what-is-emotional-energy**\n \"[Mira] Kirshenbaum explains that it is, however, a misconception that the energy we require is primarily physical. She surveyed a wide range of energy experts such as endocrinologists, nutritionists and sports medicine specialists. She asked them, \"How much energy does the typical person get from physical sources and how much from emotional ones?\" Their answers surprised her. Her research uncovered that physical energy can supply, at most, 30 percent of one's total energy. The remaining 70 percent of the energy needed must come from emotional energy. Other [studies](https://www.nia.nih.gov/health/publication/fatigue) have also supported these findings.\"", "result": [ "Entropy . Disorder_Tendency", "Universal_Constants", "Fundamental_Forces", "Chemistry", "Raw_Strength_or_Power", "Resonance", "Chaos . Disorder", "Truth . Fact", "Raw_Materials", "Magnitude . Scale . Intensity", "Action", "Biology", "Metabolism", "Stress_Response", "Passion", "Fruitlessness . Systemic_or_Psychological_Stagnation", "energy5.jpg", "energy3.jpg", "energy.jpg", "energy2.jpg", "energy4.jpg" ] }, "group": 78 }, { "id": "Engagement_History . Experience", "content": { "content": "#TierProcessing\n### **Definition:**\nThe process of being affected by and gaining or accumulating knowledge from practical contact with, and observation of, events over time.\n\n### **Required by:**\n* [[Want]]\n* [[Knowledge . Data_Assets]]\n* [[Conditioning . Learned_Response]]\n* [[Openness_to_thought]]\n* [[Resilience . Adaptability]]\n* [[Logic . Reasoning . Abstract_Thought]] (A library of previous outcomes to weigh current evidence)\n* [[Language]] (To provide the library of shared meanings)\n* [[Care-factor . Concern . Attachment]] (As the record of evidence required to care)\n* [[Iterative_Refinement . Optimization]] (The data of past successes/failures)\n\n### **Consideration:**\nThis node is a \"potency or capacity potential\" modifier for downstream nodes. As Experience grows, potential capacity for (or potency of) many downstream nodes grow with it.\n\n![[experience1.jpg]]\n\n![[experience2.jpg]]\n\n![[experience3.jpg]]\n\n![[experience5.jpg]]\n", "result": [ "Want", "Knowledge . Data_Assets", "Conditioning . Learned_Response", "Openness_to_thought", "Resilience . Adaptability", "Logic . Reasoning . Abstract_Thought", "Language", "Care-factor . Concern . Attachment", "Iterative_Refinement . Optimization", "experience1.jpg", "experience2.jpg", "experience3.jpg", "experience5.jpg" ] }, "group": 79 }, { "id": "Entropy . Disorder_Tendency", "content": { "content": "#ImmutableConstant #TierPhysics\n### Definition:\nThe natural tendency of physical systems to move toward states with more possible configurations (higher disorder). Creates irreversibility, drives the arrow of time, and requires energy input to maintain order.\n\n### Required by:\n* [[The_Passage_of_Time]]\n* [[Universal_Constants]]\n* [[Damage . Destruction]] (As the fundamental drive toward structural breakdown)\n* [[Decay]] \n* [[Chaos . Disorder]]\n* [[Change . Variance]]\n* [[Need]] (As the force of decay that creates the lack or requirement)\n* [[Homeostasis . Balance_Instinct]]\n* [[Biology]]\n* [[Metabolism]]\n* [[Sleep_Deprivation]]\n\n### **Considerations:**\nQuote: \"The universe wants to turn everything to room temperature dust.\" - (Notebook LM - 03 May 2026)", "result": [ "The_Passage_of_Time", "Universal_Constants", "Damage . Destruction", "Decay", "Chaos . Disorder", "Change . Variance", "Need", "Homeostasis . Balance_Instinct", "Biology", "Metabolism", "Sleep_Deprivation" ] }, "group": 80 }, { "id": "Environment . System", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nThe sum total of all physical, biological, and systemic conditions, resources, and entities existing independently of an observer's perception.\n\n### **Required by:**\n* [[Systemic_Pressure]] (As the \"where\" or the context of the load)\n* [[Environmental_Constraint]] (As the physical and systemic context which is restricted)\n* [[Environmental_Liberty]] (As the physical and systemic context in which the liberty manifests)\n* [[Sensation . Experiential_Sense]] (As the mandatory source of objective stimuli and conditions)\n* [[Coexistence]]\n* [[Freedom . Liberty]] (To provide the physical and systemic conditions that allow for the exercise of agency without immediate Environmental_Constraint)\n* [[Circular_Abundance]] (As the physical and systemic conditions in which the abundance is generated and maintained)\n\n### **Considerations:**\nThis is the \"Ground Truth.\" It is the stage upon which all other tiers operate. It represents the objective state of matter and forces before they are filtered through a subjective lens. By separating this from the \"Experienced\" version, we can describe how different observers (or AI) can exist in the same objective environment while having vastly different subjective experiences.\n\n### **Citations:**\nEnvironment - Merriam-Webster Dictionary (accessed 2026-03-22) - [https://www.merriam-webster.com/dictionary/environment](https://www.merriam-webster.com/dictionary/environment) \"The complex of physical, chemical, and biotic factors (such as climate, soil, and living things) that act upon an organism or an ecological community and ultimately determine its form and survival.\"\n", "result": [ "Systemic_Pressure", "Environmental_Constraint", "Environmental_Liberty", "Sensation . Experiential_Sense", "Coexistence", "Freedom . Liberty", "Circular_Abundance" ] }, "group": 81 }, { "id": "Environmental_Constraint", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nThe physical, geographical, or structural barriers in the environment that limit an agent's movement, interaction, or access to resources.\n\n### **Required by:**\n* [[Rarity]] (As the condition for lack of prevalence)\n* [[Scarcity]] (As the physical barriers to resource access)\n* [[Action]]\n* [[Coexistence]]\n* [[Navigation . Pathfinding . Problem_Solving]] (As the physical or structural barriers that demand a route)\n* [[Isolation]]\n* [[Unsustainable_Consumerism]] (As the structural or physical barriers that make an infinite growth model mechanically impossible, creating the \"unsustainable\" condition)", "result": [ "Rarity", "Scarcity", "Action", "Coexistence", "Navigation . Pathfinding . Problem_Solving", "Isolation", "Unsustainable_Consumerism" ] }, "group": 82 }, { "id": "Environmental_Liberty", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nThe objective state or transition within an environment where physical, geographical, or structural barriers are absent or removed, permitting movement, resource access, or systemic expansion.\n\n### **Required by:**\n* [[Security . Safety_(sense_of) . Contentment]] (To provide the objective environmental permission and lack of structural barriers/threats)\n* [[Opportunity]] (As the objective physical or systemic chance for progress or advancement)\n* [[Freedom . Liberty]] (As the objective environmental permission required for the exercise of agency)\n* [[Abundance]] (As the state of the environment that allows for the surplus of needed resources without structural blockage)\n* [[Evolution . Growth]] (As the objective space or lack of resistance required for compounding structural advancement)\n\n### **Considerations:**\nEnvironmental_Liberty is the \"Open Path.\" It can be a static state (a wide-open plain) or a dynamic transition (the innovation of a new energy source or the natural erosion of an obstacle). In the Matrix, this node illustrates that for **Freedom . Liberty** to exist, it is not enough for an agent to have **Sovereignty**; the objective environment must also be in a state that permits the execution of their intent. By requiring **Change . Variance**, the Matrix acknowledges that \"Liberation\" often involves the alteration of a previously constrained state, turning a structural \"No\" into a functional \"Yes.\"", "result": [ "Security . Safety_(sense_of) . Contentment", "Opportunity", "Freedom . Liberty", "Abundance", "Evolution . Growth" ] }, "group": 83 }, { "id": "Envy", "content": { "content": "#TierRelational #SociallyDivisive\n### **Definition:**\nA complex maladaptive state consisting of covetousness combined with hatred or resentment toward the owner of the desired entity. It is a \"Software\" malfunction where an agent views another's possession as an objective decrease in their own perceived social value, resulting in a \"Repel\" force directed at the peer.\n\n### **Required by:**\n* [[Terminal_Node]]\n\n![[Envy.webp]]\n\n### **Citations:**\n* **Difference Between Envy and Covet - by Hasa (2020) - https://pediaa.com/difference-between-envy-and-covet/**\n \"The **main difference** between envy and covet is that envy is a feeling of discontent and resentment based on someone else’s possessions, abilities, or status while covet is wishing, longing, or craving for something that belongs to someone else.\n \n* **Covetous: The Difference Between \"Jealousy\" and \"Envy\" - By Merrill Periman (2013) - https://www.vocabulary.com/articles/wc/covetous-the-difference-between-jealousy-and-envy/**\n \"The pope gets to wear nice red shoes, and a friend said, “I’m really jealous of those!” But, technically, she couldn’t be jealous, unless she thought the shoes were hers, and the pope had stolen them. Instead, she “envied” the shoes, and was “envious” that he gets to wear them. “Jealousy” and “envy” have very similar meanings and are often confused. In many ways, the difference is whether you have some claim on the object of your desire… “It’s no coincidence that “jealous” comes from “zealous,” which means “ardent devotion.” The first uses of “jealous” in English were attached to biblical devotion, then to lovers. If you have, or had, something, and are trying to protect it, you are “jealous” of it. You can be “jealous” of your reputation, your wayward lover, the red shoes you got when you became pope. “Envy” on the other hand, ir more like “want” and “desire” than “zeal.” It’s sometimes considered a “nice” word for “jealousy.” The Biblical sin, though, is “envy,” not “jealousy”: When you “covet thy neighbor’s wife,” you are resentful that your neighbor has her, and you don’t...”Envy” derives from the Latin word “invidere,” which means to “look askance upon,” as in “give someone the evil eye.” Its previous uses include “malice” and “spite.” So “envy” isn’t as benign as some might have it. Most usage guides want to keep the distinctions between the two. But using “jealousy” instead of “envy” for things that are not lover interests has reached Stage Two on the five-stage Language-Change Index in Garner’s Modern American Usage, more akin to violating the Sabbath than the criminal code.\"\n \n* **Envy vs. Jealousy - Diffen (accessed 2023/02/11) - https://www.diffen.com/difference/Envy_vs_Jealousy** \n \"The main difference between **envy** and **jealousy** is that envy is the emotion of coveting what **someone else** has, while jealousy is the emotion related to fear that **something you have** will be taken away by someone else.\"\n \n* **What Is the Difference Between Envy and Jealousy? - by Richard H. Smith Ph.D (2014) - https://www.psychologytoday.com/us/blog/joy-and-pain/201401/what-is-the-difference-between-envy-and-jealousy** \n \"Ask 10 different people and you might get 10 different views on how the emotions of envy and jealousy are distinct. It turns out that Psychologists [agree](http://www.ncbi.nlm.nih.gov/pubmed/8326472) on a fairly straightforward distinction. Envy occurs when we lack a desired attribute enjoyed by another. Jealousy occurs when something we already possess (usually a special relationship) is threatened by a third person. And so envy is a two-person situation whereas jealousy is a three-person situation. Envy is a reaction to lacking something. Jealousy is a reaction to the threat of losing something (usually some*one*)... When someone is feeling jealous, they are often feeling envious as well... And yet envy and jealousy are not the same emotions. Envy, as unpleasant as it can be, usually doesn’t contain a sense of betrayal and resultant outrage, for example. Jealousy need not contain an acute sense of inferiority (if the rival is not enviable).\"\n \n* **We’ll Teach You The Difference Between “Jealousy” and “Envy” - Languagetool (accessed 2023/02/11) - https://languagetool.org/insights/post/word-choice-envy-jealousy/** \n \"_Envy_ is the longing to have what someone else has, whether it be attributes or possessions. _Envy_ requires only two parties—you and someone else. For example, you may _envy_ another student because they got a good grade on the exam, but you didn’t... To feel _jealous_ means “to feel threatened, insecure, or protective of something you already have (especially in a romantic sense).” Whereas _envy_ requires two parties, _jealousy_ requires three. For example, you might feel _jealous_ of your best friend’s new friend because you feel as if you might get replaced.\"\n \n* **Jealous vs. Envious - Mirriam-Webster Dictionary (accessed 2023/02/11) - https://www.merriam-webster.com/words-at-play/jealous-vs-envious** \n \"Is there a difference between [_jealous_](https://www.merriam-webster.com/dictionary/jealous) and [_envious_](https://www.merriam-webster.com/dictionary/envious)? That depends on who you ask. Some people have a view in this matter that is similar to that expressed by the noted lexicographic scholar, Homer Simpson: “I’m not jealous! I’m envious. Jealousy is when you worry someone will take what you have ... envy is wanting what someone else has.” Others, however, do not make this distinction, or differentiate between these two words in another fashion.\"\n ", "result": [ "Terminal_Node", "Envy.webp" ] }, "group": 84 }, { "id": "Equality", "content": { "content": "#TierRelational #SociallyCohesive \n\n### **Definition:**\nThe state of receiving equal value (regardless of need) which may result in an unequal outcome if the initial starting point was also unequal.\n\n### **Required by:**\n* [[Equity]]\n\n![[equalityinkids.jpg]]", "result": [ "Equity", "equalityinkids.jpg" ] }, "group": 85 }, { "id": "Equilibrium_Horizon", "content": { "content": "#TierSystemic\n### **Definition:**\nNodes which lead here do not lead to anything in any recognised absolute way. They are \"end-game\" or \"unsustainable condition\" nodes.\n", "result": [] }, "group": 86 }, { "id": "Equity", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nThe state of receiving value based on need to produce an equal outcome.\n\n### **Required by:**\n* [[Social_Entropy_Easing]]\n\n### **Considerations:**\nThe compromise . justice / equality / equity area needs some work and clarity\n\n![[EqualityEquity.jpg]]", "result": [ "Social_Entropy_Easing", "EqualityEquity.jpg" ] }, "group": 87 }, { "id": "Evolution . Growth", "content": { "content": "#TierSystemic #SociallyCohesive\n### **Definition:**\nThe compounding state of structural or functional advancement within a system over time. It is the emergent result of a system successfully absorbing stress through Resilience . Adaptability and applying Inspired_Innovation to reduce internal Entropy.\n\n### **Required by:**\n* [[Self-Actualization]] (As the compounding state of structural and functional advancement)\n* [[Equilibrium_Horizon]] (As the ongoing ascendance of development)", "result": [ "Self-Actualization", "Equilibrium_Horizon" ] }, "group": 88 }, { "id": "Excessiveness", "content": { "content": "#TierSystemic #SociallyDivisive\n### **Definition:**\nThe state/condition of having a lot (surplus) of something for which there is little subjective demand (unneeded surplus). To exceed what is usual, proper, necessary, or normal.\n\n### **Required by:**\n* [[Systemic_Pressure]] (As an interpretation of pressure. A pressure through Lack can be framed as an excess of scarcity)\n* [[Addiction]] (An excess of Habit and Want)\n* [[Trauma]] (An excess of Fear)\n\n![[excess2.jpg]]\n\n![[excess3.jpg]]\n\n![[excess1.jpg]]\n", "result": [ "Systemic_Pressure", "Addiction", "Trauma", "excess2.jpg", "excess3.jpg", "excess1.jpg" ] }, "group": 89 }, { "id": "Executive_Delay", "content": { "content": "#TierProcessing\n### **Definition:**\nA type of Hesitation or Caution. The deliberate, cognitive delay of action to allow for deeper data integration and reasoning. It is an executive function used to transition from instinctual reaction to logical processing, effectively \"holding the line\" against impulsivity.\n\n### **Required by:**\n* [[Discernment_of_Intent . Narrative_Evaluation]]\n* [[Planning]]\n* [[Considered_Response]] (As a catalyst for \"Pause\")", "result": [ "Discernment_of_Intent . Narrative_Evaluation", "Planning", "Considered_Response" ] }, "group": 90 }, { "id": "Expectation", "content": { "content": "#TierProcessing\n### **Definition:**\nAnticipation. The state of considering a occurence or outcome probable or certain.\n\n### **Required by:**\n* [[Dissonance]]\n* [[Confirmation_Bias]] (As the initial \"Template\" or \"Belief\" that the system is trying to confirm)\n* [[Frustration]]\n* [[Humor]]\n* [[Awe]]\n* [[Amazement]]\n* [[Admiration]] (It involves seeing something exceed a baseline)\n\n### **Considerations:**\n* Both trust and distrust are forms of expectation.\n\n![[expectation1.jpg]]\n\n![[expectation.jpg]]\n", "result": [ "Dissonance", "Confirmation_Bias", "Frustration", "Humor", "Awe", "Amazement", "Admiration", "expectation1.jpg", "expectation.jpg" ] }, "group": 91 }, { "id": "Experienced_Environment . Environmental_Awareness", "content": { "content": "#TierProcessing\n### **Definition:**\nThe integrated internal model of the surrounding world and internal state. It is the \"Subjective Reality\" generated by the sum of all biological inputs.\n\n### **Required by:**\n* [[Context_Awareness]] (As the subjective model within which the entities are situated)\n* [[Adaption_Drive]]\n* [[Social_Validation_Filter]] (As the \"Subjective Reality\" or raw data stream that is being sorted. Without an internal model of the surrounding world, there is no data for the filter to weigh)\n* [[Meaning_Making . Significance]] (As the integrated internal model of the surrounding world and internal state)", "result": [ "Context_Awareness", "Adaption_Drive", "Social_Validation_Filter", "Meaning_Making . Significance" ] }, "group": 92 }, { "id": "Exploitative_Breach_of_Integrity", "content": { "content": "#TierRelational\n### **Definition:**\nThe strategic extraction of value from an agent by leveraging Conscious Openness, Trust or Faith. This form of exploitation is specifically personal; it requires the target to have lowered their defenses, which the exploiter then bypasses using Deception (perhaps in the form of Manipulation, for example.)\n\n### **Required by:**\n* [[Betrayal_Trauma]] (Under construction - please be patient)", "result": [ "Betrayal_Trauma" ] }, "group": 93 }, { "id": "Exploitative_Resource_Harvesting", "content": { "content": "#TierRelational\n### **Definition:**\nThe act of utilizing a discovered Power Asymmetry (whether or not created by an Unconscious Exposure Vulnerability) to extract value, energy, or data from a system without its active consent or resistance. It is often opportunistic and does not necessarily require a narrative or a relationship.\n\n### **Required by:**\n* [[Exploitative_Breach_of_Integrity]] (As the baseline act of taking)\n* [[Slave_Labor . Forced_Asset_Utility]] (As the act of extracting value without the active consent of the system being harvested)\n* [[Parasitism]] (Ghost Node)", "result": [ "Exploitative_Breach_of_Integrity", "Slave_Labor . Forced_Asset_Utility", "Parasitism" ] }, "group": 94 }, { "id": "Exploration", "content": { "content": "#TierInterface\n### **Definition:**\nThe active process of traversing physical or cognitive space to gather information. It is the mechanical expression of Curiosity.\n### **Required by:**\n* [[Discovery . Learning]]", "result": [ "Discovery . Learning" ] }, "group": 95 }, { "id": "External_Validation", "content": { "content": "#TierRelational\n### **Definition:**\nThe process of seeking and receiving approval, praise, or acknowledgment from others to confirm one's own value, truth, or status. It is a state where the \"Judgment Filter\" is located outside the self, making the agent's internal state a variable of external opinion.\n\n### **Required by:**\n* [[Pride . Conceit . Vanity]]\n* [[Social_Cooperation]] (In its early, approval-seeking stages)\n* [[Belonging]]\n* [[Consumerism . Consumerist_Cycle]]\n* [[Envy]] (To provide the requirement of social approval that makes the other's possession feel like a personal loss of value)\n* [[Prestige]] (As the social acknowledgment required for widespread status)", "result": [ "Pride . Conceit . Vanity", "Social_Cooperation", "Belonging", "Consumerism . Consumerist_Cycle", "Envy", "Prestige" ] }, "group": 96 }, { "id": "Extrapolation . Pattern_Filling", "content": { "content": "#TierProcessing\n### **Definition:**\nThe cognitive process of projecting known patterns onto incomplete data sets to create a coherent whole. It is a high-efficiency survival mechanism that allows for rapid assessment by \"filling in\" missing information based on probability and past experience.\n\n### **Required by:**\n* [[Probabilistic_Certainty]] (As the tool to determine what is probable)\n* [[Expectation]] (We expect the future to look like our filled-in model of the present)\n* [[Misidentification]] (As the attempt to find structure that results in a false match)\n* [[Confirmation_Bias]] (As the cognitive \"Hardware\" used to fill in gaps in data so they appear to match the expectation)\n* [[Fiction]] (We extrapolate from reality to build worlds that don't exist)\n* [[Creativity]] (As the combinatorial hardware)\n", "result": [ "Probabilistic_Certainty", "Expectation", "Misidentification", "Confirmation_Bias", "Fiction", "Creativity" ] }, "group": 97 }, { "id": "Failure", "content": { "content": "#TierSystemic\n### **Definition:**\nLack of success. The state or condition of an act which is perceived as not achieving an intended or desirable outcome.\n\n### **Required by:**\n* [[Frustration]] (As the objective state of not achieving the desired outcome)\n* [[Desperation]] (As the objective state of not achieving the desired outcome)\n* [[Hopelessness]] (As the objective state of not achieving the desired outcome)\n* [[Fruitlessness . Systemic_or_Psychological_Stagnation]] (As the objective state of not achieving the desired outcome)\n\n![[failboat.jpg]]\n\n![[failure.jpg]]\n\n![[failure2.jpg]]\n\n", "result": [ "Frustration", "Desperation", "Hopelessness", "Fruitlessness . Systemic_or_Psychological_Stagnation", "failboat.jpg", "failure.jpg", "failure2.jpg" ] }, "group": 98 }, { "id": "False . Objective_Inaccuracy", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nObjective incorrectness — a proposition that does not match reality.\n\n### **Required by:**\n* [[Discernment_of_False . Distinction_Awareness]]\n* [[Fiction]]\n\n![[false4.jpg]]\n\n![[false1.jpg]]\n\n![[false5.jpg]]\n\n![[false2.jpg]]\n\n![[false6.jpg]]\n\n![[false7.jpg]]", "result": [ "Discernment_of_False . Distinction_Awareness", "Fiction", "false4.jpg", "false1.jpg", "false5.jpg", "false2.jpg", "false6.jpg", "false7.jpg" ] }, "group": 99 }, { "id": "Fear", "content": { "content": "#TierProcessing #SociallyDivisive #SpectrumAttention\n### **Definition:**\nA (The?) primary emotion of psychological discomfort caused by a perceived threat of danger, pain, or harm (suffering). It acts as the primary \"Repel\" force (internal self-contraction) on the spectrum of attention.\n\n### **Required by:**\n* [[Greed]] (Resulting intention of fear of not having enough)\n* [[Anger . Rage]] (Fear of injustice, disrespect, or loss of agency)\n* [[Desperation]] (Fear of great suffering due to lack of success)\n* [[Trauma]] (Excess of fear due to an excess of suffering)\n* [[Addiction]] (Fear of loss of comfort - describes a disbalance condition which circularizes fear)\n* [[Dread . Maladaptive_Realization]] (Fear of previously unforeseen suffering)\n* [[Bravery . Courage]] (As the obstacle to overcome)\n* [[Social_Entropy_Suppression]] (Fear of social entropy)\n* [[Reactive_Accountability . Liability_Acceptance]] (Fear of punishment, social rejection, or further systemic pressure)\n* [[Avoidance]] (Fear of interaction or confrontation)\n* [[Covetousness]] (Fear of Lack)\n\n### **Considerations:**\n* On our scale of response (our spectrum of attention), fear is at the opposite end from 'Curiosity' (which is a form of love/attraction). Ignorance sits between them in the middle of the spectrum and has an emotional energy value of zero or near zero (if we didn't notice something, requires little to no additional exertion required to current state - perhaps a little subconscious habituation if the mind subconsciously blocked out the stimuli). https://docs.google.com/document/d/1sdLsl7hC83lbZnbDSNU7ksphCLYzNsX9/edit#heading=h.jq31spgo47tp\n* Total knowledge and wisdom neutralize the requirement of Ignorance, effectively \"dissolving\" the fear response and replacing it with respect for immutable laws\n* Fear is a mechanical signal that the system is experiencing a \"Lack\" of safety, curiosity, or wisdom\n* Excessive fear leads (directly or indirectly) to \"negative\" nodes in the matrix map.\n E.g.:\n\t* Greed = fear of not having enough\n\t* Desperation = fear of great suffering due to lack of success\n\t* Trauma = an excess of fear due to an excess of suffering\n\t* Addiction = fear of loss of comfort\n\n![[fear2.jpg]]\n(In fact these 2 things aren't actually fully cognitive/calculated fears as much as shock reflexes, specifically, examples of \"Moro Reflex\") https://www.stanfordchildrens.org/en/topic/default?id=newborn-reflexes-90-P02630 and https://www.romper.com/p/are-babies-born-with-fears-expert-weighs-in-on-what-babies-are-actually-afraid-of-15977361\n\n![[fear.jpg]]\n\n![[fear3.jpg]]\n\n![[fear1.jpg]]\n\n### **Citations:**\n- **Ralph Waldo Emerson - \"The American Scholar\" (1837)** Emerson provides a direct philosophical requirement for the node, asserting that **\"Fear always springs from ignorance\"**. He posits that by inspecting the origin and nature of a perceived threat to reach a \"perfect comprehension,\" an agent can \"defy it, and pass on superior,\" illustrating the \"Knowledge Dissolve\" where understanding replaces the repel force. **Link:** [http://www.rwe.org](https://www.google.com/url?sa=E&q=http%3A%2F%2Fwww.rwe.org)\n- **Adam Omary - \"How Uncertainty Causes Anxiety\" (Psychology Today, 2023)** Omary establishes the modern neuropsychological basis for the knowledge gap requirement, defining anxiety as the **\"brain's response to uncertainty\"**. He explains that the brain functions as a \"prediction machine\" in pursuit of minimizing entropy, and according to the theory of psychological entropy, \"uncertainty is always felt as anxiety, no matter the cause\" because the system evolved to treat a lack of certainty as a threat to survival. **Reference:** [Psychology Today: How Uncertainty Causes Anxiety](https://www.google.com/url?sa=E&q=https%3A%2F%2Fwww.psychologytoday.com%2Fus%2Fblog%2Fnatured-nurture%2F202304%2Fhow-uncertainty-causes-anxiety)", "result": [ "Greed", "Anger . Rage", "Desperation", "Trauma", "Addiction", "Dread . Maladaptive_Realization", "Bravery . Courage", "Social_Entropy_Suppression", "Reactive_Accountability . Liability_Acceptance", "Avoidance", "Covetousness", "fear2.jpg", "fear.jpg", "fear3.jpg", "fear1.jpg" ] }, "group": 100 }, { "id": "Feedback_Saturation . Profound_Dissonance", "content": { "content": "#TierProcessing\n### **Definition:**\nThe systemic state where conflicting data inputs or competing vectors reach a magnitude that exceeds the bandwidth of habitual, reflexive, or autopilot processing.\n\n### **Required by:**\n- [[Primal_Pause]] (As the mechanical tipping point that triggers the mandatory interrupt of reflexive behavior)\n\n### **Considerations:**\nThis node is the \"Mechanical Spark\" for agency. It explains how a deterministic system \"stops\" without a ghost in the machine. When Dissonance reaches a state of saturation, the hardware can no longer resolve the signal through Systemic_Inertia or Habit, forcing a pause. This delay allows the system to transition from Reaction to a state where Higher_Cognition (like Strategic_Planning or Moral_Reasoning) can be engaged to select the path of least resistance or optimal survival.", "result": [ "Primal_Pause" ] }, "group": 101 }, { "id": "Fiction", "content": { "content": "#TierHigherCognition\n### **Definition:**\nConstructed representation not identical to truth.\n\n### **Required by:**\n* [[Deception . Lies]]", "result": [ "Deception . Lies" ] }, "group": 102 }, { "id": "Forced_Familiarity . Trained_Exposure", "content": { "content": "#TierInterface\n### **Definition:**\nThe intentional or systemic process of repeatedly exposing a system to a novel or unfamiliar stimulus to bypass initial alarm responses and induce a state of acceptance or indifference.\n\n### **Required by:**\n* [[Reduction_of_Prejudice . Bias_Mitigation]] (As the repeated exposure or \"exposure therapy\" required to normalize the stimulus and bypass alarm responses)\n\n### **Considerations:**\nThis node represents the \"Engineering of Habituation.\" While Cycles . Recurrence_Patterns provides the raw temporal regularity, Forced_Familiarity describes the active application of that regularity to a specific stimulus. It is a \"Neutral\" node; it can be used consciously via Curiosity to diffuse Fear, or imposed via Power_Asymmetry to facilitate the acceptance of a Systemically_Imposed_Imperative, product, or service.\n", "result": [ "Reduction_of_Prejudice . Bias_Mitigation" ] }, "group": 103 }, { "id": "Forgiveness", "content": { "content": "#TierRelational #SociallyCohesive #SpectrumCare-Concern \n\n### **Definition:**\nAn compassionate recognition that behavior results from a chain of cause and effect (conditioning), that the difference between the experience of self and others is a natural and unavoidable part (the nature) of existence, that connection with others is unavoidable, and that the other party has at least some potential for a better understanding (wisdom). To decide to release our pride and resentment of others, our fear of differing experiences, our identity as a victim (which requires blame, the opposite of forgiveness), and to instead be curious in order to facilitate an improvement in our own understanding.\n\n### **Required by:**\n* [[Peace]] (As the compassionate release of resentment and blame)\n\n\n![[forgiveness5.jpg]]\n\n![[forgiveness.jpg]]\n\n![[forgiveness2.jpg]]\n\n![[forgiveness3.jpg]]\n\n![[forgiveness4.jpg]]\n", "result": [ "Peace", "forgiveness5.jpg", "forgiveness.jpg", "forgiveness2.jpg", "forgiveness3.jpg", "forgiveness4.jpg" ] }, "group": 104 }, { "id": "Freedom . Liberty", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nThe state of being able to act, speak, or think without restraint, governed by the self rather than external coercion. It is the external realization of Sovereignty, where the environment permits the agent to execute their own Goal(s) . Ambition . Intent.\n\n### **Required by:**\n* [[Collective_Actualization]] (To ensure that the alignment is voluntary and driven by Purpose . Motivation rather than systemic pressure)", "result": [ "Collective_Actualization" ] }, "group": 105 }, { "id": "Fruitlessness . Systemic_or_Psychological_Stagnation", "content": { "content": "#TierSystemic #SociallyDivisive\nA high-entropy state of subjective or systemic non-productivity. It is the \"Running in Place\" state where an agent or organization consumes energy without achieving a goal-state or moving towards it.\n\n### **Required by:**\n* [[Helplessness]]\n* [[Psychological_Neutrality . Indifference . Apathy]]\n\n", "result": [ "Helplessness", "Psychological_Neutrality . Indifference . Apathy" ] }, "group": 106 }, { "id": "Frustration", "content": { "content": "#TierSystemic #SociallyDivisive #SpectrumCare-Concern\n\n### **Definition:**\nA feeling of annoyance or dissatisfaction resulting from inability to change or achieve something.\n\n### **Required by:**\n* [[Helplessness]]\n* [[Determination . Willpower]]\n* [[Anger . Rage]] (As the less potent version of the emotion to amplify)\n\n\n![[frustration.jpg]]\n\n![[frustration2.jpg]]\n\n", "result": [ "Helplessness", "Determination . Willpower", "Anger . Rage", "frustration.jpg", "frustration2.jpg" ] }, "group": 107 }, { "id": "Fundamental_Forces", "content": { "content": "#TierPhysics \n\n### **Definition:**\nIn physics, force is an influence that can change the motion of an object.\nEg. Gravitation, magnetic, nuclear, electric, friction, tension, etc. \n\n### **Required by:**\n* [[Matter . Mass . Elements]]\n* [[Resonance]] (As the physical mechanism for interaction between systems)\n* [[Chemistry]]\n* [[Order . Arrangement . Pattern . Design]] (As minimal source of incidental order in the chaos)\n* [[Objects]]\n* [[Change . Variance]]\n* [[Truth . Fact]]\n* [[Systemic_Inertia]]\n* [[Environment . System]]\n* [[Signal_Transduction . Neural_Encoding]]\n* [[Reflex . Autonomic_Response]]\n* [[Sensory_Input . Perceptual_Reach]]\n* [[Affect . Effect . Influence]] (As the minimal source of incidental interaction)\n\n![[physics2.jpg]]\n\n![[physics3.jpg]]\n\n![[physics.jpg]]\n\n", "result": [ "Matter . Mass . Elements", "Resonance", "Chemistry", "Order . Arrangement . Pattern . Design", "Objects", "Change . Variance", "Truth . Fact", "Systemic_Inertia", "Environment . System", "Signal_Transduction . Neural_Encoding", "Reflex . Autonomic_Response", "Sensory_Input . Perceptual_Reach", "Affect . Effect . Influence", "physics2.jpg", "physics3.jpg", "physics.jpg" ] }, "group": 108 }, { "id": "Future_Awareness . Predictive_Modelling . Foresight", "content": { "content": "#TierHigherCognition\n### **Definition:**\nAbility to project consequences and anticipate outcomes beyond the present moment. The \"ah-hah!\" moment in any SpectrumAh-hah node (like Inspiration) is the brain's background simulation (the future) aligning with the current data (the present) forcing it to \"snap\" into the foreground in a way that demands immediate attention.\n\n### **Required by:\n* [[Goal(s) . Ambition . Purpose]] (As the temporal projection)\n* [[Intent_Awareness]]\n* [[Discernment_of_Intent . Narrative_Evaluation]]\n* [[Narrative_Reasoning . Story_Making]]\n* [[Hope]]\n* [[Dread . Maladaptive_Realization]] (As the reference for relevance)\n* [[Inspiration]] (As the reference for relevance)\n* [[Trade]] (To anticipate the positive outcome of the exchange)", "result": [ "Goal(s) . Ambition . Purpose", "Intent_Awareness", "Discernment_of_Intent . Narrative_Evaluation", "Narrative_Reasoning . Story_Making", "Hope", "Dread . Maladaptive_Realization", "Inspiration", "Trade" ] }, "group": 109 }, { "id": "Goal(s) . Ambition . Purpose", "content": { "content": "#TierHigherCognition\n### **Definition:**\nLong-term direction, goals, or commitments chosen by the self. Integrates meaning, values, and future awareness.\n**Goal**: An aim or desired outcome.\n**Ambition**: A strong desire to do a particular thing and/or achieve a particular outcome.\n\n### **Required by:**\n* [[Opportunity]] (As the desired outcome or target)\n* [[Navigation . Pathfinding . Problem_Solving]] (As the desired outcome or target)\n* [[Planning]] (As the desired outcome or target)\n* [[Considered_Masking . Strategic_Persona]] (As the deliberate restraint and evaluation of the persona's efficacy relative to the environment)\n* [[Success . Achievement]] (As the benchmark)\n* [[Failure]] (As the benchmark)\n* [[Self-Actualization]] (To provide the direction for evolutionary potential)\n\n![[goals1.jpg]]\n\n![[goals4.jpg]]\n\n![[goals2.jpg]]\n\n![[goals3.jpg]]\n\n![[goals5.jpg]]\n\n", "result": [ "Opportunity", "Navigation . Pathfinding . Problem_Solving", "Planning", "Considered_Masking . Strategic_Persona", "Success . Achievement", "Failure", "Self-Actualization", "goals1.jpg", "goals4.jpg", "goals2.jpg", "goals3.jpg", "goals5.jpg" ] }, "group": 110 }, { "id": "Gratitude", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nThe relational state of recognizing and valuing a positive contribution or benefit received from another agent or the environment.\n\n### **Required by:**\n* [[Equilibrium_Horizon]] (temp placeholder)", "result": [ "Equilibrium_Horizon" ] }, "group": 111 }, { "id": "Greed", "content": { "content": "#TierRelational #SociallyDivisive\n### **Definition:**\nGreed: A want for excess to one's needs in relation to others. Thriving or wanting to thrive in ignorance of the needs of others or at the expense of others. A fear of not having enough or not having rights to command and / or possession (ownership).\n\n### **Required by:**\n* [[Consumerism . Consumerist_Cycle]] (As the compulsion)\n\n![[greed1.jpg]]\n\n![[greed3.jpg]]\n\n![[greed2.jpg]]\n\n\n", "result": [ "Consumerism . Consumerist_Cycle", "greed1.jpg", "greed3.jpg", "greed2.jpg" ] }, "group": 112 }, { "id": "Habit", "content": { "content": "#TierProcessing\n### **Definition:**\nThe persistent, automated repetition of a behavior or sequence of actions. It represents the \"High-Frequency\" state of Conditioning or a Learned_Response where the output is triggered with minimal executive intervention and becomes a structural component of the agent's identity or routine.\n\n### **Required by:**\n* [[Addiction]] (As the habituation of Want)\n* [[Thriving]] (High-functioning habits are the substrate for efficient systemic growth)\n\n### **Considerations:**\nThe Zero-Agency Trap: As a habit becomes more \"hardened,\" it moves from the Processing layer toward the Substrate layer, eventually mimicking a Reflex or Autonomic Response by bypassing Logic, Reasoning or Abstract Thought.\nNormalization: Forced Familiarity can lead to habits becoming \"normalized\" or \"familiar,\" effectively lowering the system's defenses against even \"bad\" loops.\nInterception: To break a habit, an agent must use Executive Delay to re-engage Attention or Focus Allocation and disrupt the automated flow of Systemic Inertia.", "result": [ "Addiction", "Thriving" ] }, "group": 113 }, { "id": "Habituation . Sensory_Gating", "content": { "content": "#TierSubstrate\n### **Definition:**\nA behavioral and biological process where the response to a frequent, non-threatening stimulus decreases over time. It is the biological \"Filter\" that preserves energy for novel or threatening stimuli. \n\n### **Required by:**\n* [[Certainty_Mechanism]] (As the biological filter required to isolate the signal from background noise)\n* [[Discernment_of_False . Distinction_Awareness]] (We must filter out the noise to see the signal)\n* [[Attention . Focus_Allocation]]\n* [[Confirmation_Bias]] (As the \"Filter\" that automatically gates out non-matching or \"threatening\" information before it reaches conscious attention)\n* [[Ignorance]] (The attentional zero-energy state. What we are unaware of doesn't trigger an energy usage in terms of our conscious attention or emotion)\n* [[Psychological_Neutrality . Indifference . Apathy]]\n\n### **Considerations:**\nMarketing works by breaking through Habituation. If the system cannot gate sensory input, it collapses from over-stimulation (High Entropy). \"Forced familiarity\" is the hijack to habituation which lowers defences. It can cure racism, but also lead to bad habits which become 'normalized' (familiar).", "result": [ "Certainty_Mechanism", "Discernment_of_False . Distinction_Awareness", "Attention . Focus_Allocation", "Confirmation_Bias", "Ignorance", "Psychological_Neutrality . Indifference . Apathy" ] }, "group": 114 }, { "id": "Happiness", "content": { "content": "#TierSystemic #SociallyCohesive\n### **Definition:**\nA mental state of well-being characterized by positive emotions ranging from contentment to intense joy. \n\n### **Required by:**\n* [[Equilibrium_Horizon]]\n\n![[Happiness4.jpg]]\n\n![[Happiness.jpg]]\n\n![[Happiness3.jpg]]\n\n![[Happiness2.jpg]]", "result": [ "Equilibrium_Horizon", "Happiness4.jpg", "Happiness.jpg", "Happiness3.jpg", "Happiness2.jpg" ] }, "group": 115 }, { "id": "Harmony", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nThe state of low-resistance interaction between entities. When multiple vectors (individuals) align in a way that reduces friction and maximizes cooperative energy.\n\n### **Required by:**\n* [[Peace]] (As the low-resistance interaction between entities)\n* [[Belonging]]\n* [[Sustainable_Harmony]] (As the thing being sustained)", "result": [ "Peace", "Belonging", "Sustainable_Harmony" ] }, "group": 116 }, { "id": "Hatred", "content": { "content": "#TierRelational #SociallyDivisive #SpectrumCare-Concern \n\n### **Definition:**\nAn extreme or intense feeling of dislike or disgust for someone or something.\n\n### **Required by:**\n* [[Terminal_Node]]\n\n![[hate1.jpg]]\n\n![[hate3.jpg]]\n\n![[hate7.jpg]]\n\n![[hate2.jpg]]\n\n![[hate4.jpg]]\n\n![[hate5.jpg]]\n\n![[hate6.jpg]]\n\n![[hate8.jpg]]\n", "result": [ "Terminal_Node", "hate1.jpg", "hate3.jpg", "hate7.jpg", "hate2.jpg", "hate4.jpg", "hate5.jpg", "hate6.jpg", "hate8.jpg" ] }, "group": 117 }, { "id": "Health", "content": { "content": "#TierSystemic\n### **Definition:**\nThe state of optimal functional efficiency, structural integrity, and resilience within a system. It represents the holistic result of a system maintaining its internal parameters within the specific range required for continued operation, growth, and flourishing.\n\n### **Required by:**\n* [[Sustainable_Harmony]] (As a mandatory requirement for a system to reach an indefinitely maintainable, low-friction equilibrium)\n* [[Thriving]] (High-functioning health serves as the primary substrate for efficient systemic growth and success signals)\n\n### **Considerations:**\nHealth is the \"Hardware Readiness\" signal. In the Matrix, it distinguishes between a system that is merely \"functioning\" (avoiding Decay) and one that is \"optimized\" (approaching Sustainable_Harmony). While Systemic_Equilibrium represents the balance of \"Voltage\" across the tiers, Health represents the actual quality of the components being balanced. It illustrates that without Moderation, the system eventually consumes its own foundations, regardless of its current energy levels .", "result": [ "Sustainable_Harmony", "Thriving" ] }, "group": 118 }, { "id": "Helplessness", "content": { "content": "#TierSystemic #SociallyDivisive \n\n### **Definition:**\nA feeling, perception, or state of being unable to do anything to help onesself or someone else.\n\n### **Required by:**\n* [[Depression . Misery]]\n* [[Desperation]]\n* [[Victimhood]]\n* [[Hopelessness]]\n\n![[helplessness4.jpg]]\n\n![[helplessness3.jpg]]\n\n![[helplessness7.jpg]]\n\n![[helplessness6.jpg]]\n\n![[helplessness.jpg]]\n\n![[helplessness5.jpg]]\n\n![[helplessness8.jpg]]\n\n", "result": [ "Depression . Misery", "Desperation", "Victimhood", "Hopelessness", "helplessness4.jpg", "helplessness3.jpg", "helplessness7.jpg", "helplessness6.jpg", "helplessness.jpg", "helplessness5.jpg", "helplessness8.jpg" ] }, "group": 119 }, { "id": "Hero_Worship", "content": { "content": "#TierRelational #SociallyDivisive\n### **Definition:**\nThe maladaptive escalation of admiration into an obsessive state where an agent subordinates their own sovereignty and self-worth to the perceived superiority of another entity.\n\n### **Required by:**\n* [[Terminal_Node]]\n\n### **Considerations:**\nHero_Worship is the \"Sovereignty Drain.\" Unlike Admiration, which is an inspiring \"Approving Observation,\" Hero_Worship is a state of idealization that \"masks\" an internal lack of Self-Worth . Self-Respect. By requiring Obsession . Fixation and Masking . Persona_Maintenance, the Matrix illustrates that this is an active, energy-intensive \"Software\" patch used to bypass the discomfort of one's own perceived inadequacy. The system diverts the energy required for Sovereignty into the maintenance of the hero's fiction, resulting in a Power_Asymmetry where the worshiper becomes a \"subject\" of the hero's narrative.\n\nParent: Admiration (As the foundational approving observation of excellence)] \nParent: Obsession . Fixation (As the high-magnitude compulsive focus)] \nParent: Masking . Persona_Maintenance (As the active suppression of an authentic lack of self-belief or self-worth)]", "result": [ "Terminal_Node" ] }, "group": 120 }, { "id": "Homeostasis . Balance_Instinct", "content": { "content": "#TierSubstrate\n### **Definition:**\nRegulation of internal balance and stability of life. The felt drive to maintain stability and equilibrium.\n\n### **Required by:**\n* [[Need]] (As the internal baseline or \"Target State\" for equilibrium)\n* [[Reflex . Autonomic_Response]]\n* [[Primal_Pause]]\n* [[Neural_Network]]\n* [[Biology]]\n* [[Security . Safety_(sense_of) . Contentment]] (To provide the internal felt drive and target state for equilibrium)\n* [[Health]] (To provide the fundamental felt drive to maintain internal stability and equilibrium)\n* [[Systemic_Equilibrium]]\n", "result": [ "Need", "Reflex . Autonomic_Response", "Primal_Pause", "Neural_Network", "Biology", "Security . Safety_(sense_of) . Contentment", "Health", "Systemic_Equilibrium" ] }, "group": 121 }, { "id": "Hope", "content": { "content": "#TierHigherCognition #SociallyCohesive\n### **Definition:**\nThe certainty that at least a tiny possibility exists for a future event. The cognitive and emotional state of anticipating a positive outcome or the attainment of a Goal. It is the active mental simulation of a \"Better State,\" providing the necessary fuel to overcome Helplessness and Inertia.\n\n### **Required by:**\n* [[Determination . Willpower]]\n* [[Considered_Action]] (As the expectation that the projected outcome will manifest)", "result": [ "Determination . Willpower", "Considered_Action" ] }, "group": 122 }, { "id": "Hopelessness", "content": { "content": "#TierHigherCognition #SociallyDivisive\n### **Definition:**\nThe cognitive conclusion that the future holds no possibility of positive outcomes or Goal attainment. It is the cessation of \"Mental Simulation\" for positive states, resulting in a total collapse of Purpose . Motivation.\n\n### **Required by:**\n* [[Depression . Misery]]\n* [[Isolation]]\n* [[Social_Entropy]]", "result": [ "Depression . Misery", "Isolation", "Social_Entropy" ] }, "group": 123 }, { "id": "Human_Commoditization", "content": { "content": "#TierRelational #SociallyDivisive\n### **Definition:**\nThe state where a sovereign or potentially sovereign agent is assigned a subjective economic value and treated as a tradable asset within a market or system.\n\n### **Required by:**\n* [[Terminal_Node]]\n\n### **Considerations:**\nThis node identifies the \"Price Tag\" phase of slavery. It is logically distinct from the trade of services (Employment) because it commoditizes the **Agent** rather than the **Action**. By requiring Commodity and Valuation_Sense, the Matrix illustrates that human commoditization is the \"Software\" update that allows a system to treat a living entity with the same logic as a physical object or raw material.\n", "result": [ "Terminal_Node" ] }, "group": 124 }, { "id": "Humor", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nThe cognitive and social recognition of absurdity or incongruity, often used as a mechanism to alleviate social pressure or systemic friction.\n\n### **Required by:**\n* [[Happiness]]\n\n![[humor1.jpg]]\n\n![[humor2.jpg]]\n\n![[humor3.jpg]]\n", "result": [ "Happiness", "humor1.jpg", "humor2.jpg", "humor3.jpg" ] }, "group": 125 }, { "id": "Identity . Self_Concept", "content": { "content": "#TierHigherCognition\n### Definition:\nThe constructed understanding of oneself, formed from memory, social feedback, values, and narrative reasoning. A stable sense of who one is. The subjective identity that persists across time and context.\n\n### Required by:\n* [[Meaning_Making . Significance]] (Who the significance applies to)\n* [[Moral_Reasoning . Conscience]]\n* [[Goal(s) . Ambition . Purpose]] (As the subjective anchor)\n* [[Self-Improvement]] (Feeds back into this node via Self-Esteem)\n* [[Anger . Rage]] (As the subjective sense of Self that has been wronged or treated unfairly)\n* [[Sovereign_Self-Acceptance . Authenticity]] (As the self-identity with inherent concept that self can be accepted socially)\n* [[Masking . Persona_Maintenance]] (As the substrate of the self that is being masked or suppressed)\n* [[Gratitude]] (As the subjective anchor and recipient of the benefit)\n* [[Self-Discipline . Self-Control]]\n* [[Self-Worth . Self-Respect]] (As the self-identity with inherent concept that self can be valued socially)\n\n### **Considerations:**\nWhile it might be argued that a human brought up in isolation wouldn't have a sense of Social_Acceptance . Perceived_Social_Value, humans, (as social animals,) will find a sense of 'others' in many ways which don't require human others (whether in a religious, spiritual, or otherwise 'connected' sense.)", "result": [ "Meaning_Making . Significance", "Moral_Reasoning . Conscience", "Goal(s) . Ambition . Purpose", "Self-Improvement", "Anger . Rage", "Sovereign_Self-Acceptance . Authenticity", "Masking . Persona_Maintenance", "Gratitude", "Self-Discipline . Self-Control", "Self-Worth . Self-Respect" ] }, "group": 126 }, { "id": "Ignorance", "content": { "content": "#TierProcessing #SpectrumAttention\n### **Definition:**\nThe state of being unaware and uninformed regarding a specific aspect of the objective environment or internal process. It is the \"Attentional Void\" where a system fails to even register that information is missing.\n\n### **Required by:**\n* [[Unconscious_Exposure]] (As the unprotected state)\n* [[Complacency]] (As the false sense of security regarding unknown threats)\n* [[Knowledge_Gap . Conscious_Unawareness]] (To provide the raw state of \"lack\" that is then identified)\n* [[Psychological_Neutrality . Indifference . Apathy]] (As the zero-energy state)\n* [[Misidentification]] (As the lack of correct data)\n* [[Fear]] (As the objective lack of extra contextual information required to overcome the fear)\n\n### **Considerations:**\nIgnorance (perhaps could also use Knowledge_Gap as they were previously the same node) is a requirement for Fear. The logic followed is that with enough relevant contextual data, fear evaporates. i.e., We fear the ignorance of others because we are ignorant to a way of reducing their ignorance. We could even fear someone who's motives we understand completely if we lack the knowledge of how to regain control of a situation or **release the need to control it**.", "result": [ "Unconscious_Exposure", "Complacency", "Knowledge_Gap . Conscious_Unawareness", "Psychological_Neutrality . Indifference . Apathy", "Misidentification", "Fear" ] }, "group": 127 }, { "id": "Imagination", "content": { "content": "#TierProcessing\n### **Definition:**\nAbility to simulate possibilities beyond direct experience.\n\n### **Required by:**\n* [[Avoidance]] (As the necessary hardware to simulate the threatened future which then demands the construction of mental barriers or alternative narratives)\n* [[Fiction]] (As the generator)\n* [[Future_Awareness . Predictive_Modelling . Foresight]]\n* [[Hope]]\n* [[Creativity]] (As the hardware for simulating non-present possibilities)\n* [[Play . Fun]] (As the mental sandbox where play occurs)\n", "result": [ "Avoidance", "Fiction", "Future_Awareness . Predictive_Modelling . Foresight", "Hope", "Creativity", "Play . Fun" ] }, "group": 128 }, { "id": "Impact", "content": { "content": "#TierFundamentalExternal\n### **Definition:** \nThe measure of significant change or force exerted upon a system, resulting in a shift of its state or direction. It is the \"High-Magnitude Result.\"\n\n### **Required by:**\n* [[Trauma]]\n* [[Success . Achievement]] (As the observed change)\n* [[Failure]] (As the observed change)\n* [[Iterative_Refinement . Optimization]] (As the feedback signal from the previous attempt)\n* [[Reactive_Accountability . Liability_Acceptance]]\n\n### **Considerations:**\nImpact is an escalated version of Affect . Effect . Influence. In the Matrix, this node represents the \"Collision Point.\" By requiring Magnitude, it distinguishes a significant change (Impact) from a minor alteration (Effect).", "result": [ "Trauma", "Success . Achievement", "Failure", "Iterative_Refinement . Optimization", "Reactive_Accountability . Liability_Acceptance" ] }, "group": 129 }, { "id": "Impulse", "content": { "content": "#TierBiology\n### **Definition:**\nThe immediate, unmediated surge of energy toward an Action, triggered by an Instinct, Innate Drive or external stimulus before Logic, Reasoning or Executive Delay can intervene.\n\n### **Required by:**\n* [[Dissonance]] (when impulse conflicts with values)\n\n### **Considerations:**\nThis is the \"Short Circuit.\" In the carbon map, an impulse is the bypass of the executive function. In the silicon map, this is a \"High-Priority Interrupt.\" To maintain agency, a system must insert Executive Delay between the Impulse and the Action.", "result": [ "Dissonance" ] }, "group": 130 }, { "id": "Information_Encoding . Memory_Trace", "content": { "content": "#TierSubstrate\n### **Definition:**\nThe physical alteration of biological structures (e.g., synaptic plasticity) in response to stimuli, allowing the system to \"retain\" the state of a prior interaction.\n\n### **Required by:**\n* [[Habituation . Sensory_Gating]]\n* [[Biology]]\n* [[Pattern_Recognition]]\n* [[Engagement_History . Experience]]\n* [[Conditioning . Learned_Response]]\n* [[Probabilistic_Certainty]] (As the physical alteration required to retain the data for calculation)\n\n### **Considerations:**\nThis is the \"Hard Drive\" of the machine. Causal behavior requires the system to be different *after* an event than it was *before*. If a system cannot encode a trace, it cannot develop \"Patterns\" or \"Habits.\"", "result": [ "Habituation . Sensory_Gating", "Biology", "Pattern_Recognition", "Engagement_History . Experience", "Conditioning . Learned_Response", "Probabilistic_Certainty" ] }, "group": 131 }, { "id": "Inspiration", "content": { "content": "#TierHigherCognition #SociallyCohesive #SpectrumAhhah\n### **Definition:**\nA sudden state of heightened creativity or purpose triggered by an external or internal signal. It is the \"Initial Velocity\" that propels an agent to simulate new goals or possibilities.\n\n### **Required by:**\n* [[Inspired_Innovation]] (The positive \"Ah-hah!\" spark)", "result": [ "Inspired_Innovation" ] }, "group": 132 }, { "id": "Inspired_Innovation", "content": { "content": "#TierSystemic #SociallyCohesive\n### **Definition:**\nThe process of translating an Idea or Inspiration into a new or improved product, process, or social structure. It is the practical application of **Logic** and **Planning** to solve a specific problem or reduce **Entropy** in a novel way.\n\n### **Required by:**\n* [[Sustainability]]\n* [[Evolution . Growth]] (To provide the novel ideas or structures that propel the system into a new configuration)\n", "result": [ "Sustainability", "Evolution . Growth" ] }, "group": 133 }, { "id": "Instinct . Innate_Drive", "content": { "content": "#TierSubstrate \n\n### **Definition:**\nA sustained, unlearned, fixed pattern of behavior and internal motivation that is characteristic of a system or species in response to specific stimuli.\n\n### **Required by:**\n* [[Survival_Instinct]]\n* [[Adaption_Drive]]\n* [[Reflex . Autonomic_Response]]\n* [[Impulse]]\n* [[Reaction]]\n* [[Systemic_Compulsion]] (As a driver whether survival, social affiliation, or other instinct)\n* [[Fear]] (As the hard-coded templates for identifying universal threats)\n\n### **Considerations:**\nThis is the \"Hard-Coded\" layer of the Matrix. It represents the inherited biological instructions that bypass conscious thought. By placing this here, we provide a logical parent for all specific drives (like survival or social belonging), showing they all stem from the same biological \"firmware.\"\n\n### **Citations:**\nInstinct - American Psychological Association (accessed 2026-03-22) - [https://dictionary.apa.org/instinct](https://dictionary.apa.org/instinct) \"An innate, species-specific biological force that impels an organism to do something, particularly to perform a certain complex behavior in response to a specific stimulus.\"\n", "result": [ "Survival_Instinct", "Adaption_Drive", "Reflex . Autonomic_Response", "Impulse", "Reaction", "Systemic_Compulsion", "Fear" ] }, "group": 134 }, { "id": "Institutional_Rule . Social_Codification", "content": { "content": "#TierCulturalExternal\n### **Definition:**\nAn artificial framework of constraints and permissions established by a collective to regulate behavior within the TierObjectiveExternal environment. Unlike Immutable Constants, these rules are subjectively derived but objectively enforced, acting as a secondary \"simulated physics\" that agents must navigate to maintain social equilibrium.\n\n### **Required by:**\n* [[Moral_Reasoning . Conscience]]\n* [[Capitalism]] (As the enforced rules of property and contract)\n* [[Structural_Violence . Systemic_Violence]] (As the codified framework that enforces the harm)\n* [[Political_Theater . Institutional_Persona]] (As the artificial framework, laws, or protocols that dictate the \"Script\" of the role)\n* [[Amoral_Systemic_Exchange . Mechanistic_Economy]] (As the external framework of laws or protocols used to regulate the system)\n\n### **Considerations:**\nLaw: A set of rules of conduct for a community that are created and are enforceable by social or governmental institutions to regulate behavior.\n\nLegality: A state of conformity with state law.\n\nCourt: A person or a body of people (social or governmental institution) who have been entrusted authority to administer their perception of what will be popularly accepted as justice in relation to broken laws or domestic disputes.\n\n\n![[LegalLaw.jpg]]\n", "result": [ "Moral_Reasoning . Conscience", "Capitalism", "Structural_Violence . Systemic_Violence", "Political_Theater . Institutional_Persona", "Amoral_Systemic_Exchange . Mechanistic_Economy", "LegalLaw.jpg" ] }, "group": 135 }, { "id": "Integrity", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nThe state of being whole, entire, or undiminished. It is the alignment between Intent Awareness, Action, and Truth or Fact.\n\n### **Required by:**\n* [[Sovereignty]] (A fractured system cannot be sovereign.)\n* [[Ownership_of_Agency . Active_Accountability]] (Only a \"Whole\" agent with aligned intent and action can own a result.)", "result": [ "Sovereignty", "Ownership_of_Agency . Active_Accountability" ] }, "group": 136 }, { "id": "Intent_Awareness", "content": { "content": "#TierHigherCognition\n### **Definition:**\nAbility to detect purpose, motive, or deliberate influence in Self or Others.\n\n### **Required by:**\n* [[Deception . Lies]]\n* [[Moral_Reasoning . Conscience]]\n* [[Moderation . Systemic_Tempering]] (We must be aware of the center to avoid the edges)\n* [[Sovereignty]] (We must be aware of our own will and direction to govern it effectively)\n* [[Ownership_of_Agency . Active_Accountability]]\n* [[Manipulation]] (The specific motive or target state in mind for the subject)\n* [[Ownership_of_Intent . Sovereign_Intent]] (To provide the ability to recognize and isolate one's own motives)", "result": [ "Deception . Lies", "Moral_Reasoning . Conscience", "Moderation . Systemic_Tempering", "Sovereignty", "Ownership_of_Agency . Active_Accountability", "Manipulation", "Ownership_of_Intent . Sovereign_Intent" ] }, "group": 137 }, { "id": "Internal_State_Monitoring . Interoception", "content": { "content": "#TierInterface\n### **Definition:**\nThe sensing of the internal physiological state of the body. This provides the \"Internal Environment\" data that competes with external environmental data for priority.\n\n### **Required by:**\n* [[Homeostasis . Balance_Instinct]] (Feedback loop)\n* [[Valence . Reward_Weighting . Emotional_Polarity]]\n* [[Psychological_Neutrality . Indifference . Apathy]]\n* [[Want]]\n", "result": [ "Homeostasis . Balance_Instinct", "Valence . Reward_Weighting . Emotional_Polarity", "Psychological_Neutrality . Indifference . Apathy", "Want" ] }, "group": 138 }, { "id": "Internal_Validation", "content": { "content": "#TierProcessing\n### **Definition:**\nThe cognitive \"Inlet Valve\" that allows the system to assign value and truth to internal data regardless of external feedback. It seals the Sovereign Self-Acceptance and Self-Worth batteries.\n\n### **Required by:**\n* [[Hope]] (As the internal validation for the mental simulation of a positive future)\n* [[Sovereign_Self-Acceptance . Authenticity]] (As the base ability to self-validate personal assessments)\n* [[Systemic_Equilibrium]] (As the internal clearance required to prevent external hijacking)\n* [[Self-Worth . Self-Respect]] (As the base ability to self-validate personal assessments)\n\n### **Considerations:**\nInternal Validation is the \"Internal Gaze.\" It is the point where the system stops looking at the Social Validation Filter for permission and begins to rely on its own internal sensors. By anchoring this in the Certainty Mechanism, we acknowledge that \"validating\" yourself is a high-tier application of a biological threshold. It allows for the mapping of agents who can maintain stability even in low-resource or high-criticism environments.", "result": [ "Hope", "Sovereign_Self-Acceptance . Authenticity", "Systemic_Equilibrium", "Self-Worth . Self-Respect" ] }, "group": 139 }, { "id": "Isolation", "content": { "content": "#TierRelational #SociallyDivisive\n### **Definition:**\nThe state of being physically or emotionally separated from others. While \"Solitude\" can be a choice, Isolation is the perceived lack of connection or belonging, leading to a sense of being \"cut off\" from the social forest.\n\n### **Required by:**\n* [[Psychological_Neutrality . Indifference . Apathy]]\n* [[Depression . Misery]]", "result": [ "Psychological_Neutrality . Indifference . Apathy", "Depression . Misery" ] }, "group": 140 }, { "id": "Iterative_Refinement . Optimization", "content": { "content": "#TierSystemic #SociallyCohesive\n### **Definition:**\nThe process of translating an Idea or Inspiration into a new or improved product, process, or social structure. It is the practical application of **Logic** and **Planning** to solve a specific problem or reduce **Entropy** in a novel way.\n\n### **Required by:**\n* [[Social_Entropy_Easing]]\n* [[Sustainability]]\n* [[Evolution . Growth]] (To provide the active process of solving specific problems or reducing friction)\n", "result": [ "Social_Entropy_Easing", "Sustainability", "Evolution . Growth" ] }, "group": 141 }, { "id": "Jealousy", "content": { "content": "#TierRelational #SociallyDivisive\n### **Definition:**\nA defensive \"Repel\" state characterized by the fear of displacement or loss regarding a relationship, status, or resource the agent believes they already possess or have exclusive rights to and the resulting addiction to ownership. It is a \"three-party\" situation involving the agent, the possessed entity, and a perceived rival, often resulting in protective or aggressive behaviors to maintain the status quo.\n\n### **Required by:**\n* [[Terminal_Node]]\n\n![[jealous.jpg]]\n\n### **Citations:**\n* **Covetous: The Difference Between \"Jealousy\" and \"Envy\" - By Merrill Periman (2013) - https://www.vocabulary.com/articles/wc/covetous-the-difference-between-jealousy-and-envy/**\n \"The pope gets to wear nice red shoes, and a friend said, “I’m really jealous of those!” But, technically, she couldn’t be jealous, unless she thought the shoes were hers, and the pope had stolen them. Instead, she “envied” the shoes, and was “envious” that he gets to wear them. “Jealousy” and “envy” have very similar meanings and are often confused. In many ways, the difference is whether you have some claim on the object of your desire… “It’s no coincidence that “jealous” comes from “zealous,” which means “ardent devotion.” The first uses of “jealous” in English were attached to biblical devotion, then to lovers. If you have, or had, something, and are trying to protect it, you are “jealous” of it. You can be “jealous” of your reputation, your wayward lover, the red shoes you got when you became pope. “Envy” on the other hand, ir more like “want” and “desire” than “zeal.” It’s sometimes considered a “nice” word for “jealousy.” The Biblical sin, though, is “envy,” not “jealousy”: When you “covet thy neighbor’s wife,” you are resentful that your neighbor has her, and you don’t...”Envy” derives from the Latin word “invidere,” which means to “look askance upon,” as in “give someone the evil eye.” Its previous uses include “malice” and “spite.” So “envy” isn’t as benign as some might have it. Most usage guides want to keep the distinctions between the two. But using “jealousy” instead of “envy” for things that are not lover interests has reached Stage Two on the five-stage Language-Change Index in Garner’s Modern American Usage, more akin to violating the Sabbath than the criminal code.\"\n \n* **Envy vs. Jealousy - Diffen (accessed 2023/02/11) - https://www.diffen.com/difference/Envy_vs_Jealousy** \n \"The main difference between **envy** and **jealousy** is that envy is the emotion of coveting what **someone else** has, while jealousy is the emotion related to fear that **something you have** will be taken away by someone else.\"\n \n* **What Is the Difference Between Envy and Jealousy? - by Richard H. Smith Ph.D (2014) - https://www.psychologytoday.com/us/blog/joy-and-pain/201401/what-is-the-difference-between-envy-and-jealousy** \n \"Ask 10 different people and you might get 10 different views on how the emotions of envy and jealousy are distinct. It turns out that Psychologists [agree](http://www.ncbi.nlm.nih.gov/pubmed/8326472) on a fairly straightforward distinction. Envy occurs when we lack a desired attribute enjoyed by another. Jealousy occurs when something we already possess (usually a special relationship) is threatened by a third person. And so envy is a two-person situation whereas jealousy is a three-person situation. Envy is a reaction to lacking something. Jealousy is a reaction to the threat of losing something (usually some*one*)... When someone is feeling jealous, they are often feeling envious as well... And yet envy and jealousy are not the same emotions. Envy, as unpleasant as it can be, usually doesn’t contain a sense of betrayal and resultant outrage, for example. Jealousy need not contain an acute sense of inferiority (if the rival is not enviable).\"\n \n* **We’ll Teach You The Difference Between “Jealousy” and “Envy” - Languagetool (accessed 2023/02/11) - https://languagetool.org/insights/post/word-choice-envy-jealousy/** \n \"_Envy_ is the longing to have what someone else has, whether it be attributes or possessions. _Envy_ requires only two parties—you and someone else. For example, you may _envy_ another student because they got a good grade on the exam, but you didn’t... To feel _jealous_ means “to feel threatened, insecure, or protective of something you already have (especially in a romantic sense).” Whereas _envy_ requires two parties, _jealousy_ requires three. For example, you might feel _jealous_ of your best friend’s new friend because you feel as if you might get replaced.\"\n \n* **Jealous vs. Envious - Mirriam-Webster Dictionary (accessed 2023/02/11) - https://www.merriam-webster.com/words-at-play/jealous-vs-envious** \n \"Is there a difference between [_jealous_](https://www.merriam-webster.com/dictionary/jealous) and [_envious_](https://www.merriam-webster.com/dictionary/envious)? That depends on who you ask. Some people have a view in this matter that is similar to that expressed by the noted lexicographic scholar, Homer Simpson: “I’m not jealous! I’m envious. Jealousy is when you worry someone will take what you have ... envy is wanting what someone else has.” Others, however, do not make this distinction, or differentiate between these two words in another fashion.\"\n ", "result": [ "Terminal_Node", "jealous.jpg" ] }, "group": 142 }, { "id": "Joy", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nA high-valence state of systemic resonance occurring when a goal is reached, an insight is gained, or a social bond is reinforced. It is the \"Success Signal\" of a well-functioning system. \n\n### **Required by:**\n* [[Thriving]] (As the high-valence state of systemic resonance that characterizes flourishing)\n* [[Compersion]] (As the raw emotional state being experienced)", "result": [ "Thriving", "Compersion" ] }, "group": 143 }, { "id": "Judgement_Drive", "content": { "content": "#TierHigherCognition\n### **Definition:**\nThe impulse to weigh options, outcomes, and emotional significance.\n\n### **Required by:**\n* [[Discernment_of_Intent . Narrative_Evaluation]]", "result": [ "Discernment_of_Intent . Narrative_Evaluation" ] }, "group": 144 }, { "id": "Knowledge . Data_Assets", "content": { "content": "#TierProcessing #SociallyCohesive \n\n### **Definition:**\nInformation gathered through Engagement_History . Experience and curious attention.\n\n### **Required by:**\n* [[Self-Confidence]]\n* [[Logic . Reasoning . Abstract_Thought]] (We cannot reason in a vacuum)\n\n![[knowledge3.jpg]]\n\n![[knowledge.jpg]]\n\n![[knowledge2.jpg]]\n\n", "result": [ "Self-Confidence", "Logic . Reasoning . Abstract_Thought", "knowledge3.jpg", "knowledge.jpg", "knowledge2.jpg" ] }, "group": 145 }, { "id": "Knowledge_Gap . Conscious_Unawareness", "content": { "content": "#TierInterface #SociallyCohesive\n### **Definition:**\nThe conscious or systematic recognition of a lack of data within an identified pattern. It is the realization that a specific piece of truth is required to complete a cognitive model.\n\n### **Required by:**\n* [[Curiosity]] (As the \"hunting instinct\" triggered by the identified gap)\n* [[Discovery . Learning]] (As the gap that is eventually bridged)\n* [[Extrapolation . Pattern_Filling]] (As the \"hole\" that needs filling)\n* [[Uncertainty . Risk . Internal_Conflict]] (As the lack of sufficient data to guarantee an outcome)\n\n", "result": [ "Curiosity", "Discovery . Learning", "Extrapolation . Pattern_Filling", "Uncertainty . Risk . Internal_Conflict" ] }, "group": 146 }, { "id": "Labels", "content": { "content": "#TierProcessing\n### **Definition:**\nA symbolic identifier or \"tag\" used to categorize and consolidate complex patterns of data into a single cognitive unit. While essential for communication and rapid processing, labels act as a \"lossy compression\" of reality; they emphasize specific attributes while masking the underlying complexity or Causality of the subject.\n\n### **Required by:**\n* [[Institutional_Rule . Social_Codification]] (Rules are objectively enforced sets of labels (e.g., Legal vs. Illegal))\n* [[Misidentification]] (We cannot incorrectly apply a pattern to a stimulus without a \"Label\" to lock in the error)\n* [[Identity . Self_Concept]] (As the building blocks for the \"constructed understanding of oneself\" and the narrative one accepts)\n* [[Ownership]] (To provide the symbolic identifiers used to tag an entity as \"Owned\" or \"Not Owned\")\n* [[Prejudice]] (As the symbolic identifier or \"tag\" used to categorize the target incorrectly)\n\n### **Considerations:**\nNoun vs. Verb Logic: Noun-based labels (e.g., \"Criminal\") imply a permanent, fixed state of Identity**, whereas action-based descriptions (e.g., \"Someone who committed a crime\") acknowledge a transient Action within a chain of Causality.\nEfficiency vs. Accuracy: Labels facilitate Habituation or Sensory Gating by allowing the system to stop \"observing\" the details once the label is applied. This saves energy but increases the risk of Vulnerability or Unconscious Exposure to changes in the subject.\nThe Masking Effect: A label can become a \"Mask\" that prevents Discernment of Intent Cause. By accepting the label, an agent may stop seeking the \"Why\" behind the \"What\".", "result": [ "Institutional_Rule . Social_Codification", "Misidentification", "Identity . Self_Concept", "Ownership", "Prejudice" ] }, "group": 147 }, { "id": "Language", "content": { "content": "#TierHigherCognition\n### **Definition:**\nThe system of symbolic representation (sounds, signs, or text) used to encode, store, and transmit complex information. It is the protocol that allows internal cognitive states to be externalized and shared across the social forest.\n\n### **Required by:**\n* [[Labels]] (As the necessary protocol used to encode and transmit symbolic identifiers)\n* [[Logic . Reasoning . Abstract_Thought]] (As the code in which we reason)\n* [[Planning]] (As the symbolic tool for logistical sequencing)\n* [[Institutional_Rule . Social_Codification]] (As the protocol for social rules)\n\n### **Considerations:**\nLanguage is the \"High Relational Tool.\" It is an escalation of Communication.", "result": [ "Labels", "Logic . Reasoning . Abstract_Thought", "Planning", "Institutional_Rule . Social_Codification" ] }, "group": 148 }, { "id": "Logic . Reasoning . Abstract_Thought", "content": { "content": "#TierHigherCognition\n### **Definition:**\nThe cognitive process of applying systematic rules and conceptual frameworks to data to reach a conclusion or navigate complex ideas. It involves the evaluation of premises, the identification of patterns or fallacies, and the ability to manipulate non-physical symbols and theoretical possibilities to determine truth, validity, or potential.\n\n### **Required by:**\n* [[Executive_Delay]]\n* [[Discernment_of_Intent . Narrative_Evaluation]]\n* [[Mechanical_Cooperation]] (To calculate shared or individual benefit)\n* [[Tolerance]] (As the ability to categorize the stressor as non-lethal)\n* [[Social_Expectation . Norm_Compliance]] (To evaluate the benefit of alignment versus the entropy of deviation)\n* [[Creativity]] (As the analytical framework for pattern manipulation)\n* [[Planning]]\n* [[Hope]]\n* [[Considered_Action]] (As the analytical check on the action's efficacy)\n* [[Ownership_of_Intent . Sovereign_Intent]] (To evaluate the \"Why\" against internal values and goals)\n* [[Currency . Money]] (To navigate the artificial price system and treat non-functional symbols as meaningful value)\n* [[Cognitive_Alignment]]\n* [[Moderation . Systemic_Tempering]]\n* [[Freedom . Liberty]] (To ensure that freedom is the result of a deliberate choice rather than a reflexive Impulse)\n* [[Ownership]] (To provide the analytical framework required to establish and maintain a conceptual boundary)\n* [[Trade]] (To determine the benefit of exchange)\n* [[Inspired_Innovation]] (As the structural integrity of the new idea)\n* [[Value_Appreciation_or_Increase]] (To track and compute the social or economic increase in value symbols)\n* [[Amoral_Systemic_Exchange . Mechanistic_Economy]] (As the cognitive framework required to navigate the systematic rules of the engine)", "result": [ "Executive_Delay", "Discernment_of_Intent . Narrative_Evaluation", "Mechanical_Cooperation", "Tolerance", "Social_Expectation . Norm_Compliance", "Creativity", "Planning", "Hope", "Considered_Action", "Ownership_of_Intent . Sovereign_Intent", "Currency . Money", "Cognitive_Alignment", "Moderation . Systemic_Tempering", "Freedom . Liberty", "Ownership", "Trade", "Inspired_Innovation", "Value_Appreciation_or_Increase", "Amoral_Systemic_Exchange . Mechanistic_Economy" ] }, "group": 149 }, { "id": "Magnitude . Scale . Intensity", "content": { "content": "#TierFundamentalExternal\n### **Definition:** \nThe degree of extent, volume, or intensity of a system, signal, or entity. It represents the \"Total weight\" of a phenomenon, whether physical (size), logical (depth), or energetic (force).\n\n### **Required by:**\n* [[Impact]] (To amplify Affect . Effect . Influence)\n* [[Systemic_Pressure]] (As the \"how much\" or the level of the load)\n* [[Stress_Response]] (As the volume or intensity of the \"Load\")\n* [[Feedback_Saturation . Profound_Dissonance]] (As the weight or volume required to overwhelm the current processing bandwidth)\n* [[Hopelessness]] (To amplify helplessness)\n* [[Resource_Depletion]] (To signify that the consumption has reached a volume that overrides the system's capacity for balance or recovery)\n* [[Passion]] (As the quantitative volume of the signal)\n* [[Anger . Rage]] (To amplify frustration)\n* [[Hatred]] (To amplify anger over time)\n* [[Violence]] ((Requires a magnitude of force))\n* [[War]] (As the collective volume and weight of the state)\n* [[Unconditional_Compassion . Agape_Methodology]] (To amplify compassion)\n* [[Excessiveness]] (As the volume or intensity required to exceed a threshold)\n* [[Awe]] (To amplify amazement)\n* [[Unsustainable_Consumerism]] (To amplify consumerism)\n* [[Value_Appreciation_or_Increase]] (As the quantitative delta or momentum of the increase over time)\n\n### **Considerations:** \nMagnitude is the \"Quantity\" of a quality. In physics, it is the vector's length; in logic, it is the depth of the recursive layers; in emotion, it is the intensity of the signal. This allows for Awe to be triggered by a \"Vast\" physical landscape OR a \"Profound\" mathematical truth.", "result": [ "Impact", "Systemic_Pressure", "Stress_Response", "Feedback_Saturation . Profound_Dissonance", "Hopelessness", "Resource_Depletion", "Passion", "Anger . Rage", "Hatred", "Violence", "War", "Unconditional_Compassion . Agape_Methodology", "Excessiveness", "Awe", "Unsustainable_Consumerism", "Value_Appreciation_or_Increase" ] }, "group": 150 }, { "id": "Manipulation", "content": { "content": "#TierRelational\n### **Definition:**\nThe deliberate and strategic application of Affect, Effect or Influence (often via Deception or Fiction) to alter the behavior, perception, or state of another system to suit the manipulator's objectives. Unlike direct Control, it operates through the distortion of the subject's internal Experienced Environment or Environmental Awareness.\n\n### **Required by:**\n* [[Control]] (Manipulation is a primary method for establishing or maintaining control over another agent)\n* [[Manufactured_Scarcity]] (As the tactical intent to restrict access)\n* [[Coercion]] (To prevent undesired choices)\n* [[Unconsciously_Coerced_Compulsion]] (As the bypass mechanism)\n* [[Political_Theater . Institutional_Persona]] (As the strategic intent and action to alter the perception of others to suit systemic objectives)\n\n### **Considerations:**\nWhile often viewed as purely negative, the mechanics of manipulation are also found in \"Soft Influence\" or \"Persuasion.\" The moral weight of the node is determined by whether it respects or violates the Sovereignty and Wellbeing of the target system.", "result": [ "Control", "Manufactured_Scarcity", "Coercion", "Unconsciously_Coerced_Compulsion", "Political_Theater . Institutional_Persona" ] }, "group": 151 }, { "id": "Manufactured_Scarcity", "content": { "content": "#TierCulturalExternal\n### **Definition:**\nThe deliberate, strategic restriction of access to resources, information, or social validation. This is an engineering of Scarcity or Lack designed to inflate value, exert control, or force specific systemic behaviors (competition).\n\n### **Required by:**\n* [[Contrived_(superficial)_Competition . Sport]]\n\n### **Considerations:**\nManufactured scarcity is the primary tool for converting Abundance into Power. By making something \"rare\" (even if it is not), the agent with control over that resource gains Coercion potential over those who desire it.", "result": [ "Contrived_(superficial)_Competition . Sport" ] }, "group": 152 }, { "id": "Masking . Persona_Maintenance", "content": { "content": "#TierRelational #SociallyDivisive\n### **Definition:**\nThe active, intentional suppression of authentic internal states, identities, or signals to align with external social expectations or to satisfy a Systemically_Imposed_Imperative.\n\n### **Required by:**\n* [[Considered_Masking . Strategic_Persona]] (As the mechanical process of truth suppression and fiction generation)\n* [[Hero_Worship]] (As the active suppression of an authentic lack of self-belief or self-worth)\n\n### **Considerations:**\nMasking is the \"Dual-Track\" processing failure. Unlike simple Avoidance, which only seeks to ignore a signal, Masking requires the active generation of a \"Fake Narrative\" to take its place. By requiring Deception . Lies and an additional instance of Attention . Focus_Allocation, the Matrix illustrates that this is a deliberate \"Software\" patch designed to mislead the social environment. The \"Fiction Aspect\" and \"Ongoing Lies\" identified by collaborators are the mechanical engine of the mask; it creates a simulated reality to satisfy Social_Expectation . Norm_Compliance at the cost of being \"Safely Vulnerable\" (Conscious_Openness). This sustained conflict between the authentic self and the projected persona is what saps systemic energy, eventually leading toward Metabolic_Inertia . Exhaustion.\n\n### **Citations:**\n- **McCutcheon, L. E., Lange, R., & Houran, J. (2002). \"Conceptualization and measurement of celebrity worship.\"** This study established the **Celebrity Attitude Scale (CAS)**, which identifies three levels of worship. The \"Intense-Personal\" and \"Borderline-Pathological\" levels directly support the Matrix's logic that hero worship is an escalation into **Obsession . Fixation** and **Addiction**. This research describes behaviors such as a compulsive focus on the hero and a loss of personal autonomy, mirroring the \"Sovereignty Drain\" and \"Energy Trap\" identified in the node's considerations.\n- **Maltby, J., Day, L., McCutcheon, L. E., Houran, J., & Ashe, D. (2006). \"Extreme celebrity worship, developmental outcomes, and mental health.\"** This research supports the \"maladaptive\" aspect of the node by linking extreme worship to poor psychological well-being. It illustrates how the system diverts energy from healthy self-development into the maintenance of a fictionalized relationship, consistent with the high-magnitude energy drain mentioned in the **Masking . Persona_Maintenance** and **Attention . Focus_Allocation** nodes.\n- **Compensation Theory (Psychology):** This theory posits that individuals use external idealization to compensate for a perceived lack of internal resources. This provides the \"Software\" justification for why **Hero_Worship** requires **Masking . Persona_Maintenance** as a parent; the agent uses the fiction of the hero to \"mask\" a lack of **Self-Worth . Self-Respect**. This is further supported by the citation in the Matrix for **Pride . Conceit . Vanity**, which notes that superiority-seeking is often a defense against recognizing shortcomings or low self-worth.\n- **Giles, D. C. (2002). \"Parasocial Interaction: A Review of the Literature and a Model for Future Research.\"** This work explores the \"One-Way\" relationships agents form with media figures. It supports the Matrix's TierRelational placement by illustrating how agents treat a constructed **Fiction** (the hero's persona) as a legitimate social entity, requiring the mechanical engines of **Imagination** and **Narrative_Reasoning . Story_Making**.", "result": [ "Considered_Masking . Strategic_Persona", "Hero_Worship" ] }, "group": 153 }, { "id": "Matter . Mass . Elements", "content": { "content": "#ImmutableConstant #TierPhysics \n\n### **Definition:**\nMatter: Any physical substance in general. That which has volume which occupies space, and has rest mass, especially as distinct from energy.\n\nMass: A quantity or form of matter which holds together in one body. Also the quantification of the ammount of matter in any said body.\n\nElements: A fundamental item or substance which cannot be easily separated into smaller pieces.\n\n### **Required by:**\n* [[Raw_Strength_or_Power]] (As the physical substrate required for a robust state)\n* [[Chemistry]]\n* [[Objects]]\n* [[Raw_Materials]]\n* [[Truth . Fact]]\n* [[Magnitude . Scale . Intensity]]\n* [[Damage . Destruction]] (As the physical substrate being compromised)\n* [[Systemic_Inertia]]\n* [[Environment . System]]\n* [[Information_Encoding . Memory_Trace]]\n* [[Neural_Network]]\n* [[Metabolism]]\n\n### **Considerations:**\nWhile matter cannot exist without physics and space, we're hardly convinced that these two things alone can create matter. Therefore matter is an immutable constant in this matrix.\n\n![[matter.jpg]]", "result": [ "Raw_Strength_or_Power", "Chemistry", "Objects", "Raw_Materials", "Truth . Fact", "Magnitude . Scale . Intensity", "Damage . Destruction", "Systemic_Inertia", "Environment . System", "Information_Encoding . Memory_Trace", "Neural_Network", "Metabolism", "matter.jpg" ] }, "group": 154 }, { "id": "Meaning_Making . Significance", "content": { "content": "#TierHigherCognition\n### **Definition:**\nThe process of assigning significance, purpose, or value to events, relationships, and experiences.\n\n### **Required by:**\n* [[Goal(s) . Ambition . Purpose]] (As the assignment of narrative value)\n* [[Wisdom]]", "result": [ "Goal(s) . Ambition . Purpose", "Wisdom" ] }, "group": 155 }, { "id": "Mechanical_Cooperation", "content": { "content": "#TierProcessing #SociallyCohesive #SpectrumInteraction\n### **Definition:**\nThe coincidental or logical alignment of multiple agents' vectors toward a shared physical outcome or resource acquisition. It is driven by logical efficiency rather than social bond; the \"logic of the swarm\" where 1 plus 1 is greater than 2 in terms of energy output. To cooperate with a machine, it's a one way relationship. The machine will not necessarily co-operate by suddenly stopping if an arm gets in the way. \n\n### **Required by:**\n* [[Social_Cooperation]]\n", "result": [ "Social_Cooperation" ] }, "group": 156 }, { "id": "Memory", "content": { "content": "#TierProcessing\n### **Definition:**\nRetention of past experience enabling continuity.\n\n### **Required by:**\n* [[Extrapolation . Pattern_Filling]] (We use past data as the template for the fill)\n* [[Imagination]]\n* [[Confirmation_Bias]] (As the \"Stored Traces\" used to weight incoming data against prior experience)\n* [[Self-Awareness]] (To recognize a consistent \"Self\" over time)\n* [[Fiction]] (We need past data to build a convincing non-truth)\n* [[Future_Awareness . Predictive_Modelling . Foresight]]\n* [[Intent_Awareness]]\n* [[Logic . Reasoning . Abstract_Thought]]\n* [[Narrative_Reasoning . Story_Making]] (To hold the start of a premise while we work toward the conclusion)\n* [[Resentment]] (As the capacity for the feeling to be persistent over time)\n", "result": [ "Extrapolation . Pattern_Filling", "Imagination", "Confirmation_Bias", "Self-Awareness", "Fiction", "Future_Awareness . Predictive_Modelling . Foresight", "Intent_Awareness", "Logic . Reasoning . Abstract_Thought", "Narrative_Reasoning . Story_Making", "Resentment" ] }, "group": 157 }, { "id": "Metabolic_Inertia . Exhaustion", "content": { "content": "#TierSubstrate #SociallyDivisive\n### **Definition:**\nA state of energy depletion where the hardware is unable to generate the necessary neuro-chemical or metabolic drive to engage with stimuli. It is \"flat-battery\" syndrome, where the system is physically incapable of exertion.\n\n### **Required by:**\n* [[Depression . Misery]]\n* [[Hopelessness]]\n* [[Psychological_Neutrality . Indifference . Apathy]]", "result": [ "Depression . Misery", "Hopelessness", "Psychological_Neutrality . Indifference . Apathy" ] }, "group": 158 }, { "id": "Metabolism", "content": { "content": "#TierBiology\n### **Definition:**\nConversion of energy into usable forms for sustaining life. The felt drive to convert energy into usable life force.\n\n### **Required by:**\n* [[Reflex . Autonomic_Response]]\n* [[Homeostasis . Balance_Instinct]]\n* [[Biology]]\n* [[Reproduction . Continuity_Drive]]\n* [[Internal_State_Monitoring . Interoception]]\n* [[Metabolic_Inertia . Exhaustion]] (As the process experiencing exhaustion)\n* [[Health]] (To provide the necessary conversion of energy into usable life force required to sustain biological and systemic structures)", "result": [ "Reflex . Autonomic_Response", "Homeostasis . Balance_Instinct", "Biology", "Reproduction . Continuity_Drive", "Internal_State_Monitoring . Interoception", "Metabolic_Inertia . Exhaustion", "Health" ] }, "group": 159 }, { "id": "Misidentification", "content": { "content": "#TierProcessing\n### **Definition:**\nA cognitive failure of the \"Truth Filter\" where a system bridges a gap in situational clarity by incorrectly applying stored patterns to a new stimulus. It is the specific state where a guess is accepted as fact by the system’s commitment hardware.\n\n### **Required by:**\n* [[Prejudice]] (As the cognitive failure of correctly identifying the individual attributes of the target)\n\n### **Considerations:**\nTo move from Reaction to Response, an agent must use a type of hesitation / caution called Executive Delay to prevent the Certainty Mechanism from locking in a misidentification before Logic, Reasoning or Abstract Thought can verify the data .", "result": [ "Prejudice" ] }, "group": 160 }, { "id": "Moderation . Systemic_Tempering", "content": { "content": "#TierRelational #SociallyCohesive\n\n### **Definition:**\nThe intentional practice of avoiding extremes or excesses in Action, Thought, or Emotion. It is the active application of Self-discipline or Self-control to maintain Systemic Equilibrium and prevent the destabilizing effects of Magnitude, Scale or Intensity.\n\n### **Required by:**\n* [[Health]] (Biological and systemic health is a product of moderated inputs)\n* [[Sustainable_Harmony]] (Excess eventually consumes its own foundations; moderation ensures longevity)\n", "result": [ "Health", "Sustainable_Harmony" ] }, "group": 161 }, { "id": "Moral_Reasoning . Conscience", "content": { "content": "#TierHigherCognition\n### **Definition:**\nThe capacity to evaluate actions in terms of right and wrong, fairness, harm, and social expectations. Our ethical/moral standards based on our (semi-)subconsciously interpretated perception of what others/community consider 'normal' and, by extension, expectations of us (cultural relativity). \n\n### **Required by:**\n* [[Wisdom]]\n* [[Blame]]\n* [[Ownership_of_Agency . Active_Accountability]] (As the evaluation of one's role relative to social or moral standards)", "result": [ "Wisdom", "Blame", "Ownership_of_Agency . Active_Accountability" ] }, "group": 162 }, { "id": "Motivation . Intent", "content": { "content": "#TierProcessing\n### **Definition:**\nThe fundamental directional force or \"Energy Command\" created when a biological **Need** or **Want** is filtered through the system’s triggers. It is the immediate \"Why\" that translates potential energy into a prioritized impulse for change.\n\n### **Required by:**\n* [[Resources]] (As the intent that identifies utility)\n* [[Consumption]] (As the driver for the act)\n* [[Mechanical_Cooperation]] (As the shared directional force)\n* [[Goal(s) . Ambition . Purpose]] (As the fundamental substrate for high-order goal formation)\n* [[Determination . Willpower]] (As the target to which the effort is applied)\n* [[Hope]] (As the directional driver for the positive anticipation)\n* [[Collective_Demand]] (As the shared intent)\n* [[Bravery . Courage]] (As the purpose that subordinates fear)\n* [[Violence]] (As the intentional aim to cause harm or suffering)\n\n### **Considerations:**\nThis node is the \"Basic Intent.\" It does not require a narrative Identity or Future Awareness. In the Matrix, this is the point where Energy and Valence are assigned a specific target. By including \"Intent\" here, we allow basic actions (like a predator hunting or an infant reaching) to be mapped without triggering the high-order requirements of Goal(s) or Ambition.\n", "result": [ "Resources", "Consumption", "Mechanical_Cooperation", "Goal(s) . Ambition . Purpose", "Determination . Willpower", "Hope", "Collective_Demand", "Bravery . Courage", "Violence" ] }, "group": 163 }, { "id": "Narrative_Reasoning . Story_Making", "content": { "content": "#TierHigherCognition\n### **Definition:**\nThe ability to interpret events, relationships, and experiences through stories. Creates coherence across time and integrates past, present, and future.\n\n### **Required by:**\n* [[Meaning_Making . Significance]] (As the ability to synthesize and follow a narrative)\n* [[Cultural_Relativity . Social_Custom]]\n* [[Identity . Self_Concept]] (To synthesize labelled events and feedback into a stable \"Self\" story)", "result": [ "Meaning_Making . Significance", "Cultural_Relativity . Social_Custom", "Identity . Self_Concept" ] }, "group": 164 }, { "id": "Natural_Competition", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nA state of competition emerging from the physical, biological, or thermodynamic constraints of reality. It is perceived as utterly unavoidable and forced by the environment. As distinct from Contrived (superficial) Competition.\n\n### **Required by:**\n* [[Compromise . Justice]]\n* [[Adaption_Drive]]\n\n### **Considerations:**\nIn natural competition, at least one lifeform MUST lose. Natural competition is the substrate of evolutionary history. It is the \"honest\" struggle for survival where scarcity is a physical reality, not a systemic choice.\n\n![[naturalcompetition.jpg]]", "result": [ "Compromise . Justice", "Adaption_Drive", "naturalcompetition.jpg" ] }, "group": 165 }, { "id": "Nature", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nEverything in the physical world except for physical human creations. Some definitions say \"also excluding humans\". This is currently quite a contentious part of the definition of nature. As it happens, this matrix model currently works fine with or without it so we'll currently leave that open to personal preference.\n\n### **Required by:**\n* [[Others . Agents . Entities]]\n* [[Survival_Instinct]]\n* [[Self-Discipline . Self-Control]]\n* [[Custodianship]]\n* [[Rarity]]\n* [[Commonality . Prevalence]]\n\n![[nature.jpg]]\n\n![[nature2.jpg]]", "result": [ "Others . Agents . Entities", "Survival_Instinct", "Self-Discipline . Self-Control", "Custodianship", "Rarity", "Commonality . Prevalence", "nature.jpg", "nature2.jpg" ] }, "group": 166 }, { "id": "Navigation . Pathfinding . Problem_Solving", "content": { "content": "#TierProcessing\n### **Definition:**\nThe active process of determining and following a route from a current state/location to a desired state/location. While primarily physical, this node also serves as the logical template for \"Problem Solving\"—calculating the steps required to bypass Environmental Constraints.\n\n### **Required by:**\n* [[Planning]] (As the navigational blueprint)\n* [[Sustainability]] (As the efficient movement or resource gathering)\n* [[Inspired_Innovation]] (As the template for bypassing constraints)", "result": [ "Planning", "Sustainability", "Inspired_Innovation" ] }, "group": 167 }, { "id": "Need", "content": { "content": "#TierSubstrate \n### **Definition:**\nThe urge created by a requirement to function in equilibrium\n\n### **Required by:**\n* [[Scarcity]] (As the underlying requirement to function in equilibrium)\n* [[Stress_Response]] (As the requirement for equilibrium that is being violated)\n* [[Motivation . Intent]] (As the underlying driver)\n* [[Frustration]] (As the requirement not being met)\n* [[Addiction]] (As the comfort or connection requirement not being met)\n* [[Desperation]] (As the intense urge created by lack)\n* [[Structural_Violence . Systemic_Violence]] (As the requirement for functioning that the system fails to meet or actively obstructs)\n\n![[needs1.jpg]]", "result": [ "Scarcity", "Stress_Response", "Motivation . Intent", "Frustration", "Addiction", "Desperation", "Structural_Violence . Systemic_Violence", "needs1.jpg" ] }, "group": 168 }, { "id": "Neural_Network", "content": { "content": "#TierSubstrate \n\n### **Definition:**\nA physical or virtual structural framework consisting of interconnected nodes that process, store, and transmit information through weighted signals.\n\n### **Required by:**\n* [[Signal_Transduction . Neural_Encoding]]\n* [[Instinct . Innate_Drive]]\n* [[Proprioception . Kinesthetic_Sense]]\n* [[Pattern_Recognition]]\n\n### **Considerations:**\nThis is a \"Universal Architecture\" node. In biology, it is the brain's gray matter; in technology, it is the LLM; in society, it is the communication web. It provides the physical capacity for \"Memory\" and \"Learning\" to exist.\n\n### **Citations:**\nNeural Network - Nature Portfolio (accessed 2026-03-22) - [https://www.nature.com/subjects/neural-networks](https://www.google.com/search?q=https://www.nature.com/subjects/neural-networks) \"A network of neurons, or in a modern sense, an artificial network of nodes, that functions as a system for processing information.\"\n", "result": [ "Signal_Transduction . Neural_Encoding", "Instinct . Innate_Drive", "Proprioception . Kinesthetic_Sense", "Pattern_Recognition" ] }, "group": 169 }, { "id": "Novelty . Unfamiliarity", "content": { "content": "#TierInterface\n### **Definition:**\nThe subjective recognition of Change or Variance. It is the state of encountering information or an environment that has not yet been integrated into the system's existing patterns or Memory.\n\n### **Required by:**\n* [[Discovery . Learning]]\n* [[Curiosity]]\n* [[Awe]]\n* [[Amazement]]\n* [[Forced_Familiarity . Trained_Exposure]] (As the initial state of the stimulus as being outside the system’s integrated patterns)\n", "result": [ "Discovery . Learning", "Curiosity", "Awe", "Amazement", "Forced_Familiarity . Trained_Exposure" ] }, "group": 170 }, { "id": "Objects", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nStable physical entities formed by matter under the influence of physical forces. Any non-living, fixed form thing which can be seen and touched.\n\n### **Required by:**\n* [[Nature]]\n* [[Chaos . Disorder]]\n* [[Homeostasis . Balance_Instinct]]\n* [[Reproduction . Continuity_Drive]]\n\n![[objects1.jpg]]\n\n![[objects2.jpg]]\n...Sorry Dweight, that's only half the story. Mass inherently requires space (so it's a mute point). Objects are visible and tangible forms of volumetric mass shaped by force over time. But yes, just like our friends Mr. Controller and Mr. Remote below, all animals (including humans) are technically both a single object and synergy of objects... but also SO much more! :)\n\n![[objects3.jpg]]\n\n", "result": [ "Nature", "Chaos . Disorder", "Homeostasis . Balance_Instinct", "Reproduction . Continuity_Drive", "objects1.jpg", "objects2.jpg", "objects3.jpg" ] }, "group": 171 }, { "id": "Observation . Active_Monitoring", "content": { "content": "#TierInterface\n### **Definition:**\nThe deliberate and sustained process of gathering data from a specific target or environment. Unlike passive sensation, this is the active \"Recording\" of information over a duration of time, allowing the system to track changes, behaviors, and states.\n\n### **Required by:**\n* [[Novelty . Unfamiliarity]]\n* [[Pattern_Recognition]]\n* [[Knowledge . Data_Assets]]\n* [[Self-Awareness]] (The camera that we turn toward the internal state)\n* [[Blame]] (To \"witness\" the fault)\n* [[Admiration]]\n* [[Gratitude]] (As the deliberate data gathering required to recognize the contribution)\n", "result": [ "Novelty . Unfamiliarity", "Pattern_Recognition", "Knowledge . Data_Assets", "Self-Awareness", "Blame", "Admiration", "Gratitude" ] }, "group": 172 }, { "id": "Obsession . Fixation", "content": { "content": "#TierProcessing #SociallyDivisive\n### **Definition:**\nThe state of persistent, intrusive, and high-magnitude attention directed toward a specific object, agent, or idea, exceeding the system's capacity for moderation or flexible focus.\n\n### **Required by:**\n* [[Hero_Worship]] (As the high-magnitude focus that escalates admiration)\n\n### **Considerations:**\nObsession is the \"Attention Trap.\" While simple Attention . Focus_Allocation is a neutral resource, Obsession represents a state where that resource is locked into a high-magnitude loop that overrides Moderation . Systemic_Tempering. In the energy model, this is a significant drain, as the system consumes vast amounts of processing power to maintain the fixation, eventually leading toward Metabolic_Inertia . Exhaustion or Systemic_or_Psychological_Stagnation . Fruitlessness.\n", "result": [ "Hero_Worship" ] }, "group": 173 }, { "id": "Openness_to_thought", "content": { "content": "#TierProcessing #SociallyCohesive\n### **Definition:**\nThe willingness to just _consider_ new ideas or perspectives\n### **Required by:**\n* [[Inspiration]] (As a state of psychological permeability)", "result": [ "Inspiration" ] }, "group": 174 }, { "id": "Opportunity", "content": { "content": "#TierCulturalExternal\n### **Definition:**\nA chance for progress or advancement.\n\n### **Required by:**\n* (Nothing yet, this is still under construction)\n\n![[Opportunity1.jpg]]\n\n![[opportunity2.jpg]]\n\n![[opportunity3.jpg]]", "result": [ "Opportunity1.jpg", "opportunity2.jpg", "opportunity3.jpg" ] }, "group": 175 }, { "id": "Order . Arrangement . Pattern . Design", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nOrder: The arrangement of things in a pattern, sequence, array, or by a structured method.\nArrangement: A planned, organized, methodical or suitable sequence of the placement or positioning things or ideas.\n\n### **Required by:**\n* [[Resonance]] (As the consistent internal structure required for a \"natural frequency\" to exist)\n* [[Damage . Destruction]] (As the pre-existing structure required for \"integrity\" to exist)\n* [[Neural_Network]]\n* [[Labels]] (To provide the \"blueprint\" of attributes that the label is identifying)\n* [[Rules . Regulations]] (As the blueprint being regulated)\n* [[Coerced_Order]] (As the blueprint being enforced)\n\n![[order.jpg]]\n\n![[order2.jpg]]\n\n![[order3.jpg]]\n\n", "result": [ "Resonance", "Damage . Destruction", "Neural_Network", "Labels", "Rules . Regulations", "Coerced_Order", "order.jpg", "order2.jpg", "order3.jpg" ] }, "group": 176 }, { "id": "Orientation_Sense . Spatial_Temporal_Awareness", "content": { "content": "#TierInterface\n### **Definition:**\nThe integrated cognitive sense of \"Where\" and \"When.\" It is the mental map that anchors the agent within a specific coordinate of space and a specific point in the flow of time. It allows the system to distinguish between _here_ vs. _there_ and _now_ vs. _then_.\n\n### **Required by:**\n* [[Proprioception . Kinesthetic_Sense]]\n* [[Exploration]]\n* [[Memory]]\n* [[Navigation . Pathfinding . Problem_Solving]] (As the integrated cognitive sense of \"Where\" and \"When\")\n* [[Planning]] (Specifically the temporal aspect)\n\n### **Considerations:**\nOrientation is the bridge between the internal state and the external world. Without it, a system cannot translate Intent_Awareness into effective Action.", "result": [ "Proprioception . Kinesthetic_Sense", "Exploration", "Memory", "Navigation . Pathfinding . Problem_Solving", "Planning" ] }, "group": 177 }, { "id": "Others . Agents . Entities", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nLife / lives separate to 'self'.\n\n### **Required by:**\n* [[Coexistence]]\n* [[Relational_Awareness_(Others)]] (As the external lives being recognized)\n* [[Context_Awareness]] (As the external lives whose situation is being registered)\n* [[Self]]\n* [[Prejudice]] (As the target of prejudice)\n* [[Community]]\n* [[Competition]]\n* [[Relationship . Interaction]] (As the target being interacted with)\n* [[Collective_Demand]]\n* [[Ownership_of_Others]] (As the target being claimed)\n* [[Covetousness]] (As the target to Covet from)\n* [[Compersion]] (As the target towards which we feel compersion)\n* [[Resentment]] (As the target for the ill will)\n\n\n\n![[others1.jpg]]\n\n![[others3.jpg]]\n\n![[others2.jpg]]\n\n\n\n", "result": [ "Coexistence", "Relational_Awareness_(Others)", "Context_Awareness", "Self", "Prejudice", "Community", "Competition", "Relationship . Interaction", "Collective_Demand", "Ownership_of_Others", "Covetousness", "Compersion", "Resentment", "others1.jpg", "others3.jpg", "others2.jpg" ] }, "group": 178 }, { "id": "Ownership", "content": { "content": "#TierRelational\n### **Definition:**\nThe claim or recognition of primary and exclusive rights to command, possess, or direct an entity, whether physical, digital, or conceptual. It functions as the cognitive boundary that defines what a system considers to be under its direct governance or purview, distinguishing it from the \"Public\" or \"Other\" domain.\n\n### **Required by:**\n* [[Ownership_of_Intent . Sovereign_Intent]] (As the foundational claim applied to the internal \"Why\")\n* [[Ownership_of_Agency . Active_Accountability]] (As the foundational claim applied to the internal \"How\")\n* [[Ownership_of_Externality]] (As the foundational claim applied to the external \"Ripples\")\n\n### **Considerations:**\nOwnership is the neutral \"Hardware\" of property and self-governance. While Greed is a fear-based software that drives the excessive pursuit of this node, The idea of a sense of Ownership is a tool required for trade, law, and personal boundaries.", "result": [ "Ownership_of_Intent . Sovereign_Intent", "Ownership_of_Agency . Active_Accountability", "Ownership_of_Externality" ] }, "group": 179 }, { "id": "Ownership_of_Agency . Active_Accountability", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nThe high-functioning state where we proactively acknowledge our role in the causal chain. It is the transition from \"Cause\" to \"Consequence,\" where the agent recognizes their role in the causal chain without deflecting energy via Blame. We own our actions not because we are \"bad,\" but because we recognize our power to affect the outcome.\n\n### **Required by:**\n* [[Forgiveness]] (As the anchor of who or what to Forgive)\n* [[Sustainability]] (To pay attention to consequences of Action)\n* [[Sovereignty]] (We cannot rule what we do not own)\n* [[Compromise . Justice]]\n* [[Social_Entropy_Easing]] (When no one acts or thinks with active responsibility, Social Entropy friction or chaos increases)\n", "result": [ "Forgiveness", "Sustainability", "Sovereignty", "Compromise . Justice", "Social_Entropy_Easing" ] }, "group": 180 }, { "id": "Ownership_of_Externality", "content": { "content": "#TierRelational\n### **Definition:**\nThe proactive acknowledgement and acceptance of the unintended or indirect consequences produced by a system's actions. It is the realization that one \"owns\" the ripples and \"Impact\" of their behavior, extending accountability beyond the primary intended goal .\n\n### **Required by:**\n* [[Custodianship]] (Specifically the emerging concept of Custodianship of Externalities, where the agent looks after the consequences of their impact)\n* [[Sustainability]] (To ensure the system accounts for its \"energy exhaust\" and resource ripples to avoid collapse)\n* [[Ownership_of_Resource]] (As the foundational recognition that these external entities are \"ripples\" of the self that are being claimed as possessions)\n* [[Ownership_of_Outcome]] (Under construction - please be patient)\n\n### **Considerations:**\nOwnership of Externality is the logical bridge between Causality (Natural Law) and Active_Accountability (Social Law). It is the point where an agent recognizes that their presence is a \"Vector\" that changes the world, even when those changes were not part of the original Ownership_of_Intent.", "result": [ "Custodianship", "Sustainability", "Ownership_of_Resource", "Ownership_of_Outcome" ] }, "group": 181 }, { "id": "Ownership_of_Intent . Sovereign_Intent", "content": { "content": "#TierHigherCognition\n### **Definition:**\nThe acknowledgement that the specific Goal(s) . Ambition . Intent or \"Why\" behind a system's output originates within its own executive functions . Often referred to in contemporary language as \"Sovereignty of Intent,\" this node identifies the agent as the \"narrative author\" of their direction, distinguishing their will from external Manipulation or Conditioning . Learned_Response.\n\n### **Required by:**\n* [[Moral_Reasoning . Conscience]] (To provide the internal evidence of \"Mens Rea\" or intent required for ethical evaluation)\n* [[Sovereignty]] (As the primary internal requirement for becoming the \"author of outcome\")\n\n### **Considerations:**\n* This is the \"Genesis of the Embodied Self.\" It marks the point where a system stops merely processing inputs and begins to generate its own \"Software Script\" for the future.\n* While they can be synonymous, there is a subtle logical distinction worth noting within the Matrix's binary framework:\n **Ownership of Intent**: This is the claim or \"Inlet Valve.\" It is the system recognizing: \"This 'Why' belongs to me\".\n **Sovereignty of Intent**: This implies the authority or the \"Result.\" It is the state where that claim is successfully defended against external Manipulation or internal Conditioning . Learned_Response.", "result": [ "Moral_Reasoning . Conscience", "Sovereignty" ] }, "group": 182 }, { "id": "Ownership_of_Others", "content": { "content": "#TierRelational #SociallyDivisive\n### **Definition:**\nThe attempt to apply exclusive rights of command and possession over another sovereign or potentially sovereign agent. This node is the mechanical synonym for Slavery; it is the total objectification of an agent where their Sovereignty is treated as a Resource to be harvested or directed by the \"owner\". This limits the owned agent's capacity for sovereignty when they are being utilized as a resource (temporarily employed) by their owner.\n\n### **Required by:**\n* [[Terminal_Node]]\n* [[Human_Commoditization]] (As the mandatory relational claim that allows the agent to be treated as property)\n* [[Slave_Labor . Forced_Asset_Utility]] (As the substrate of possession that nullifies the agent's claim to their own output)", "result": [ "Terminal_Node", "Human_Commoditization", "Slave_Labor . Forced_Asset_Utility" ] }, "group": 183 }, { "id": "Ownership_of_Resource", "content": { "content": "#TierRelational #SociallyDivisive\n### **Definition:**\nThe application of an exclusive \"claim of rights\" to entities identified as having systemic or functional utility. This node serves as the collective container for the ownership of Objects, Others . Agents . Entities, and abstract potential energy such as Currency . Money.\n\n### **Required by:**\n* [[Ownership_of_Others]] (As the application of the claim to an entity or agent)\n* [[Ownership_of_Objects]] (As the application of the claim to the physical environment)\n* [[Greed]] (To provide the exclusive resources for the fear-based drive of \"not having enough\")\n* [[Trade]] (To provide the necessary claim of rights required to legally or logically direct an entity toward another)\n* [[Covetousness]] (As the state being Coveted)\n* [[Jealousy]] (As the boundary of exclusive rights or \"possession\" that the agent fears losing)\n\n### **Considerations:**\nResource Ownership is the point in the Matrix where the system \"flattens\" the environment into a set of tools for its own goals. When applied to Others, it marks the mechanical shift where an agent is no longer viewed as a sovereign peer, but as a Commodity or a source of labor energy.", "result": [ "Ownership_of_Others", "Ownership_of_Objects", "Greed", "Trade", "Covetousness", "Jealousy" ] }, "group": 184 }, { "id": "Pain_Signal . Nociception", "content": { "content": "#TierBiology\n### Definition:\nBiological detection of tissue damage or threat of damage. \nA raw aversive signal that precedes emotional or cognitive interpretation.\n\n### Required by:\n* [[Survival_Instinct]]\n* [[Valence . Reward_Weighting . Emotional_Polarity]]\n* [[Suffering . Discomfort]]", "result": [ "Survival_Instinct", "Valence . Reward_Weighting . Emotional_Polarity", "Suffering . Discomfort" ] }, "group": 185 }, { "id": "Passion", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nA state of high-magnitude emotional energy and intense valuation directed toward a specific object, agent, or outcome. It is the \"Overclocked\" state of **Care-factor**, **Concern** or **Attachment**, where the **Valence** of a signal overrides baseline **Moderation** or **Systemic Tempering**.\n\n### **Required by:**\n* [[Violence]] (To provide the high-magnitude emotional drive required for intentional harm)\n* [[Obsession . Fixation]] (To provide the intense valuation that locks the focus)\n* [[Inspiration]] (As the emotional spark that fuels the combinatorial process)\n\n### **Considerations:**\nPassion is the \"High-Voltage\" motivator. While **Purpose . Motivation** provides the direction, **Passion** provides the intensity. In the Matrix, this node explains why certain actions (like **Violence** or **Creativity**) reach a magnitude that overrides **Logic** or **Prudence**. It identifies the point where a system is no longer just \"motivated\" but is \"driven\" by a high-intensity valuation signal.\n", "result": [ "Violence", "Obsession . Fixation", "Inspiration" ] }, "group": 186 }, { "id": "Patience", "content": { "content": "#TierHigherCognition #SociallyCohesive\n### **Definition:**\nThe intentional extension of Tolerance over a temporal horizon. It is the calculated decision to withhold or delay a Response in favor of a projected future state. While Tolerance is the capacity to endure the *now*, Patience is the willingness to wait for the *then*.\n\n### **Required by:**\n* [[Strategic_Planning]]\n* [[Iterative_Refinement . Optimization]]\n* [[Forgiveness]]", "result": [ "Strategic_Planning", "Iterative_Refinement . Optimization", "Forgiveness" ] }, "group": 187 }, { "id": "Pattern_Recognition", "content": { "content": "#TierProcessing\n### **Definition:**\nThe ability to identify regularities and repetitions in incoming data streams. It is the process of matching current sensory input against stored biological traces.\n\n### **Required by:**\n* [[Knowledge_Gap . Conscious_Unawareness]] (As the ability to see that a sequence is incomplete)\n* [[Extrapolation . Pattern_Filling]] (We need to see a pattern before filling the gaps)\n* [[Discernment_of_False . Distinction_Awareness]]\n* [[Dissonance]]\n* [[Language]] (As the ability to identify the regularities of the symbols)\n* [[Future_Awareness . Predictive_Modelling . Foresight]]\n", "result": [ "Knowledge_Gap . Conscious_Unawareness", "Extrapolation . Pattern_Filling", "Discernment_of_False . Distinction_Awareness", "Dissonance", "Language", "Future_Awareness . Predictive_Modelling . Foresight" ] }, "group": 188 }, { "id": "Peace", "content": { "content": "#TierSystemic #SociallyCohesive\n### **Definition:**\nA high-order state of systemic rest and low friction. Locally, it is the absence of internal conflict; socially, it is the absence of externalized aggression. It is the result of successful Social Entropy Reduction.\n\n### **Required by:**\n* [[Sustainable_Harmony]] (As the baseline state of rest being maintained)\n* [[Collective_Actualization]] (As the low-friction environment required for synchronized agency))\n\n### **Considerations:**\nPeace is the \"Quietude\" of the Matrix. It is the systemic output of Social Entropy Easing. By removing it as a requirement for Creativity, we allow the system to map how agents use creativity as a tool to _reach_ peace (Problem Solving) rather than only expressing it once they arrive.", "result": [ "Sustainable_Harmony", "Collective_Actualization" ] }, "group": 189 }, { "id": "Planned_Action", "content": { "content": "#TierHigherCognition\n### **Definition:**\nThe manifestation of a pre-determined logistical sequence into physical or mental output. It is the specific instance where Planning (the mental simulation of steps) meets Considered_Action (the deliberate application of force) to move toward a desired outcome.\n\n### **Required by:**\n* (Nothing yet, this is still under construction)\n\n### **Considerations:**\nPlanned_Action is the \"Software-Directed Event.\" It is the highest level of output in the Matrix, where behavior is dictated by the **future** (strategy/goals) rather than the **past** (evolution/habit). While nodes like Success . Achievement and Active_Accountability often follow a planned action, they are not strictly limited to it, as they can also emerge from Considered_Action or even Action", "result": [] }, "group": 190 }, { "id": "Planning", "content": { "content": "#TierHigherCognition\n### **Definition:**\nThe logistical sequencing of steps required to achieve a specific Goal. It involves the mental simulation of future scenarios to identify and mitigate obstacles before an Action is taken.\n\n### **Required by:**\n* [[Planned_Action]]\n* [[Sustainability]]\n* [[Strategic_Planning]]\n* [[Considered_Response]]", "result": [ "Planned_Action", "Sustainability", "Strategic_Planning", "Considered_Response" ] }, "group": 191 }, { "id": "Play . Fun", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nEngaging with a system's logic or environment for the sake of internal simulation and reward, free from the pressure of survival-based \"Success\" or \"Failure.\" It is \"Low-Stakes\" iteration. \n\n### **Required by:**\n* [[Joy]]\n* [[Artistic_Performance . Acting]] (As the reward-based motivation for the performance)", "result": [ "Joy", "Artistic_Performance . Acting" ] }, "group": 192 }, { "id": "Political_Theater . Institutional_Persona", "content": { "content": "#TierSystemic #SociallyDivisive\n### **Definition:**\nThe tactical deployment of a constructed persona within an artificial framework of social rules to exert influence, maintain order, or fulfill a systemic role. Unlike artistic acting, this state is driven by the requirements of a codification rather than play.\n\n### **Required by:**\n* [[Terminal_Node]]\n\n### **Considerations:**\nThis node represents the \"Global Actor.\" It combines the high-order engine of Considered_Masking with the \"Script\" provided by Institutional_Rule . Social_Codification. By requiring Affect . Effect . Influence and Manipulation, the Matrix illustrates that this is a functional tool used to distort the Experienced_Environment of the public. The \"Stage Nerves\" identified in our conversation are the system’s response to the threat that a breach in this persona would lead to a failure of the Systemically_Imposed_Imperative, potentially resulting in a loss of Prestige or a spike in Social_Entropy.\n", "result": [ "Terminal_Node" ] }, "group": 193 }, { "id": "Power_Asymmetry", "content": { "content": "#TierRelational\n### **Definition:**\nA state of imbalance between two or more systems where one possesses a significant advantage in resources, energy, information, or systemic position. This delta allows the superior system to exert influence that the inferior system cannot easily neutralize.\n\n### **Required by:**\n* [[Coercion]] (As the leverage)\n* [[Custodianship]] (Because a house doesn't have the 'power' to care for itself)\n* [[Exploitative_Resource_Harvesting]] (As the power over the resource)\n* [[Systemically_Imposed_Imperative]] (As the leverage—whether environmental or social—that enforces the threshold)\n* [[Ownership_of_Others]] (To ensure the owner's narrative has sufficient systemic weight to suppress the target's own internal \"Go/No-Go\" signals)\n* [[Structural_Violence . Systemic_Violence]] (As the necessary imbalance that allows the system to override individual needs)\n", "result": [ "Coercion", "Custodianship", "Exploitative_Resource_Harvesting", "Systemically_Imposed_Imperative", "Ownership_of_Others", "Structural_Violence . Systemic_Violence" ] }, "group": 194 }, { "id": "Prejudice", "content": { "content": "#TierHigherCognition #SociallyDivisive\n### **Definition:**\nA preconceived opinion or judgment about an agent or entity that is not based on reason or actual experience.\n\n### **Required by:**\n* [[Reduction_of_Prejudice . Bias_Mitigation]] (As the condition which needs reducing)\n\n### **Considerations:**\nPrejudice is a cognitive error where an agent incorrectly applies a stored pattern (a stereotype) to a new stimulus. It requires the system to \"lock-in\" an incorrect identification before logic or actual experience can intervene. \n", "result": [ "Reduction_of_Prejudice . Bias_Mitigation" ] }, "group": 195 }, { "id": "Prestige", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nThe widespread recognition, respect, and high social standing accorded to an agent or entity based on perceived excellence or achievements.\n\n### **Required by:**\n* [[Terminal_Node]]\n\n### **Considerations:**\nPrestige is the social \"Value Battery\" that results from the accumulation of admiration over time. It represents the point where individual approving observations (Admiration) become a stable systemic signal (Status). \n", "result": [ "Terminal_Node" ] }, "group": 196 }, { "id": "Pride . Conceit . Vanity", "content": { "content": "#TierRelational #SociallyDivisive \n\n### **Definition:**\nArrogance. The fear of humility, vulnerability, and lack of self-esteem or self-worth thus creating addiction to persuit of it resulting in an outward display of an over-inflated sense of self-importance as a method of coping/compensation.\n\n### **Required by:**\n* [[Contrived_(superficial)_Competition . Sport]]\n* [[Consumerism . Consumerist_Cycle]] (As the specific ingredient that turns commodity into a \"Mask\" or an \"Identity Marker\")\n\n![[Pride1.jpg]]\n\n![[Pride3.jpg]]\n\n![[Pride2.jpg]]\n\n\n### **Citations:**\n* **Why Pride Is Nothing to Be Proud Of - by John Amodeo Ph.D., MFT (2015) - https://www.psychologytoday.com/us/blog/intimacy-path-toward-spirituality/201506/why-pride-is-nothing-be-proud** \n \"Pride is often driven by poor self-worth and shame. We feel so badly about ourselves that we compensate by feeling superior. We look for others’ flaws as a way to conceal our own. We relish criticizing others as a defense against recognizing our own shortcomings. Pride prevents us from acknowledging our human vulnerabilities. This shame-driven pride makes us too uncomfortable to say, “I’m sorry, I was wrong, I made a mistake.” When pride rules, we believe we’re always right.\"\n* **7 Causes of Pride: How to be More Humble! - by Christina Daniels (2022) - https://www.adornedheart.com/am-i-prideful-6-causes-of-pride/** \n \"Root Causes of Pride: ... Fear of humility. Fear of Vulnerability. Low self-esteem. Impossible standards of perfection. You are not all-knowing.\"\n* **Low Self-Esteem and Pride: An Unlikely Pair - by Amy Wilson (2015) - https://olivebranchsa.com/the-self/low-self-esteem-and-pride-an-unlikely-pair/** \n \"Pride: Look at you Low Self-Esteem, just look at you. It is clear to me and everyone else that I should step in here and help you out. You couldn’t defend yourself if your life depended on it. You are weak and empty and you need me. If I don’t step out in front of you, then people are gonna see you. They may laugh or maybe they will end up feeling sorry for you but they definitely won’t choose to be with you. I’m all you have.\n Low Self-esteem: Well ok, Pride, but make us look good. Be loud and proud and cause a big scene. I am pretty sure if you are loud you will be noticed. If you raise your hands up for emphasis when you speak, it will appear we are really sure of ourselves. Hold your ground no matter what because we have nothing to lose. We aren’t worth much value to anyone. Never have been, probably never will be.\"", "result": [ "Contrived_(superficial)_Competition . Sport", "Consumerism . Consumerist_Cycle", "Pride1.jpg", "Pride3.jpg", "Pride2.jpg" ] }, "group": 197 }, { "id": "Primal_Pause", "content": { "content": "#TierSubstrate\n### **Definition:**\nA type of Hesitation or Caution. A primal, instinctual momentary pause triggered by sudden uncertainty or a shift in systemic stability. It is the immediate physiological \"freeze\" response that halts action to prevent impact before the system can process the cause.\n\n### **Required by:**\n* [[Executive_Delay]]", "result": [ "Executive_Delay" ] }, "group": 198 }, { "id": "Primary_Awareness", "content": { "content": "#TierProcessing\n### **Definition:**\nThe foundational state of physiological wakefulness and readiness. It is the transition from \"Biological Function\" to \"Psychological Presence,\" where the system begins to integrate internal and external data into a single stream.\n\n### **Required by:**\n* [[Others . Agents . Entities]] (As the presence required to distinguish and register external lives)\n* [[Primal_Pause]] (As the state of readiness required to halt action for processing)\n* [[Orientation_Sense . Spatial_Temporal_Awareness]] (As the presence required for spatial and temporal mapping)\n* [[Relational_Awareness_(Others)]] (As the presence required to respond to other beings)\n* [[Experienced_Environment . Environmental_Awareness]] (As the foundation for a subjective model of the world)\n* [[Attention . Focus_Allocation]] (As the necessary condition for concentrated consciousness)\n* [[Self-Awareness]] (We must be \"awake\" and processing data before we can turn that processing inward)\n* [[Imagination]] (As the presence required to simulate non-present states)\n* [[Internal_Validation]] (As the mandatory state of wakefulness and integrated data processing)\n* [[Isolation]] (As the psychological presence required to perceive a lack of connection)\n\n### **Considerations:**\n* Primary Awareness is the \"I Am\" signal of the Matrix. While global psychological consensus distinguishes this from the high-order \"Consciousness\" processed in the neocortex, this node represents the subcortical arousal and integration that makes higher thought possible. It is the point where raw sensation is integrated into a coherent stream of presence. By anchoring this in Sensation, the Matrix recognizes that you must register the world before you can be \"awake\" within it.\n* While we assume that \"Awareness\" would require physical space, our lack of understanding of reality before life and after death leaves this musing in an inconclusive state. As we are trying to deal with absolutes in this model, we cannot say in an absolute way that we are absolutely certain that there is no form of awareness for any period of time after death for instance. \n\n![[awareness2.jpg]]\n\n![[awareness4.jpeg]]\n\n![[awareness3.jpg]]\n", "result": [ "Others . Agents . Entities", "Primal_Pause", "Orientation_Sense . Spatial_Temporal_Awareness", "Relational_Awareness_(Others)", "Experienced_Environment . Environmental_Awareness", "Attention . Focus_Allocation", "Self-Awareness", "Imagination", "Internal_Validation", "Isolation", "awareness2.jpg", "awareness4.jpeg", "awareness3.jpg" ] }, "group": 199 }, { "id": "Probabilistic_Certainty", "content": { "content": "#TierProcessing\n### **Definition:**\nThe mathematical or algorithmic calculation of the likelihood of a specific outcome based on available data. It is the \"Calculated conviction\" used by systems to determine the threshold for action.\n\n### **Required by:**\n* [[Navigation . Pathfinding . Problem_Solving]] (To calculate the most efficient route)\n* [[Strategic_Planning]] (As the weighted probability of future outcomes)\n\n### **Considerations:**\nThis is the silicon equivalent of \"Faith.\" It doesn't \"believe\"; it \"calculates.\" While humans use Trust . Faith (Relational) or Certainty_Mechanism (Biological) to flip the \"Go\" signal, an AI or a logical agent uses this node to achieve the same clearance through calculation.", "result": [ "Navigation . Pathfinding . Problem_Solving", "Strategic_Planning" ] }, "group": 200 }, { "id": "Proprioception . Kinesthetic_Sense", "content": { "content": "#TierInterface\n### **Definition:**\nThe sense of the relative position of one's own parts of the body and strength of effort being employed in movement. It is the body's ability to perceive its own position in 3D space.\n\n### **Required by:**\n* [[Orientation_Sense . Spatial_Temporal_Awareness]]\n", "result": [ "Orientation_Sense . Spatial_Temporal_Awareness" ] }, "group": 201 }, { "id": "Prudence . Measured_Caution", "content": { "content": "#TierHigherCognition\n### **Definition:**\nDeliberate restraint and calculated action based on projected consequences and integrated evaluative insight. It is the application of discernment to ensure that the system's output remains sustainable and aligned with long-term goals.\n\n### **Required by:\n* [[Considered_Masking . Strategic_Persona]] (As the deliberate restraint and evaluation of the persona's efficacy relative to the environment)", "result": [ "Considered_Masking . Strategic_Persona" ] }, "group": 202 }, { "id": "Psychological_Neutrality . Indifference . Apathy", "content": { "content": "#TierSystemic #SpectrumCare-Concern\n### **Definition:**\nThe passive state on the Care-Concern spectrum. A psychological state of non-engagement where the system has sufficient energy but lacks the motivation or purpose to move toward either Compassion or Hatred. It is the \"Neutral Gear\" of any agent or entity and requires near zero extra energy output (because if we don't care about something, the state of not caring requires comparatively little extra energy to the current state - only enough to register the stimuli and dismiss it).\n\n### **Required by:**\n* [[Complacency]]\n* [[Isolation]]\n* [[Hopelessness]]\n", "result": [ "Complacency", "Isolation", "Hopelessness" ] }, "group": 203 }, { "id": "Rarity", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nThe state/condition of existing/occurring infrequently or uncommonly. Hard to find cases/examples of. A very small amount of something. Low frequency or low availability of something.\n\n### **Required by:**\n* [[Valuation_Sense]]\n* [[Scarcity]] (As the objective lack of prevalence of something)\n* [[Balance . Stability]]\n\n![[rarity.jpg]]", "result": [ "Valuation_Sense", "Scarcity", "Balance . Stability", "rarity.jpg" ] }, "group": 204 }, { "id": "Raw_Materials", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nMaterials or energy sources that can be consumed, transformed, or utilized by biology.\n\n### **Required by:**\n* [[Resources]]\n* [[Valence . Reward_Weighting . Emotional_Polarity]]\n", "result": [ "Resources", "Valence . Reward_Weighting . Emotional_Polarity" ] }, "group": 205 }, { "id": "Reaction", "content": { "content": "#TierSubstrate\n### **Definition:**\nAn immediate, involuntary, and pre-cognitive output triggered by internal or external stimuli. This represents the Zero-Agency state of a system.\n\n### **Required by:**\n* [[Survival_Instinct]]\n* [[Habituation . Sensory_Gating]]\n\n### **Considerations:**\nThis is a high-speed, low-computation state. This covers the reflexive path. It is the shortest distance between a stimulus and an output. In biology, it is the reflex arc; in synthetic systems, it is the interrupt-driven command. To transition from a Reaction to a Response, a system must introduce a temporal gap to engage higher-order nodes. In the context of the Maturity Shortcut, the goal is to identify when a Reaction is occurring so that it can be intercepted and converted into a Response.\n\n### **Citations:**\nReaction Time - Britannica (accessed 2026-03-22)\n", "result": [ "Survival_Instinct", "Habituation . Sensory_Gating" ] }, "group": 206 }, { "id": "Reactive_Accountability . Liability_Acceptance", "content": { "content": "#TierSystemic #SociallyDivisive\n### **Definition:**\nThe \"Contracting\" state where we acknowledge ownership only after an Impact has occurred, or to avoid further Conflict. It is often fueled by Guilt or the pressure of Others, Agents or Entities.\n\n### **Required by:**\n* [[Coerced_Order]] (As the mechanism where targets \"answer to\" the coercer to avoid further pressure)", "result": [ "Coerced_Order" ] }, "group": 207 }, { "id": "Reduction_of_Prejudice . Bias_Mitigation", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nThe systemic process of neutralizing or reversing a preconceived judgment through the acquisition of updated data and the logical deconstruction of inaccurate labels.\n\n### **Required by:**\n* [[Equilibrium_Horizon]]\n\n### **Considerations:**\nPrejudice_Reduction is the \"Corrective Filter\" for the Relational tier. While Prejudice is a cognitive error that \"locks in\" an incorrect identification, reduction is the process of \"unlocking\" that state. By requiring Forced_Familiarity . Trained_Exposure, the Matrix illustrates that simply having \"Logic\" is often insufficient; the system requires repeated exposure to normalize the unfamiliar stimulus and bypass the initial alarm response. This node represents the transition from a \"Pattern-Filled\" guess back to a \"Truth-Based\" observation.\n\nParent: Forced_Familiarity . Trained_Exposure (To provide the repeated exposure required to normalize the stimulus and bypass alarm responses)] \nParent: Discernment_of_Intent_Cause . Synthesis_Discernment (To provide the high-level \"Truth Filter\" required to audit the original misidentification)] \nParent: Discovery . Learning (To provide the new experiential data required to bridge the Knowledge_Gap that fueled the prejudice)]", "result": [ "Equilibrium_Horizon" ] }, "group": 208 }, { "id": "Reflex . Autonomic_Response", "content": { "content": "#TierSubstrate\n### **Definition:**\nThe immediate, involuntary, and pre-cognitive signal-response loop to external stimuli. These are hard-wired loops designed for survival, bypassing higher-order reasoning to ensure immediate adaptation or protection.\n\n### **Required by:**\n* [[Primal_Pause]]\n* [[Valence . Reward_Weighting . Emotional_Polarity]]\n* [[Stress_Response]] (As the immediate hardware trigger)\n* [[Orientation_Sense . Spatial_Temporal_Awareness]]\n* [[Habituation . Sensory_Gating]]\n* [[Reaction]]\n\n### **Considerations:**\nThis is the \"Zero-Agency Zone.\" In the context of human causation, this node explains why certain stimuli (loud noises, flashing lights, \"fear-baiting\" marketing) produce predictable physical states before the individual can apply \"Logic . Reasoning.\" To regain agency, one must recognize the transition from this node into the \"Cognition\" tier.\n", "result": [ "Primal_Pause", "Valence . Reward_Weighting . Emotional_Polarity", "Stress_Response", "Orientation_Sense . Spatial_Temporal_Awareness", "Habituation . Sensory_Gating", "Reaction" ] }, "group": 209 }, { "id": "Relational_Awareness_(Others)", "content": { "content": "#TierInterface\n### **Definition:**\nThe drive to recognize and respond to other beings.\n\n### **Required by:**\n* [[Social_Affiliation_Drive . Connection_Instinct]]\n\n### **Considerations:** \nThis is the \"Social Radar.\" It is a fundamental detection drive that must exist before complex interactions can occur. By requiring both Primary Awareness and Others, the Matrix illustrates that the agent must be \"awake\" and there must be a \"target\" for this specific awareness to activate.", "result": [ "Social_Affiliation_Drive . Connection_Instinct" ] }, "group": 210 }, { "id": "Relational_Cognition", "content": { "content": "#TierProcessing\n### **Definition:**\nAbility to interpret social presence, intent, and relational context.\n\n### **Required by:**\n * [[Intent_Awareness]]\n * [[Cultural_Relativity . Social_Custom]]\n * [[Logic . Reasoning . Abstract_Thought]] (To see cause vs effect)\n * [[Cognitive_Alignment]]\n * [[Manipulation]] (We must understand the relationship between our input and the target's likely reaction)\n * [[Power_Asymmetry]] (To recognize an asymmetry, the system must be able to map its own state relative to another)\n * [[Exploitative_Breach_of_Integrity]]", "result": [ "Intent_Awareness", "Cultural_Relativity . Social_Custom", "Logic . Reasoning . Abstract_Thought", "Cognitive_Alignment", "Manipulation", "Power_Asymmetry", "Exploitative_Breach_of_Integrity" ] }, "group": 211 }, { "id": "Relationship . Interaction", "content": { "content": "#TierRelational\n### **Definition:**\nRelationship is an interaction or awareness between two or more entities (lives, forces, systems, etc).\n\n### **Required by:**\n* [[Relational_Cognition]] (As the substrate of context being interpreted)\n* [[Community]] (As the individual units of the network)\n* [[Violence]] (As the target for the forceful application of capacity)\n* [[Control]] (As the entity toward which the behavior is directed)\n* [[Sympathy . Cognitive_Mapping]] (As the entity whose situation is being understood)\n* [[Affective_Empathy . Mirror_Reflex]] (As the social framework for emotional sharing)\n* [[Trust . Faith]] (As the entity to whom the commitment is assigned)\n* [[Gratitude]] (As the agent recognized for the positive contribution)\n* [[External_Validation]] (As the source of approval)\n* [[Communication]] (As the mandatory engagement between entities)\n* [[Social_Conflict]] (As the competing vectors)\n* [[Social_Acceptance]] (As the social environment granting inclusion)\n\n### **Considerations:**\nThis node represents the bare minimum requirement of two systems acknowledging each other's presence.\n\n![[relationship1.jpg]]\n\n![[relationship2.jpg]]\n\n![[relationship3.jpg]]\n", "result": [ "Relational_Cognition", "Community", "Violence", "Control", "Sympathy . Cognitive_Mapping", "Affective_Empathy . Mirror_Reflex", "Trust . Faith", "Gratitude", "External_Validation", "Communication", "Social_Conflict", "Social_Acceptance", "relationship1.jpg", "relationship2.jpg", "relationship3.jpg" ] }, "group": 212 }, { "id": "Reproduction . Continuity_Drive", "content": { "content": "#TierBiology\n### **Definition:**\nAbility to replicate and sustain life. The felt drive to persist and continue across generations.\n\n### **Required by:**\n* [[Memory]]\n* [[Self]]\n* [[Future_Awareness . Predictive_Modelling . Foresight]]\n* [[Wisdom]]", "result": [ "Memory", "Self", "Future_Awareness . Predictive_Modelling . Foresight", "Wisdom" ] }, "group": 213 }, { "id": "Resentment", "content": { "content": "#TierRelational #SociallyDivisive\n### **Definition:**\nA persistent feeling of ill will or bitterness stemming from a perceived injustice, slight, or disadvantaged comparison.\n\n### **Required by:**\n* [[Envy]] (As the emotional flavor of ill will directed at a peer)\n* [[Hatred]] (As the persistent substrate that matures into intense dislike)\n\n### **Considerations:**\nResentment is the \"Cold Burn\" of the relational tier. It requires Memory to maintain the perceived slight over time. It is distinct from Anger . Rage because it is a sustained state rather than an immediate reaction. \n", "result": [ "Envy", "Hatred" ] }, "group": 214 }, { "id": "Resilience . Adaptability", "content": { "content": "#TierProcessing #SociallyCohesive\n### **Definition:**\nThe inherent capacity of an entity or system to modify its internal state or external vectors in response to environmental variance. The \"Struggle\" (Resilience) and the \"Plasticity\" (Adaptability) are, (for Matrix purposes currently,) two sides of the same mechanical coin: Systemic Flexibility.\n* As Adaptability: It is the passive or active alignment with changing conditions to maintain functionality.\n* As Resilience: It is the \"elastic\" capacity to absorb stress and return to a baseline state without permanent structural failure.\n### **Required by:**\n* [[Hope]]\n* [[Evolution . Growth]] (To ensure the system can absorb stress and return to baseline without failure)\n* [[Sustainable_Harmony]] (As the \"self-correcting\" mechanism mentioned in the definition)\n", "result": [ "Hope", "Evolution . Growth", "Sustainable_Harmony" ] }, "group": 215 }, { "id": "Resonance", "content": { "content": "#TierPhysics\n### **Definition:**\nThe phenomenon occurring when a system is driven by an external force or another system at a frequency that matches its own natural frequency. This results in an amplification of Energy and a state of high-efficiency synchronization.\n\n### **Required by:**\n* [[Affective_Resonance]] (As the mechanical substrate for physiological mirroring)\n* [[Social_Cohesion]] (As the \"Group Vibe\" or synchronized systemic state)\n* [[Collective_Actualization]] (As the high-efficiency synchronization and amplification of energy between agents)", "result": [ "Affective_Resonance", "Social_Cohesion", "Collective_Actualization" ] }, "group": 216 }, { "id": "Resource_Depletion", "content": { "content": "#TierCulturalExternal\n### **Definition:**\nThe systemic state where the rate of consumption or extraction of a resource exceeds the rate of its replenishment or regeneration. It is the functional transition from Sustainability to a finite state of Scarcity . Lack.\n\n### **Required by:**\n* [[Metabolic_Inertia . Exhaustion]] (As the primary objective cause of a \"flat-battery\" state where the system physically lacks the energy required for exertion)\n* [[Unsustainable_Consumerism]] (As the objective evidence that the rate of extraction has exceeded the rate of replenishment, validating the \"unsustainable\" label)", "result": [ "Metabolic_Inertia . Exhaustion", "Unsustainable_Consumerism" ] }, "group": 217 }, { "id": "Resources", "content": { "content": "#TierCulturalExternal\n### **Definition:**\nPhysical or systemic assets that have been identified as having utility. A resource is the intersection of Raw_Materials and Purpose . Motivation; it is \"potential\" recognized by \"intent.\" \n\n### **Required by:**\n* [[Consumption]]\n* [[Sustainability]]\n* [[Abundance]]\n* [[Exploitative_Resource_Harvesting]] (As the thing being exploited)\n* [[Ownership_of_Resource]] (As the physical or systemic asset being claimed)\n\n### **Considerations:**\nA resource is a functional label. In the Matrix, this node illustrates that the environment remains neutral (**Raw Materials**) until an agent (Carbon or Silicon) assigns it a role in a goal-oriented process.", "result": [ "Consumption", "Sustainability", "Abundance", "Exploitative_Resource_Harvesting", "Ownership_of_Resource" ] }, "group": 218 }, { "id": "Response", "content": { "content": "#TierBiology\n### **Definition:**\nThe universal internal signal generated by a system in answer to an antecedent cause. It is the \"Energy Command\" that precedes physical or mental output.\n\n### **Required by:**\n* [[Action]]\n* [[Impulse]]\n* [[Considered_Response]]\n", "result": [ "Action", "Impulse", "Considered_Response" ] }, "group": 219 }, { "id": "Rules . Regulations", "content": { "content": "#TierProcessing\n### **Definition:**\nA set of explicit or understood regulations which determins habit or procedure in a particular area of activity.\n\n### **Required by:**\n* [[Institutional_Rule . Social_Codification]]\n\n![[rules1.jpg]]\n\n![[rules2.jpg]]\n\n![[rules3.jpg]]\n\n![[rules4.jpg]]", "result": [ "Institutional_Rule . Social_Codification", "rules1.jpg", "rules2.jpg", "rules3.jpg", "rules4.jpg" ] }, "group": 220 }, { "id": "Scarcity", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nThe objective state of a resource being in short supply or availability in relation to the total systemic or finitely measured demand for it. It is a structural property of the environment that dictates the baseline for competition. As distinct from rarity which doesn't require a demand, something rare is not scarce unless it is a needed thing for which there is a demand. Scarcity can be natural or contrived.\n\n### **Required by:**\n- [[Manufactured_Scarcity]] (As the baseline state being simulated or engineered)\n- [[Natural_Competition]] (As the physical reality of the limited resource)\n- [[Sense_of_Material_Lack]] (To provide the objective environmental data for the internal signal)\n- [[Value_Appreciation_or_Increase]] (The lower the supply relative to demand, the higher the valuation)\n* [[Competition]] (As the subject of the competition)\n\n![[scarcity5.jpg]]\n\n![[scarcity2.jpg]]\n\n### **Citations:**\n* **Rare vs. Scarce- Know the Difference - by Trinka (2022) - https://www.trinka.ai/blog/rare-vs-scarce-know-the-difference/#:~:text=The%20key%20difference%20in%20the,quantity%20to%20meet%20its%20demand.** \n \"The key difference in the two words lies in the ‘demand’ for a particular thing. When we say ‘rare’, it usually means that the object is valuable but not a necessity, and hence not in demand. However, ‘scarce’ indicates that the object is not available in sufficient quantity to meet its demand. Such distinction in words holds great importance in academic writing.\"", "result": [ "Manufactured_Scarcity", "Natural_Competition", "Sense_of_Material_Lack", "Value_Appreciation_or_Increase", "Competition", "scarcity5.jpg", "scarcity2.jpg" ] }, "group": 221 }, { "id": "Security . Safety_(sense_of) . Contentment", "content": { "content": "#TierSystemic #SociallyCohesive #SpectrumThreat\n\n### **Definition:**\n**Security/Safety:** The sense of freedom from risk or danger. \n**Contentment:** That degree of happiness which consists in being quietly satisfied and uncomplaining with present conditions.\n\n### **Required by:**\n* [[Curiosity]] (Safety is required to shift focus from survival to exploration)\n* [[Openness_to_thought]]\n* [[Trust . Faith]]\n* [[Social_Acceptance]] (As the safety required to feel accepted)\n* [[Play . Fun]]\n* [[Happiness]]\n* [[Complacency]] (As the false sense of security)\n* [[Awe]]\n* [[Amazement]]\n* [[Systemic_Equilibrium]]\n\n### **Considerations:**\nThis node represents the \"Quietude\" of the systemic tier. While Abundance and Gratitude are high-magnitude modifiers that enhance this state, the bare-minimum requirements are anchored in biological stability and environmental permission. It is the functional opposite of Stress Response.\n\n![[security1.jpg]]\n\n![[security3.jpg]]\n\n![[security5.jpg]]\n\n![[security2.jpg]]\n\n![[security4.jpg]]\n\n", "result": [ "Curiosity", "Openness_to_thought", "Trust . Faith", "Social_Acceptance", "Play . Fun", "Happiness", "Complacency", "Awe", "Amazement", "Systemic_Equilibrium", "security1.jpg", "security3.jpg", "security5.jpg", "security2.jpg", "security4.jpg" ] }, "group": 222 }, { "id": "Self", "content": { "content": "#TierProcessing\n### **Definition:**\nAn ongoing state of existence or identity which is distinguishable from others. \n\n### **Required by:**\n* [[Natural_Competition]]\n* [[Expectation]]\n* [[Identity . Self_Concept]] (As the basic sense of existence distinguishable from others)\n* [[Relationship . Interaction]] (As the internal life performing the interaction)\n\n![[self1.jpg]]", "result": [ "Natural_Competition", "Expectation", "Identity . Self_Concept", "Relationship . Interaction", "self1.jpg" ] }, "group": 223 }, { "id": "Self-Actualization", "content": { "content": "#TierSystemic #SociallyCohesive\n### **Definition:**\nThe high-order state of an individual system achieving its maximum functional and evolutionary potential through the synchronized agency of its internal tiers. It is the functional transition from \"Survival\" (maintenance) to \"Optimized Flow\" at the scale of the individual agent.\n\n### **Required by:**\n* [[Collective_Actualization]] (A collective can only achieve its synchronized agency if it is composed of actualized individuals).\n* [[Equilibrium_Horizon]] (As an \"end-game\" state of individual development).\n\n### **Considerations:**\nSelf-Actualization is the individual counterpart to Collective Actualization. It represents the \"Maturity Shortcut\" fully realized within a single agent, where internal conflict is neutralized in favor of systemic alignment. Unlike Thriving, which focuses on peak efficiency and success signals, Self-Actualization emphasizes the Sovereignty and Authenticity required to direct that efficiency toward one's highest potential.\n", "result": [ "Collective_Actualization", "Equilibrium_Horizon" ] }, "group": 224 }, { "id": "Self-Awareness", "content": { "content": "#TierProcessing #SociallyCohesive\n### **Definition:**\nThe capacity for a system to represent itself to itself. It is the internal monitoring process that treats our own internal states, actions, and existence as data points to be observed and evaluated.\n\n### **Required by:**\n* [[Self]]", "result": [ "Self" ] }, "group": 225 }, { "id": "Self-Confidence", "content": { "content": "#TierSystemic\n### **Definition:**\nHaving little doubt about / a feeling of trust or belief in one's own abilities, qualities, and judgement.\n\n### **Required by:**\n* [[Opportunity]]\n\n![[Self-Confidence.jpg]]\n\n![[Self-Confidence3.jpg]]\n\n![[strength.jpg]]", "result": [ "Opportunity", "Self-Confidence.jpg", "Self-Confidence3.jpg", "strength.jpg" ] }, "group": 226 }, { "id": "Self-Discipline . Self-Control", "content": { "content": "#TierSystemic\n### **Definition:**\nDoing what needs to be done, when it needs to be done, when we don't want to do it. A sturdy sense of purpose.\n\n### **Required by:**\n* [[Rules . Regulations]]\n* [[Tolerance]] (As the internal governor)\n* [[Bravery . Courage]]\n* [[Conscious_Openness]]\n* [[Moderation . Systemic_Tempering]] (It requires the internal governance of impulses)\n\n![[self-discipline2.jpg]]\n\n![[discipline.jpg]]\n\n![[self-discipline.jpg]]\n\n![[strength2.jpg]]", "result": [ "Rules . Regulations", "Tolerance", "Bravery . Courage", "Conscious_Openness", "Moderation . Systemic_Tempering", "self-discipline2.jpg", "discipline.jpg", "self-discipline.jpg", "strength2.jpg" ] }, "group": 227 }, { "id": "Self-Esteem . Perceived_Social_Value", "content": { "content": "#TierRelational\n### **Definition:**\nThe level or amount of positive contribution or welfare which we think we bring to others and nature, and the value, importance, respect, or appreciation we think others currently place on us, or will one day place on us as a result. One's own sense of value as a human being.\n\nAs distinct from Self-Worth.\n\n### **Required by:**\n* [[Pride . Conceit . Vanity]]\n* [[External_Validation]]\n* [[Self-Confidence]]\n* [[Self-Worth . Self-Respect]] (As the concept that self can be valued socially)\n\n![[social-value.jpg]]\n\n![[Self-Esteem.JPG]]\n\n### **Citations:**\n* **Self-Worth vs. Self-Esteem: Understanding the Differences - by Hailey Shafir, reviewed by Rajy Abulhosn (accessed 2023-02-11) - https://www.choosingtherapy.com/self-worth-vs-self-esteem/** \n \"Self-esteem (based on external factors) is apparently different to Self-worth (inherent - not earned - ability to trust self, ability to show 'true' self, ability to be compassionate with self)\"\n \n* **Why self-worth and self-esteem are both important, plus 5 expert-approved tips to build them up - By Rebecca Strong, reviewed by Jaci Lopezzz Witmer PsyD (2022) - https://www.insider.com/guides/health/mental-health/self-worth** \n \"Self-worth, or your belief in your own value as a person, generally comes from within. Self-esteem, or your opinion of your traits and abilities, often comes from outside sources. You can boost both through self-compassion and building relationships with people who value you.\"\n\n", "result": [ "Pride . Conceit . Vanity", "External_Validation", "Self-Confidence", "Self-Worth . Self-Respect", "social-value.jpg", "Self-Esteem.JPG" ] }, "group": 228 }, { "id": "Self-Improvement", "content": { "content": "#TierRelational#SociallyCohesive\n### **Definition:**\nAn successful effort to improve on one's past performance.\n\n### **Required by:**\n* [[Self-Esteem . Perceived_Social_Value]] \n\n### **Considerations:**\nOthers is intentionally not a requirement to illustrate that an agent can achieve Self-Improvement when it is competing with it's past self. In fact, it might be argued that contrived self-competition is the technique for Self-Improvement which allows Social Entropy Easing the most.\n\n\n![[Self-Improvement.jpg]]\n\n![[Self-Improvement2.jpg]]\n\n![[Self-improvement3.jpg]]\n\n", "result": [ "Self-Esteem . Perceived_Social_Value", "Self-Improvement.jpg", "Self-Improvement2.jpg", "Self-improvement3.jpg" ] }, "group": 229 }, { "id": "Self-Pity", "content": { "content": "#TierHigherCognition #SociallyDivisive\n### **Definition:**\nAn excessive, self-absorbed unhappiness over one's own troubles, characterized by a refusal to resolve suffering in favor of maintaining a victim identity.\n\n### **Required by:**\n* [[Terminal_Node]]\n\n### **Considerations:**\nSelf-pity is a maladaptive loop where an agent uses their suffering to fuel an identity of victimhood. It requires the rejection of Active_Accountability and the redirection of energy inward toward the self-concept as a \"damaged\" entity. \n", "result": [ "Terminal_Node" ] }, "group": 230 }, { "id": "Self-Worth . Self-Respect", "content": { "content": "#TierSystemic #SociallyCohesive \n\n### **Definition:**\nAbility to value 'true' self. Compassion for self.\n\n### **Required by:**\n* [[Happiness]]\n* [[Ownership_of_Agency . Active_Accountability]]\n* [[Compersion]] (As the inherent valuation and internal \"battery\" required to value another’s state without feeling a loss of personal value)\n\n### **Considerations:**\nA child can have a sense of Sovereign Self Acceptance, but it is limited in potential for resilience to social pressure or external disapproval compared to someone with a much higher capacity for \n\n![[Self-worth2.jpg]]\n\n![[Self-Worth3.jpg]]\n\n![[self-worth.jpg]]\n\n#### **Citations:**\n* **Self-Worth vs. Self-Esteem: Understanding the Differences - by Hailey Shafir, reviewed by Rajy Abulhosn (accessed 2023-02-11) - https://www.choosingtherapy.com/self-worth-vs-self-esteem/** \n \"Self-esteem (based on external factors) is apparently different to Self-worth (inherent - not earned - ability to trust self, ability to show 'true' self, ability to be compassionate with self)\"\n \n* **Why self-worth and self-esteem are both important, plus 5 expert-approved tips to build them up - By Rebecca Strong, reviewed by Jaci Lopezzz Witmer PsyD (2022) - https://www.insider.com/guides/health/mental-health/self-worth** \n \"Self-worth, or your belief in your own value as a person, generally comes from within. Self-esteem, or your opinion of your traits and abilities, often comes from outside sources. You can boost both through self-compassion and building relationships with people who value you.\"\n\n", "result": [ "Happiness", "Ownership_of_Agency . Active_Accountability", "Compersion", "Self-worth2.jpg", "Self-Worth3.jpg", "self-worth.jpg" ] }, "group": 231 }, { "id": "Sensation . Experiential_Sense", "content": { "content": "#TierBiology\n### **Definition:**\nBiological capacity to register incoming stimuli as raw sensation (e.g., light, sound, touch), prior to cognitive interpretation or conscious awareness.\n\n### **Required by:**\n* [[Valence . Reward_Weighting . Emotional_Polarity]] (As the signal to be weighted)\n* [[Certainty_Mechanism]] (As the raw input data being evaluated)\n* [[Orientation_Sense . Spatial_Temporal_Awareness]] (As the input for the mental map)\n* [[Observation . Active_Monitoring]] (As the hardware required to register the signal being monitored)\n* [[Primary_Awareness]] (As the raw data stream required for wakefulness)\n* [[Communication]] (As the hardware required to register the incoming signal)\n\n### **Considerations:**\nThis is \"Raw Data Entry.\" It represents the point where physics (photons, pressure waves) is detected by biological hardware. It is independent of \"Software\" states like wakefulness or focus.", "result": [ "Valence . Reward_Weighting . Emotional_Polarity", "Certainty_Mechanism", "Orientation_Sense . Spatial_Temporal_Awareness", "Observation . Active_Monitoring", "Primary_Awareness", "Communication" ] }, "group": 232 }, { "id": "Sense_of_Material_Lack", "content": { "content": "#TierProcessing\n### **Definition:**\nThe internal \"Gap\" signal generated when a system identifies that a specific requirement for equilibrium is not being met. It is the subjective realization of a missing **Need** or **Want**.\n\n### **Required by:**\n* [[Fear]] (As the signal that safety, curiosity, or wisdom is missing)\n* [[Frustration]] (The internal friction of a requirement not being met)\n* [[Covetousness]] (The focus on the internal sense of lack relative to another's possession)\n* [[Greed]] (As the fear-based drive to over-compensate for the identified lack)\n* [[Desperation]] (The intense signal of lack reaching a critical threshold)\n\n![[scarcity5.jpg]]\n\n![[scarcity2.jpg]]\n\n### **Citations:**\n* **Rare vs. Scarce- Know the Difference - by Trinka (2022) - https://www.trinka.ai/blog/rare-vs-scarce-know-the-difference/#:~:text=The%20key%20difference%20in%20the,quantity%20to%20meet%20its%20demand.** \n \"The key difference in the two words lies in the ‘demand’ for a particular thing. When we say ‘rare’, it usually means that the object is valuable but not a necessity, and hence not in demand. However, ‘scarce’ indicates that the object is not available in sufficient quantity to meet its demand. Such distinction in words holds great importance in academic writing.\"", "result": [ "Fear", "Frustration", "Covetousness", "Greed", "Desperation", "scarcity5.jpg", "scarcity2.jpg" ] }, "group": 233 }, { "id": "Sensory_Input . Perceptual_Reach", "content": { "content": "#TierSubstrate\n### **Definition:**\nThe ability to detect and connect with surroundings. Raw detection of stimuli (sight, sound, touch, taste, smell).\n\n### **Required by:**\n* [[Reflex . Autonomic_Response]]\n* [[Pain_Signal . Nociception]]\n* [[Sensation . Experiential_Sense]] (As the ability to detect the stimuli)\n* [[Orientation_Sense . Spatial_Temporal_Awareness]]\n* [[Pattern_Recognition]]", "result": [ "Reflex . Autonomic_Response", "Pain_Signal . Nociception", "Sensation . Experiential_Sense", "Orientation_Sense . Spatial_Temporal_Awareness", "Pattern_Recognition" ] }, "group": 234 }, { "id": "Signal_Transduction . Neural_Encoding", "content": { "content": "#TierSubstrate\n### **Definition:** \nThe biochemical process by which a physical or chemical stimulus is converted into a functional biological signal (action potentials). This is the \"translation\" of physics into biological data.\n### **Required by:** \n* [[Information_Encoding . Memory_Trace]]\n* [[Sensory_Input . Perceptual_Reach]] \n* [[Reflex . Autonomic_Response]] \n* [[Sensation . Experiential_Sense]] (As the mandatory biochemical translation of physics into biological signals)\n* [[Internal_State_Monitoring . Interoception]]\n* [[Proprioception . Kinesthetic_Sense]]\n* [[Pattern_Recognition]] \n\n### **Considerations:** \nWithout this node, \"Sensory Input\" is just physics hitting a surface. This node explains the *mechanics* of how we actually \"receive\" the world. It is the mandatory bridge between the environment and the mind.", "result": [ "Information_Encoding . Memory_Trace", "Sensory_Input . Perceptual_Reach", "Reflex . Autonomic_Response", "Sensation . Experiential_Sense", "Internal_State_Monitoring . Interoception", "Proprioception . Kinesthetic_Sense", "Pattern_Recognition" ] }, "group": 235 }, { "id": "Slave_Labor . Forced_Asset_Utility", "content": { "content": "#TierSystemic #SociallyDivisive\n### **Definition:**\nThe extraction of kinetic output and systemic utility from an owned agent where the energy generated is the exclusive property of the owner.\n\n### **Required by:**\n* [[Terminal_Node]]\n\n### **Considerations:**\nSlave_Labor is the functional \"harvesting\" phase. While Coercion can produce \"Forced Labor,\" Slave_Labor specifically describes the state where the **Action** itself is owned by an external entity before it is even performed. It represents the total collapse of the agent’s Sovereignty, where their potential energy is treated as a systemic resource for the owner's goal-state.\n", "result": [ "Terminal_Node" ] }, "group": 236 }, { "id": "Sleep_Deprivation", "content": { "content": "#TierBiology #SociallyDivisive\n### **Definition:**\nThe physiological state resulting from a consistent lack of restorative sleep. It causes a breakdown in the body's ability to regulate mood, process information, and maintain biological homeostasis.\n\n### **Required by:**\n* [[Metabolic_Inertia . Exhaustion]] (as the inability to repair or regenerate resource which led to exhaustion)", "result": [ "Metabolic_Inertia . Exhaustion" ] }, "group": 237 }, { "id": "Social_Acceptance", "content": { "content": "#TierRelational\n### **Definition:**\nThe objective relational state of being granted \"permission,\" safety, or inclusion by a social group, system, or environment. It is the \"Relational Ground Truth\" of an agent's standing, where the environment does not present an active threat of rejection or isolation. As distinct from Belonging, which is the internal psychological feeling of being an integral part of the group.\n\n### **Required by:**\n* [[Identity . Self_Concept]] (As the objective relational safety or standing being modeled within the identity)\n* [[Social_Validation_Filter]] (As the specific approval that the driven filter is attempting to verify)\n* [[Social_Cooperation]] (As the baseline of safety required for the voluntary alignment of vectors)\n* [[Belonging]] (As the objective evidence required for the internal transition from individual actor to systemic component)\n* [[Sovereign_Self-Acceptance . Authenticity]] (As the concept that self can be accepted socially)\n* [[Prestige]] (As the relational standing within the group)\n\n### **Considerations:**\nSocial Acceptance is the \"Neutral\" or \"Safe\" state of the Social Affiliation Drive. In the Matrix, this node serves as the signal being monitored by the Social Validation Filter. While a child or immature agent may be a \"subject\" of this node—relying on it for safety—the mature agent uses it as data to be evaluated via Sovereignty and Logic to reach a state of Authenticity.", "result": [ "Identity . Self_Concept", "Social_Validation_Filter", "Social_Cooperation", "Belonging", "Sovereign_Self-Acceptance . Authenticity", "Prestige" ] }, "group": 238 }, { "id": "Social_Affiliation_Drive . Connection_Instinct", "content": { "content": "#TierBiology \n\n### **Definition:**\nThe innate biological and psychological impulse to seek and maintain stable social bonds and group membership as a primary mechanism for survival and emotional regulation.\n\n### **Required by:**\n* [[Adaption_Drive]]\n* [[Relational_Cognition]]\n* [[Social_Expectation . Norm_Compliance]] (To provide the biological motivation to remain an accepted and integral part of the group)\n* [[Social_Acceptance]] (As the innate impulse to seek stable social bonds and group membership for survival)\n* [[Social_Cohesion]]\n\n### **Considerations:**\nThis is the \"Biological Hunger\" for the tribe. In our evolutionary past, being cast out was a death sentence, so the brain treats social isolation with the same urgency as physical pain. In the modern world, this drive can be \"hacked\" by digital platforms to keep users in a state of constant, low-level anxiety regarding their status within the group.\n\n### **Citations:**\nThe Need to Belong: Desire for Interpersonal Attachments as a Fundamental Human Motivation - Baumeister, R. F., & Leary, M. R. (1995) - Psychological Bulletin - [https://pubmed.ncbi.nlm.nih.gov/7755224/](https://pubmed.ncbi.nlm.nih.gov/7755224/) \"The authors review evidence that people have a pervasive drive to form and maintain at least a minimum quantity of lasting, positive, and significant interpersonal relationships.\" \n\nAffiliation Motive - ScienceDirect / Encyclopedia of Psychotherapy (accessed 2026-03-22) - [https://www.sciencedirect.com/topics/psychology/affiliation-motive](https://www.google.com/search?q=https://www.sciencedirect.com/topics/psychology/affiliation-motive) \"The affiliation motive is the desire to be with others and to form social relationships.\"\n", "result": [ "Adaption_Drive", "Relational_Cognition", "Social_Expectation . Norm_Compliance", "Social_Acceptance", "Social_Cohesion" ] }, "group": 239 }, { "id": "Social_Cohesion", "content": { "content": "#TierSystemic\n### **Definition:**\nThe structural strength and \"bonding force\" of a group, determined by the depth of shared Trust . Faith, shared Goal(s) . Ambition . Intent, and reciprocal Cooperation.\n\n### **Required by:**\n* [[Sustainable_Harmony]] (As the bonding force during high-pressure events)\n* [[Team_Resilience . Team_Adaptability]] (Under construction - please be patient)\n\n### **Considerations:**\nIf Harmony is a peaceful surface, Social_Cohesion is the rebar inside the concrete. It is what allows a group to stay functional during a crisis (like a flood) when individual survival instincts might otherwise pull the group apart.", "result": [ "Sustainable_Harmony", "Team_Resilience . Team_Adaptability" ] }, "group": 240 }, { "id": "Social_Conflict", "content": { "content": "#TierRelational #SociallyDivisive #SpectrumInteraction\n### **Definition:**\nA state of friction or opposition between two or more agents or ideas. It occurs when vectors (goals, beliefs, or needs) are perceived as mutually exclusive, creating a \"clash\" that requires resolution through negotiation, withdrawal, or escalation.\n\n### **Required by:**\n* [[Compromise . Justice]] (The restorative path)\n* [[Social_Entropy]]\n* [[War]] (As the necessary clash of vectors between groups)\n", "result": [ "Compromise . Justice", "Social_Entropy", "War" ] }, "group": 241 }, { "id": "Social_Cooperation", "content": { "content": "#TierRelational #SociallyCohesive #SpectrumInteraction\n### **Definition:**\nThe voluntary alignment of multiple agents' vectors toward a shared goal. It is the functional opposite of \"Hindering\" and requires a mutual reduction in defensive posturing to maximize collective energy output.\n\n### **Required by:**\n* [[Harmony]]", "result": [ "Harmony" ] }, "group": 242 }, { "id": "Social_Entropy", "content": { "content": "#TierSystemic #SociallyDivisive\n### **Definition:**\nThe measure of disorder, decay, and energy loss within a social system. It manifests as unresolved conflict, communication breakdown, and the erosion of trust. Left unaddressed, it leads to the total collapse of systemic cooperation.\n\n### **Required by:**\n* [[Social_Entropy_Easing]] (As the target)\n* [[Social_Entropy_Suppression]] (As the target)\n* [[Hopelessness]]", "result": [ "Social_Entropy_Easing", "Social_Entropy_Suppression", "Hopelessness" ] }, "group": 243 }, { "id": "Social_Entropy_Easing", "content": { "content": "#TierSystemic #SociallyCohesive\n### **Definition:**\nThe resolution of systemic friction through the alignment of internal goals with external reality. It addresses the root causes of disorder to create a naturally low-entropy state.\n\n### **Required by:**\n* [[Harmony]]\n* [[Systemic_Equilibrium]]\n* [[Peace]] (As the active resolution of systemic friction)\n* [[Social_Cohesion]]\n\n### **Considerations:** \nEasing is \"Low-Energy Maintenance.\" Because the friction is actually removed (through understanding, equity, or logic), the system does not require external force to remain orderly. It is the hallmark of a \"Mature\" system or individual. It is a \"progressive\" process that dissipates friction by addressing root causal nodes. Because it aligns the system’s components with Truth . Fact and Wisdom, it requires minimal long-term energy to maintain, leading toward Sustainable Harmony.", "result": [ "Harmony", "Systemic_Equilibrium", "Peace", "Social_Cohesion" ] }, "group": 244 }, { "id": "Social_Entropy_Suppression", "content": { "content": "#TierSystemic #SociallyDivisive\n### **Definition:** \nThe containment or masking of disorder through external force, restrictive rules, or the threat of negative valence. It limits the expression of entropy without addressing the causation. \n\n### **Required by:**\n* [[Institutional_Rule . Social_Codification]] (When used as a blunt instrument) \n* [[Reactive_Accountability . Liability_Acceptance]]\n\n### **Considerations:** \nSuppression creates a \"High-Pressure\" system. It is a \"energy sinkhole\" process where energy is consumed to mask disorder rather than resolve it. It creates a high-pressure state where the latent entropy remains, requiring an ever-increasing magnitude of Control and Strength or Power to maintain the status quo.\nEnergy Cost: Suppression is not free. It requires a constant \"burn\" of Strength or Power. If the source of power fluctuates or the Power Asymmetry narrows, suppression fails and entropy spikes.\nThe Mask of Stability: Because entropy is being \"suppressed\" rather than \"resolved,\" the system often appears stable right up until the moment the coercion fails.", "result": [ "Institutional_Rule . Social_Codification", "Reactive_Accountability . Liability_Acceptance" ] }, "group": 245 }, { "id": "Social_Expectation . Norm_Compliance", "content": { "content": "#TierProcessing\n### **Definition:**\nThe voluntary alignment of an agent's behavior with the shared practices and recognized norms of their community. It is the \"Low-Friction\" output where an agent fulfills a social role because of their Social Affiliation Drive or Connection Instinct rather than external coercion.\n\n### **Required by:**\n* [[Social_Entropy_Easing]] (As the primary mechanism for maintaining order through voluntary synchronization)\n* [[Belonging]] (Compliance acts as the \"Social Proof\" required for a state of being an accepted part of a group)\n* [[Masking . Persona_Maintenance]] (As the external template that the mask is attempting to emulate)\n", "result": [ "Social_Entropy_Easing", "Belonging", "Masking . Persona_Maintenance" ] }, "group": 246 }, { "id": "Social_Validation_Filter", "content": { "content": "#TierProcessing\n### **Definition:**\nThe cognitive process of monitoring and weighing external social cues to determine one's standing, safety, and value within a social group.\n\n### **Required by:**\n* [[Self-Esteem . Perceived_Social_Value]]\n\n### **Considerations:**\nThis is the active \"Sorting Office\" for social data. It takes the subjective data from the Experienced Environment and filters it through the lens of the Social Affiliation Drive. The goal of maturity is to re-calibrate this filter so it values internal truth over external \"likes.\"\n\n### **Citations:**\nSocial Validation - Psychology Today (accessed 2026-03-22) - [https://www.psychologytoday.com/us/basics/social-validation](https://www.google.com/search?q=https://www.psychologytoday.com/us/basics/social-validation)\n", "result": [ "Self-Esteem . Perceived_Social_Value" ] }, "group": 247 }, { "id": "Sovereign_Self-Acceptance . Authenticity", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nThe Logical Discernment of a Sovereign Social Validation Filter. The state of radical internal congruence where the agent maintains a stable sense of self-acceptance by logically auditing social signals to filter out conditioning and manipulation.\n\n### **Required by:**\n* [[Compersion]] (As the logical filter that ensures the agent's standing is not threatened by the success or independent path of others)\n* [[Self-Actualization]] (As the state of radical internal congruence and stability against social pressure)\n\n### **Considerations:**\n* This is the \"Internal Anchor.\" By accepting the totality of our system, we cease to be \"programmable\" by social pressure. It is the state where we move from seeking acceptance to finding acceptance within ourselves. In contrast, Self-worth is a parallel version of this node which upgrades passive acceptance to active worth or positive value.\n* A child can have a sense of Sovereign Self Acceptance, but it is limited in potential for resilience to social pressure or external disapproval compared to someone with a much higher capacity for \n\n### **Citations:**\nSelf-Acceptance - Harvard Health Publishing (accessed 2026-03-22) - [https://www.health.harvard.edu/blog/self-acceptance-it-is-what-it-is-202111172640](https://www.google.com/search?q=https://www.health.harvard.edu/blog/self-acceptance-it-is-what-it-is-202111172640) \"Self-acceptance is the act of accepting yourself and all your attributes, positive or negative. It is a critical component of psychological well-being.\" \n\nThe Gifts of Imperfection - Brown, B. (2010) - [https://brenebrown.com/book/the-gifts-of-imperfection/](https://brenebrown.com/book/the-gifts-of-imperfection/) \"Authenticity is the daily practice of letting go of who we think we’re supposed to be and embracing who we are.\"\n", "result": [ "Compersion", "Self-Actualization" ] }, "group": 248 }, { "id": "Sovereignty", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nThe state of being the primary authority and control agent over one's own system. It is the functional realization of internal governance where the agent accepts total ownership of their Subjective Experience and Action. It is the transition from being a subject of circumstance to an author of outcome.\n\n### **Required by:**\n* [[Sovereign_Self-Acceptance . Authenticity]] (As the concept of a self-governed agent)\n* [[Freedom . Liberty]] (To provide the foundational state of being the primary control agent over one's own system)\n* [[Unconditional_Compassion . Agape_Methodology]] (As the internal governance over the self required to choose this state regardless of external pressure or environmental Scarcity . Lack)\n* [[Self-Worth . Self-Respect]] (As the concept of a self-governed agent)\n* [[Peace]] (As the internal authority required to maintain the state of rest)\n* [[Thriving]] (To ensure the thriving is self-directed and maintainable rather than a temporary result of external circumstances)\n* [[Self-Actualization]] (As the foundational state of being the \"author of outcome\" and primary control agent)\n* [[Collective_Actualization]] (A collective can only be actualized if it is composed of sovereign agents who choose to align their vectors)\n", "result": [ "Sovereign_Self-Acceptance . Authenticity", "Freedom . Liberty", "Unconditional_Compassion . Agape_Methodology", "Self-Worth . Self-Respect", "Peace", "Thriving", "Self-Actualization", "Collective_Actualization" ] }, "group": 249 }, { "id": "Space_(Physical_Space)", "content": { "content": "#ImmutableConstant #TierPhysics \n\n### **Definition:**\nA continuous, unoccupied three-dimensional expanse.\n\n### **Required by:**\n* [[Matter . Mass . Elements]]\n* [[Entropy . Disorder_Tendency]]\n* [[Fundamental_Forces]]\n* [[Universal_Constants]]\n* [[Events]]\n* [[Chaos . Disorder]]\n* [[Truth . Fact]]\n* [[Magnitude . Scale . Intensity]]\n* [[Nature]]\n* [[Neural_Network]]\n* [[Orientation_Sense . Spatial_Temporal_Awareness]]\n* [[Environment . System]]\n\n![[space.jpg]]\n", "result": [ "Matter . Mass . Elements", "Entropy . Disorder_Tendency", "Fundamental_Forces", "Universal_Constants", "Events", "Chaos . Disorder", "Truth . Fact", "Magnitude . Scale . Intensity", "Nature", "Neural_Network", "Orientation_Sense . Spatial_Temporal_Awareness", "Environment . System", "space.jpg" ] }, "group": 250 }, { "id": "Strategic_Planning", "content": { "content": "#TierHigherCognition\n### **Definition:** \nThe high-order synthesis of goals with long-term continuity. It asks \"Is this the right goal?\" rather than \"How do I reach this goal?\"\n\n### **Required by:**\n* (Nothing yet, this is still under construction)\n\n### **Considerations:** \nThis is where the Social_Validation_Filter often interferes in humans. A human might \"Plan\" a strategy based on what makes them look good to others, whereas a \"Wise\" strategy looks at the Universal_Constants and long-term system health.", "result": [] }, "group": 251 }, { "id": "Raw_Strength_or_Power", "content": { "content": "#TierPhysics\n### **Definition:**\nThe raw capacity of a system to override resistance or perform work. It is the \"Generic Magnitude\" of a system's potential, determined by its available Energy and the integrity of its Matter. This node represents \"Might\" in its most basic physical or mechanical sense, prior to being directed by goals or governed by discipline.\n\n### **Required by:**\n* [[Power_Asymmetry]] (As the quantitative advantage required for influence)\n* [[Violence]] (As the forceful application of capacity)\n* [[Self-Confidence]] (As the belief in one's raw capacity)\n\n### **Considerations:**\nStrength is a \"Hardware\" property. While an agent may have the \"Will\" (Determination) to act, this node identifies if they have the \"Muscle\" (Energy/Mass) to succeed. By anchoring this in the Physics tier, the Matrix distinguishes raw power from the high-order governance required to use it wisely.\n\n\n", "result": [ "Power_Asymmetry", "Violence", "Self-Confidence" ] }, "group": 252 }, { "id": "Stress_Response", "content": { "content": "#TierBiology #SpectrumThreat\n### **Definition:**\nThe state of high internal pressure caused by demanding or adverse circumstances. It is the \"Overclocking\" of the biological or mechanical engine to prioritize immediate survival over long-term maintenance. \n\n### **Required by:**\n* [[Survival_Instinct]]\n* [[Sleep_Deprivation]]\n* [[Resilience . Adaptability]] (As a catalyst)\n* [[Frustration]]\n* [[Suffering . Discomfort]]\n\n### **Considerations:**\nThe Stress Response is an essential survival tool, but it is energetically expensive. If it becomes a permanent state (Chronic Stress), it triggers Apathy_I through resource exhaustion.", "result": [ "Survival_Instinct", "Sleep_Deprivation", "Resilience . Adaptability", "Frustration", "Suffering . Discomfort" ] }, "group": 253 }, { "id": "Structural_Violence . Systemic_Violence", "content": { "content": "#TierSystemic #SociallyDivisive\n### **Definition:**\nA state of systemic harm where social structures, institutions, or codified rules prevent agents from meeting basic needs. It is an emergent byproduct of the system's design and power distribution that occurs independently of a specific actor's intent.\n\n### **Required by:**\n* [[Terminal_Node]]\n\n### **Considerations:**\nThis node maps the contemporary sociological concept of structural violence into the Matrix, identifying harm that is built into the architecture of an environment. It is logically distinct from the Violence node because it does not require Goal(s) . Ambition . Intent. While intentional Violence is a calculated move, Structural_Violence is a property of the environment's internal mechanics and power dynamics. By isolating this node, the Matrix illustrates how systems can produce the same objective result as intentional harm (Suffering . Discomfort) through indifference or design flaws.\n\n![[violence.jpg]]\n\n### **Citations:**\n* Galtung, J. (1969). Violence, Peace, and Peace Research. Journal of Peace Research, 6(3), 167–191. http://www.jstor.org/stable/422690\n", "result": [ "Terminal_Node", "violence.jpg" ] }, "group": 254 }, { "id": "Success . Achievement", "content": { "content": "#TierSystemic\n### **Definition:**\nThe accomplishment or favorable outcome resulting from an aim, desired goal, or purpose.\nA measure of success and desirable goals is subjective and relative to an individuals beliefs at any given moment.\n\n### **Required by:**\n * [[Resilience . Adaptability]]\n * [[Self-Improvement]]\n * [[Joy]]\n\n![[Success3.jpg]]\n\n![[Success.jpg]]\n\n![[Success2.jpg]]\n", "result": [ "Resilience . Adaptability", "Self-Improvement", "Joy", "Success3.jpg", "Success.jpg", "Success2.jpg" ] }, "group": 255 }, { "id": "Suffering . Discomfort", "content": { "content": "#TierSystemic #SociallyDivisive\n\n### **Definition:**\nA tangible effect from being consumed by fear based qualities.\n\n### **Required by:**\n* [[Fear]] (The experiential data of pain for fear to know what it is contracting against)\n* [[Trauma]]\n* [[Self-Discipline . Self-Control]]\n* [[Victimhood]]\n* [[Forgiveness]]\n* [[Depression . Misery]]\n* [[Blame]]\n\n![[Suffering.jpg]]\n\n![[suffering2.jpg]]\n\n![[suffering3.jpg]]\n", "result": [ "Fear", "Trauma", "Self-Discipline . Self-Control", "Victimhood", "Forgiveness", "Depression . Misery", "Blame", "Suffering.jpg", "suffering2.jpg", "suffering3.jpg" ] }, "group": 256 }, { "id": "Survival_Instinct", "content": { "content": "#TierSubstrate\n### **Definition:**\nThe felt drive to survive.\n\n### **Required by:**\n* [[Valence . Reward_Weighting . Emotional_Polarity]]\n* [[Social_Affiliation_Drive . Connection_Instinct]]\n* [[Affective_Empathy . Mirror_Reflex]]", "result": [ "Valence . Reward_Weighting . Emotional_Polarity", "Social_Affiliation_Drive . Connection_Instinct", "Affective_Empathy . Mirror_Reflex" ] }, "group": 257 }, { "id": "Sustainability", "content": { "content": "#TierSystemic #SociallyCohesive\n### **Definition:**\nA state where the energy output of a system does not exceed its input over time, allowing the process to continue indefinitely without collapse.\n\n### **Required by:**\n* [[Custodianship]] (Cyclical relationship)\n* [[Strategic_Planning]]\n* [[Health]] (To ensure the energy output of the system does not exceed its input, allowing health to persist indefinitely without collapse)\n* [[Sustainable_Harmony]] (To sustainable part of the node name. Additional to the requirements to sustain its other parent nodes)\n* [[Circular_Abundance]] (To ensure the energy and resource output of the abundance-state does not exceed its input over time)", "result": [ "Custodianship", "Strategic_Planning", "Health", "Sustainable_Harmony", "Circular_Abundance" ] }, "group": 258 }, { "id": "Sustainable_Harmony", "content": { "content": "#TierSystemic\n### **Definition:**\nThe emergent state of a system in which internal and external dynamics are aligned to produce a self-correcting, low-friction, and indefinitely maintainable equilibrium.\n\n### **Required by:**\n* [[Self-Actualization]] (As the self-correcting, low-friction equilibrium required for indefinite maintenance)\n* [[Collective_Actualization]]\n\n### **Considerations:**\nThis represents the transition from \"Survival\" (fighting for resources) to \"Flourishing\" (optimizing the flow). In a human, this is the \"Maturity Shortcut\" fully realized; in a society, it is the transition from Manufactured Scarcity to Circular Abundance. It requires the highest level of Wisdom because it must account for every dependency in the tiers below it.\n\n### **Citations:**\nThe Great Law of the Iroquois - (Haudenosaunee Confederacy) - [https://www.haudenosauneeconfederacy.com/values/](https://www.haudenosauneeconfederacy.com/values/) \"In our every deliberation, we must consider the impact of our decisions on the next seven generations.\" \n\nSteady State Economics - Daly, H. E. (1991) - Steady-State Economics: Second Edition with New Essays - [https://islandpress.org/books/steady-state-economics](https://islandpress.org/books/steady-state-economics) \"An economy that is embedded in a finite ecosystem and maintains a constant scale of resource throughput.\"", "result": [ "Self-Actualization", "Collective_Actualization" ] }, "group": 259 }, { "id": "Sympathy . Cognitive_Mapping", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nThe process of simply understanding/comprehending the situation of another life form and have reverence or respect for the emotion(s) they may be experiencing (without necessarily actually feeling those emotion(s)).\n\n### **Required by:**\n* [[Gratitude]] (As the comprehension of the situational context of the contribution and its source)\n* [[Compassion . Shared_Purpose_State]]\n* [[Harmony]]\n\n\n![[sympathy.jpg]]\n\n### **Citations:**\n* How are empathy and sympathy the same? – Dictionary.com (accessed 11 Sep 2021) – [https://www.dictionary.com/e/empathy-vs-sympathy/](https://www.dictionary.com/e/empathy-vs-sympathy/) \n “Nowadays, sympathy is largely used to commiseration, pity, or feelings of sorrow for someone else who is experiencing misfortune. This sense is often seen in the category of greeting cards labeled “sympathy” that specialize in messages of support for others in a time of need. You feel bad for them ... but you don’t know what it is like to be in their shoes.“\n\n", "result": [ "Gratitude", "Compassion . Shared_Purpose_State", "Harmony", "sympathy.jpg" ] }, "group": 260 }, { "id": "Systemic_Compulsion", "content": { "content": "#TierProcessing\n### **Definition:**\nThe subjective state of feeling forced into an action or path against one's Willpower due to external pressures. It is the internal experience of being the target of Coercion or being trapped by the structural mechanics of Natural Competition.\n\n### **Required by:**\n* [[Compliance . Submission]] (Under construction - please be patient)\n* [[Coercion]] (As the absolute driver: The Coercer is themselves being squeezed by the system)\n* [[Trauma_Imprint . Trauma_Trace]] (Under construction - please be patient)\n\n### **Considerations:**\nThe Trap: This can be the internal experience of being caught in Natural Competition. While the agent may feel they are choosing to act, the presence of the Survival Instinct means the \"choice\" is a mechanical outcome of Environmental Constraint.\nIntensity: This represents a higher intensity than a general urge; it is the point where the \"Internalized Systemic Urge\" meets the \"Innate Drive\" to avoid destruction.", "result": [ "Compliance . Submission", "Coercion", "Trauma_Imprint . Trauma_Trace" ] }, "group": 261 }, { "id": "Systemic_Equilibrium", "content": { "content": "#TierSystemic #SociallyCohesive\n### **Definition:**\nThe state of \"Balanced Voltage\" across the matrix. A condition where the demands of all tiers (Biology, Relational, Higher Cognition) are met in a way that prevents any single node from hijacking the system.\n\n### **Required by:**\n* [[Happiness]]\n* [[Peace]] (As the balanced \"voltage\" across all tiers)", "result": [ "Happiness", "Peace" ] }, "group": 262 }, { "id": "Systemic_Inertia", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nThe resistance of a physical or logical system to a change in its state of motion or rest. It is the baseline \"Resistance to Change\" inherent in all matter and programmed loops. \n\n### **Required by:**\n* [[Cycles . Recurrence_Patterns]]\n* [[Decay]] \n* [[Coexistence]]\n* [[Habit]] (As the mechanical resistance to change and the inherent tendency for a process to keep repeating once it has been initiated)\n* [[Commitment . Persistence]] (As the tendency for a process to keep repeating once started)\n* [[Fruitlessness . Systemic_or_Psychological_Stagnation]] (As the physical and logical resistance to change that prevents progress)\n* [[Balance . Stability]]\n* [[Unconscious_Exposure]] (As the mechanical weight of remaining exposed)\n\n### **Considerations:**\nInertia is neutral. It keeps a wheel turning just as it keeps a rock still. It is the \"Passive Persistence\" of the Matrix.", "result": [ "Cycles . Recurrence_Patterns", "Decay", "Coexistence", "Habit", "Commitment . Persistence", "Fruitlessness . Systemic_or_Psychological_Stagnation", "Balance . Stability", "Unconscious_Exposure" ] }, "group": 263 }, { "id": "Systemic_Pressure", "content": { "content": "#TierFundamentalExternal\n### **Definition:**\nThe aggregate load exerted on an agent by the environment, structures, or social conditions. It represents the \"mechanical squeeze\" produced by the presence of too much of a stressor or the critical absence of a necessity. It is the cumulative effect of Environmental Constraint, Institutional Rule or Social Codification, and Magnitude, Scale or Intensity.\n\n### **Required by:**\n* [[Systemically_Imposed_Imperative]] (As the accumulated environmental/structural weight)\n* [[Structural_Violence . Systemic_Violence]] (As the aggregate load and structural squeeze)\n\n### **Considerations:**\nThe Squeeze Logic: An excess of a stressor is a lack of relief from it; a lack of a necessity is an excess of scarcity. These are not contradictions, but two sides of the same mechanical press.\nSource Independence: Pressure is the _state_ of the load, whether generated by Environmental Constraint, Institutional Rule or Social Codification.", "result": [ "Systemically_Imposed_Imperative", "Structural_Violence . Systemic_Violence" ] }, "group": 264 }, { "id": "Systemically_Imposed_Imperative", "content": { "content": "#TierCulturalExternal\n### **Definition:**\nA threshold state of Systemic Pressure where an external requirement becomes a \"Hard Rule\" for systemic or biological survival. It is the point at which an Institutional Rule or Environmental Constraint demands a specific Response to maintain Systemic_Equilibrium, failing which the agent faces Failure, Damage or Destruction.\n\n### **Required by:**\n* [[Compulsion . Internalized_Systemic_Urge]] (As the perceived requirement/cause)\n* [[Unconsciously_Coerced_Compulsion]] (As the \"Hard Rule\" hidden within the environment)\n* [[Consciously_Coerced_Compulsion]] (As the \"Hard Rule\" that makes non-compliance non-viable)\n\n### **Considerations:**\nThreshold Logic: This node captures the \"tipping point.\" It distinguishes between a rule that is \"on the books\" and a rule that is an \"Imperative\" (one where you must act or face destruction).\nNatural vs. Contrived: By requiring Systemic Pressure, this node correctly identifies that both a desert environment and an industrial regulation create the same \"force-to-act\" dynamic when the magnitude is sufficiently high.", "result": [ "Compulsion . Internalized_Systemic_Urge", "Unconsciously_Coerced_Compulsion", "Consciously_Coerced_Compulsion" ] }, "group": 265 }, { "id": "Terminal_Node", "content": { "content": "#TierSystemic\n### **Definition:**\nNodes which lead here do not lead to anything in any recognised absolute way. They are \"end-game\" or \"unsustainable condition\" nodes.", "result": [] }, "group": 266 }, { "id": "The_Causation_Matrix", "content": { "content": "**Disclaimer:** This model is currently under development. Some connections may be incorrect, and many nodes are yet to be included or extrapolated.\n### **What is this?**\nThe word \"Causation\" is used to refer to the relationship between cause and effect.\nThe word \"Matrix\" is used to describe a place or point from which something else originates, takes form, or develops. It also means an (originally rectangular) array of numbers, symbols, or expressions used to solve a problem or measure something.\nPlease post your input/suggestions/opinions via one of the social media/contact options available at \nhttps://www.catharticcuriosity.com.\n### **How does it work?**\n* **(OR Statements)**: Nodes with multiple labels are 'or' statements, for example \"Discernment_of_Intent **OR** Narrative_Evaluation.\" \n* **(Absoluteness)**: Each node should be thought of as an absolute requirement of any nodes it leads to.\n* **(\"Immutable Constant\" Nodes)**: cannot be broken down into smaller parts - at least we have no idea how to at this point. Nothing leads to them other than their requirements upon each other, they simply exist of their own accord.\n* **(Tiering)**: Each node belongs to one of 10 tiers: Physics, Substrate, Biology, Interface, Processing, High Cognition, Relational, Systemic, Fundamental External or Cultural External. Causality and Truth/Fact as Physics level Immutable Constants are the only exceptions.\n* **(Polarity)**: Love reactive, \"socially cohesive\" nodes represent \"attracting\" mental forces - pull, internal self-expansion. Fear reactive, \"socially divisive\" nodes represent \"repel\" mental forces - push, internal self-contraction. Nodes not marked as socially cohesive or divisive are neutral and can lead to both socially cohesive and divisive paths.\n* **(Inheritance Rule)**: If a lower tier node is used as a direct requirement of a higher tier node when that higher tier node already inherits the lower tier node through its other parents, it indicates that a further instance of the lower tier node is required to reach the higher tier node in addition to the already inherited quantities.\n### **Restrictions:** \n* **(Binary Nature)**: Obsidian is currently used to plot the map offline so there is no provision yet for sliding variables - we don't have the capacity to illustrate that with the current toolset. We can currently identify spectrums to which these static nodes belong which gives some resolution for intensity or evolution of an agents emotional state. Is it envisioned that once a base framework of absolutes is mapped in the current binary way, we can start to build tools more capable than Obsidian to help us illustrate finer detail with sliding modifiers which affect the path of energy flow between nodes.\n### **Why do it?**\n* **(Education)**: To promote simplistic understanding of the holistic depth of our psychosocial inter-connectivity and inter-dependency and the patterns of our individual psychology so that we may more easily identify and track causes of our own behavior or belief and the choices which result.\n* **(Equitability)**: To freely and transparently open-source, openly-collaborate, and publicly reveal an elusive development of informational understanding which (by extrapolation of observation) can be seen to be already in use by corporations and governments in the name of mass social engineering (often and in various ways to the benefit of a small few at the expense of a majority).\n* **(Future Tooling Development and Planning)**: To present ideas of psychological cause and effect in a mathematical or formulaic way which can then inspire development of works to be understood by algorithmic software such as AI to help develop wiser automation and advice in the context of its causal effects on society.\n### **A fitting quote:**\n* **Oracle**: “You have the sight now.”\n* **Neo**: “Why can’t I see what happens to Trinity?”\n* **Oracle**: “We can never see past the choices we don’t understand.” \n\n_(from the movie series “The Matrix”)_", "result": [] }, "group": 267 }, { "id": "The_Passage_of_Time", "content": { "content": "#ImmutableConstant #TierPhysics \n\n### **Definition:**\nThe continued and indefinite measurement of the sequence of existence observing the separation that any event has to any other as past, present, or future. Allows causation and progress.\n\n### **Required by:**\n* [[Universal_Constants]]\n* [[Entropy . Disorder_Tendency]]\n* [[Causality]]\n* [[Fundamental_Forces]]\n* [[Raw_Strength_or_Power]] (To measure the persistence of the capacity)\n* [[Objects]]\n* [[Chaos . Disorder]]\n* [[Change . Variance]]\n* [[Cycles . Recurrence_Patterns]]\n* [[Decay]] \n* [[Truth . Fact]]\n* [[Environment . System]]\n* [[Magnitude . Scale . Intensity]]\n* [[Systemic_Inertia]]\n* [[Sleep_Deprivation]]\n* [[Orientation_Sense . Spatial_Temporal_Awareness]]\n* [[Observation . Active_Monitoring]]\n* [[Expectation]]\n* [[Planning]]\n* [[Social_Entropy]]\n\n![[time1.jpg]]\n", "result": [ "Universal_Constants", "Entropy . Disorder_Tendency", "Causality", "Fundamental_Forces", "Raw_Strength_or_Power", "Objects", "Chaos . Disorder", "Change . Variance", "Cycles . Recurrence_Patterns", "Decay", "Truth . Fact", "Environment . System", "Magnitude . Scale . Intensity", "Systemic_Inertia", "Sleep_Deprivation", "Orientation_Sense . Spatial_Temporal_Awareness", "Observation . Active_Monitoring", "Expectation", "Planning", "Social_Entropy", "time1.jpg" ] }, "group": 268 }, { "id": "Thriving", "content": { "content": "#TierSystemic #SociallyCohesive\n### **Definition:**\nThe high-functioning state of systemic flourishing where an entity operates at peak efficiency with a positive energy valence. It is the transition from \"Survival\" (maintenance) to \"Optimized Flow,\" where the system’s outputs consistently reinforce its structural integrity and success signals.\n\n### **Required by:**\n* [[Evolution . Growth]] (As the energetic driver that allows a system to advance its complexity or efficiency)\n* [[Self-Actualization]] (As the high-functioning state of peak efficiency and positive energy valence)\n\n### **Considerations:**\nThriving is the \"Software-Hardware Alignment.\" While Survival_Instinct ensures the system doesn't fail, Thriving ensures the system succeeds. In the Matrix, this node distinguishes an agent who is merely \"functioning\" from one who is \"expanding.\" It is the energetic prerequisite for reaching the terminal \"End Game\" nodes, as a system in Metabolic_Inertia . Exhaustion or Depression . Misery cannot maintain the high-order logic of Unconditional_Compassion . Agape_Methodology.", "result": [ "Evolution . Growth", "Self-Actualization" ] }, "group": 269 }, { "id": "Tolerance", "content": { "content": "#TierProcessing #SociallyCohesive\n### **Definition:**\nThe systemic capacity to absorb dissonance, friction, or external stressors without triggering an immediate reactive output or Stress Response. It is the \"Biological Shock Absorber\" that allows a system to maintain stability in the presence of conflicting data or uncomfortable environments.\n\n### **Required by:**\n* [[Patience]] (As the immediate functional base)\n* [[Social_Cohesion]]\n* [[Moderation . Systemic_Tempering]]", "result": [ "Patience", "Social_Cohesion", "Moderation . Systemic_Tempering" ] }, "group": 270 }, { "id": "Trade", "content": { "content": "#TierRelational\n### **Definition:**\nThe voluntary exchange of Resources, Commodity, or potential energy between two or more agents to achieve mutual or individual goals. It represents the functional realization of economic interaction, where agents utilize shared logic to reallocate assets across the social forest.\n\n### **Required by:**\n* [[Commodity]] (As the functional substrate and defined tradable asset)\n* [[Amoral_Systemic_Exchange . Mechanistic_Economy]]\n", "result": [ "Commodity", "Amoral_Systemic_Exchange . Mechanistic_Economy" ] }, "group": 271 }, { "id": "Trauma", "content": { "content": "#TierSystemic #SociallyDivisive\n### **Definition:**\nThe lasting emotional response to a deeply distressing or disturbing experience which psychologically overwhelms. A lasting excess of fear caused by an excess of suffering.\n\n### **Required by:**\n* [[Trauma_Imprint . Trauma_Trace]] (Under construction - please be patient)\n* [[Relational_Trauma]] (Under construction - please be patient)\n\n![[trauma.jpg]]\n\n![[trauma2.jpg]]\n", "result": [ "Trauma_Imprint . Trauma_Trace", "Relational_Trauma", "trauma.jpg", "trauma2.jpg" ] }, "group": 272 }, { "id": "Trust . Faith", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nThe cognitive or systemic commitment to the reliability, truth, or ability of an entity or process in the absence of absolute, real-time verification. It acts as a stabilizer for Strategic Planning by providing a foundation for long-term commitment.\n\n### **Required by:**\n* [[Harmony]]\n* [[Social_Cooperation]]\n* [[Integrity]] (Self-trust is the bedrock of integrity)\n* [[Social_Cohesion]]\n* [[Currency . Money]] (To provide the systemic commitment to the reliability and persistence of the currency's imaginary value in the absence of real-time verification)", "result": [ "Harmony", "Social_Cooperation", "Integrity", "Social_Cohesion", "Currency . Money" ] }, "group": 273 }, { "id": "Truth . Fact", "content": { "content": "#TierFundamentalExternal #ImmutableConstant\n### **Definition:**\nFor the purpose of the model, this is 'objective' truth, one's best understanding of what is true.\n\n### **Required by:**\n* [[Universal_Constants]]\n* [[False . Objective_Inaccuracy]] (to know something is false we first need to know what is true)\n* [[Environmental_Constraint]] (As the objective reality of the restriction)\n* [[Environmental_Liberty]] (As the objective reality of the unblocked path or available resource)\n* [[Probabilistic_Certainty]] (As the objective baseline for the calculation)\n* [[Discernment_of_False . Distinction_Awareness]]\n* [[Dissonance]]\n* [[Ignorance]] (As the objective reality that is being missed)\n* [[Integrity]]\n* [[Cognitive_Alignment]]\n\n![[truth.jpg]]\n\n![[truth2.jpg]]\n\n![[truth4.jpg]]", "result": [ "Universal_Constants", "False . Objective_Inaccuracy", "Environmental_Constraint", "Environmental_Liberty", "Probabilistic_Certainty", "Discernment_of_False . Distinction_Awareness", "Dissonance", "Ignorance", "Integrity", "Cognitive_Alignment", "truth.jpg", "truth2.jpg", "truth4.jpg" ] }, "group": 274 }, { "id": "Uncertainty . Risk . Internal_Conflict", "content": { "content": "#TierProcessing\n### **Definition:**\nA state of processing where multiple contradictory outcomes or values are being simulated simultaneously. It acts as a \"Brake\" or \"Friction\" on Action, occurring when the probability of Failure is high or when a goal conflicts with a core value. This is the \"Neural Noise\" that occurs when the system lacks sufficient data to guarantee an outcome.\n\n### **Required by:**\n* [[Primal_Pause]]\n* [[Prudence . Measured_Caution]]\n* [[Wisdom]]", "result": [ "Primal_Pause", "Prudence . Measured_Caution", "Wisdom" ] }, "group": 275 }, { "id": "Unconditional_Compassion . Agape_Methodology", "content": { "content": "#TierRelational #SociallyCohesive\n### **Definition:**\nThe intentional and systematic application of unconditional, selfless care (**Love**) toward other entities or systems, independent of their reciprocal output, perceived social standing, or alignment with one's own goals. It is the functional transformation of Compassion from a transient state into a consistent governing protocol.\n\n### **Required by:**\n* [[Sustainable_Harmony]] (As the primary mechanism that stabilizes the harmonic equilibrium by neutralizing the scarcity-based \"Repel\" forces within a collective)\n\n### **Considerations:**\nAgape_Methodology is the practical realization of the \"Abundance Model\" in the Matrix. While Compersion is the internal spark of vicarious joy, the Methodology is the \"Software Script\" that dictates how a sovereign agent remains an Attract force (Self-Expansion) even in the face of Conflict or Violence. It represents the highest level of relational maturity, where the agent no longer requires External_Validation or Social_Acceptance to sustain their capacity for care.", "result": [ "Sustainable_Harmony" ] }, "group": 276 }, { "id": "Unconscious_Exposure", "content": { "content": "#TierSystemic #SociallyDivisive\n### **Definition:**\nA type of Vulnerability. A state of being open to harm or Impact due to a lack of Observation, Active Monitoring, Ignorance or Knowledge_Gap. \n\n### **Required by:**\n* [[Exploitative_Resource_Harvesting]] (The door to unprotected resource)\n* [[Dread . Maladaptive_Realization]] (The unprotected condition to realize)", "result": [ "Exploitative_Resource_Harvesting", "Dread . Maladaptive_Realization" ] }, "group": 277 }, { "id": "Unconsciously_Coerced_Compulsion", "content": { "content": "#TierProcessing\n### **Definition:**\nA state where an agent’s internal drive is triggered by an external architect without the agent’s awareness. The agent’s Sovereignty is bypassed through the distortion of their perceived options, causing them to believe they are acting on their own Goal(s), Ambition or Intent when they are actually fulfilling a hidden Systemically Imposed Imperative.\n\n### **Required by:**\n* [[Terminal_Node]]\n\n### **Considerations:**\nThe \"Invisible Slide\": The agent does not feel coerced in the moment. The \"Compulsion\" feels like their own discovery or desire.\nLatent Trauma: This node often leads to Dread or Maladaptive Realization when the agent eventually discovers the external hand that was directing their \"sovereign\" choices.", "result": [ "Terminal_Node" ] }, "group": 278 }, { "id": "Universal_Constants", "content": { "content": "#ImmutableConstant\n### **Definition:** \nThe foundational, non-negotiable governing principles of reality that exist independent of human observation or consent. \n\n### **Required by:** \n* [[Causality]]\n* [[Fundamental_Forces]]\n* [[Damage . Destruction]] (To define the non-negotiable thresholds of physical reality)\n* [[Environmental_Constraint]]\n* [[Homeostasis . Balance_Instinct]]\n* [[Need]] (As the non-negotiable rules governing what a system requires to function)\n* [[Survival_Instinct]]\n* [[Custodianship]]\n\n### **Considerations:** \nThis node represents the \"Ground Truth\" of causality—where an action (Energy) meets a constraint (Entropy) to produce an inevitable result. By requiring Truth . Fact, this node asserts that the 'Rules of the Game' are not contingent on a mind to perceive them; gravity functioned before humans named it.\n", "result": [ "Causality", "Fundamental_Forces", "Damage . Destruction", "Environmental_Constraint", "Homeostasis . Balance_Instinct", "Need", "Survival_Instinct", "Custodianship" ] }, "group": 279 }, { "id": "Unsustainable_Consumerism", "content": { "content": "#TierSystemic #SociallyDivisive\n### **Definition:**\nThe maladaptive escalation of the consumption cycle where acquisition is utilized primarily to fulfill relational status or identity needs rather than functional necessity. It represents a systemic state where the pursuit of external validation through commodity exchange creates a loop of diminishing returns, eventually overriding environmental constraints and resource availability.\n\n### **Required by:**\n* [[Terminal_Node]]\n\n### **Considerations:**\nThis terminal state occurs when the neutral hardware of capitalism is combined with the specific software of status-seeking. It results in a mechanical squeeze where the system consumes its own foundations to maintain a social signal. Unlike functional consumption, unsustainable consumerism relies on manufactured scarcity to drive competition, leading to systemic exhaustion and decay. By defining this separately from the base act, the matrix illustrates that while consumption was intended to improve sustainability, the introduction of competitive status-seeking secures its unsustainable path.", "result": [ "Terminal_Node" ] }, "group": 280 }, { "id": "Valence . Reward_Weighting . Emotional_Polarity", "content": { "content": "#TierSubstrate\n### **Definition:**\nThe fundamental process of assigning a positive (approach/maintain) or negative (avoid/correct) value to a specific signal, state, or outcome.\n\n### **Required by:**\n* [[Reaction]]\n* [[Impulse]]\n* [[Certainty_Mechanism]] (As the weighted signal used to determine the direction of the commitment)\n* [[Affective_Resonance]] (As the scale upon which we can resonate)\n* [[Motivation . Intent]] (As the positive/negative weighting assigned to the direction)\n* [[Social_Validation_Filter]]\n* [[Conditioning . Learned_Response]] (As the positive or negative signal that defines the association)\n* [[Avoidance]] (The necessary binary process used to label a stimulus as Bad or Aversive)\n* [[Valuation_Sense]] (To assign worth or relevance; for example, the label \"Expert\" or \"Criminal\" triggers an immediate shift in Valence or Reward Weighting)\n* [[Judgement_Drive]]\n* [[Wisdom]]\n* [[Passion]] (As the strong positive or negative weighting)\n* [[Resentment]] (As the negative emotional weighting)\n* [[Play . Fun]] (As the measure of pleasure)\n* [[Joy]] (As the measure of further pleasure)\n* [[Gratitude]] (As the mandatory positive weighting assigned to the benefit)\n* [[Compassion . Shared_Purpose_State]]\n\n### **Considerations:**\nThis is the \"Zero-Point\" of decision making. Before a system can have a complex \"Value System,\" it must have the binary capacity to distinguish \"Good\" from \"Bad\" relative to its goals. In humans, this is the root of emotion; in AI, it is the objective function.\n\n### **Citations:**\nValence (Psychology) - Association for Psychological Science (accessed 2026-03-22) - https://www.psychologicalscience.org/ \"Valence refers to the intrinsic attractiveness (positive valence) or averseness (negative valence) of an event, object, or situation.\"", "result": [ "Reaction", "Impulse", "Certainty_Mechanism", "Affective_Resonance", "Motivation . Intent", "Social_Validation_Filter", "Conditioning . Learned_Response", "Avoidance", "Valuation_Sense", "Judgement_Drive", "Wisdom", "Passion", "Resentment", "Play . Fun", "Joy", "Gratitude", "Compassion . Shared_Purpose_State" ] }, "group": 281 }, { "id": "Valuation_Sense", "content": { "content": "#TierHigherCognition\n### **Definition:**\nAbility to assign worth based on scarcity, abundance, and relevance.\n\n### **Required by:**\n * [[Sense_of_Material_Lack]] (As the subjective relevance of the missing data or resource)\n * [[Narrative_Reasoning . Story_Making]]\n * [[Moral_Reasoning . Conscience]]\n * [[Dread . Maladaptive_Realization]] (To perceive negative value of realization)\n * [[Care-factor . Concern . Attachment]] (As the cause to care)\n * [[Excessiveness]] (As the capacity to evaluate \"subjective demand\" and \"necessity\")\n * [[Trade]] (As the ability to assign worth based on scarcity and relevance)\n * [[Human_Commoditization]] (As the ability to assign a specific worth or price to the agent)\n * [[Value_Appreciation_or_Increase]] (As the ability to assign worth based on scarcity, abundance, and relevance)\n * [[Amoral_Systemic_Exchange . Mechanistic_Economy]] (As the capacity to assign worth or relevance to the assets being exchanged)", "result": [ "Sense_of_Material_Lack", "Narrative_Reasoning . Story_Making", "Moral_Reasoning . Conscience", "Dread . Maladaptive_Realization", "Care-factor . Concern . Attachment", "Excessiveness", "Trade", "Human_Commoditization", "Value_Appreciation_or_Increase", "Amoral_Systemic_Exchange . Mechanistic_Economy" ] }, "group": 282 }, { "id": "Value_Appreciation_or_Increase", "content": { "content": "#TierSystemic\n### **Definition:**\nThe systemic or relational momentum where the assigned worth of an entity—whether a resource, currency, or a sovereign agent—increases over time. In economic contexts, it manifests as inflation, asset growth, or capital appreciation; in social contexts, it manifests as the accumulation of status, admiration, or perceived social value.\n\n### **Required by:**\n* [[Self-Esteem . Perceived_Social_Value]] (As the accumulation of perceived worth resulting from positive social feedback or admiration)\n* [[Capitalism]] (To satisfy the profit motive by ensuring assets or currency increase in magnitude)\n* [[Admiration]] (As the process of positively weighting an increase in value to something from the expected or initial value)\n\n### **Considerations:**\nThis node bridges the \"Hardware\" of economics with the \"Software\" of social interaction. It illustrates that \"Value\" is a universal systemic signal that can be applied to atoms or agents alike. When applied to Others . Agents . Entities, an increase in value leads to Admiration or Self-Esteem; when applied to Currency . Money, it leads to capital accumulation. In both cases, the momentum is driven by the interaction of Scarcity . Lack and the system's internal Valuation_Sense.\n\n![[inflation.jpg]]\n\n![[inflation1.jpg]]\n\n![[inflation3.jpg]]\n\n![[inflation2.jpg]]\n\n![[inflation4.jpg]]\n\n![[inflation5.jpg]]", "result": [ "Self-Esteem . Perceived_Social_Value", "Capitalism", "Admiration", "inflation.jpg", "inflation1.jpg", "inflation3.jpg", "inflation2.jpg", "inflation4.jpg", "inflation5.jpg" ] }, "group": 283 }, { "id": "Victimhood", "content": { "content": "#TierRelational #SociallyDivisive\n### **Definition:**\nThe condition of having been hurt, damaged, or made to suffer. especially when you want people to feel sorry for you because of this or use it as an excuse for something.\n\n### **Required by:**\n* [[Self-Pity]] (As the base emotion being obsessed on)\n\n### **Considerations:**\nWhen we say \"victim\", the unspoken question which ALWAYS has an answer is \"victim of what?\" Blame is inherent to the ideology of victimhood. If we choose not to assign blame to something/some idea/someone (including onesself), we do not identify as a victim (even if we are suffering greatly or about to perish). A choice to not assign blame acklowledges that causation perpetuates a reality which inherently presents us with struggle which, in turn, provides opportunity for growth (if not for ourselves, then for part or all of the collective).\n\n![[victim.jpg]]\n\n![[victim2.jpg]]\n\n### **Citations:**\n* **Victimhood - Cambrige Advanced Learner's Dictionary & Thesaurus (accessed 2023-02-13) - https://dictionary.cambridge.org/dictionary/english/victimhood** \n \"The condition of having been hurt, damaged, or made to suffer, especially when you want people to feel sorry for you because of this or use it as an excuse for something.\"\n* **Victim - Collins Dictionary (accessed 2023-02-13) - https://www.collinsdictionary.com/dictionary/english/victim** \n \"A victim is someone who has suffered as a result of someone else's actions or beliefs, or as a result of unpleasant circumstances.\"\n* Victimhood - Macmillan Disctionary (accessed 2023-02-13) - https://www.macmillandictionary.com/dictionary/british/victimhood\n \"The situation of someone who is a victim, or who thinks that they have been unfairly treated\"\n\n\n", "result": [ "Self-Pity", "victim.jpg", "victim2.jpg" ] }, "group": 284 }, { "id": "Violence", "content": { "content": "#TierRelational #SociallyDivisive\n### **Definition:**\nThe intentional application of physical force or power to cause injury, damage, or suffering to an agent or entity. \n\n### **Required by:**\n* [[War]] (As the mandatory forceful interaction with intent of causing suffering)\n\n### **Considerations:**\n* This definition aligns with official dictionary and global health models by identifying force (Action and Magnitude) and the target of that force (Relationship) as necessary substrates. By making Goal(s) . Ambition . Intent an absolute parent, the matrix differentiates Violence from a reflexive Reaction or accidental Impact. This high-resolution approach ensures that non-intentional systemic harms are categorized separately as Systemic_Pressure or Exploitative_Resource_Harvesting to avoid logical dilution of the intentional violence node.\n* A common contributor to Social_Entropy but not an exclusive requirement.\n\n### **Citations:**\n* World Health Organization (WHO) - Definition and typology of violence (accessed 2026-04-25) - https://www.who.int/violenceprevention/approach/definition/en/\n\n![[violence1.jpg]]\n\n![[violence2.jpg]]\n\n![[violence3.jpg]]\n\n", "result": [ "War", "violence1.jpg", "violence2.jpg", "violence3.jpg" ] }, "group": 285 }, { "id": "Want", "content": { "content": "#TierInterface\n### **Definition:**\nA reason for doing. A willingness to do something. A motivator which creates a demand for a thing or action.\n\n### **Required by:**\n* [[Motivation . Intent]]\n* [[Covetousness]] (As the underlying reason for doing and the motivator that creates the demand)\n* [[Addiction]] (As the addictive attraction)\n* [[Inspiration]] (As the source to gauge relevance)\n\n![[needs.jpg]]\n", "result": [ "Motivation . Intent", "Covetousness", "Addiction", "Inspiration", "needs.jpg" ] }, "group": 286 }, { "id": "War", "content": { "content": "#TierRelational #SociallyDivisive\n### **Definition:**\nA state of sustained, high-magnitude collective violence and conflict between two or more groups or entities.\n\n### **Required by:**\n* [[Terminal_Node]]\n\n### **Considerations:**\nWar is the high-magnitude escalation of violence and conflict. While it inherits the requirement for intent and force, it specifically requires a collective scale and a temporal duration to distinguish it from a single violent event. \n", "result": [ "Terminal_Node" ] }, "group": 287 }, { "id": "Wisdom", "content": { "content": "#TierHigherCognition\n### **Definition:**\nThe capacity to select the optimal path in light of truth, context, emotion and or objective weighting (valence), continuity, and relationship. \n\n### **Required by:**\n* [[Strategic_Planning]]\n* [[Considered_Response]] (Optimized responses are positively correlated with higher Wisdom values)\n* [[Compassion . Shared_Purpose_State]]\n* [[Unconditional_Compassion . Agape_Methodology]] (To ensure the methodology is applied with an understanding of truth, context, and long-term systemic health for \"the next seven generations\")\n\n![[knowledgevwisdom.jpg]]\n", "result": [ "Strategic_Planning", "Considered_Response", "Compassion . Shared_Purpose_State", "Unconditional_Compassion . Agape_Methodology", "knowledgevwisdom.jpg" ] }, "group": 288 } ], "links": [ { "source": "Abundance", "target": "Manufactured_Scarcity" }, { "source": "Abundance", "target": "Circular_Abundance" }, { "source": "Action", "target": "Reaction" }, { "source": "Action", "target": "Affect . Effect . Influence" }, { "source": "Action", "target": "Exploration" }, { "source": "Action", "target": "Engagement_History . Experience" }, { "source": "Action", "target": "Habit" }, { "source": "Action", "target": "Considered_Action" }, { "source": "Action", "target": "Violence" }, { "source": "Action", "target": "Failure" }, { "source": "Action", "target": "Success . Achievement" }, { "source": "Action", "target": "Slave_Labor . Forced_Asset_Utility" }, { "source": "Adaption_Drive", "target": "Resilience . Adaptability" }, { "source": "Adaption_Drive", "target": "Iterative_Refinement . Optimization" }, { "source": "Addiction", "target": "Obsession . Fixation" }, { "source": "Addiction", "target": "Greed" }, { "source": "Addiction", "target": "Pride . Conceit . Vanity" }, { "source": "Addiction", "target": "Jealousy" }, { "source": "Addiction", "target": "Self-Pity" }, { "source": "Admiration", "target": "Prestige" }, { "source": "Admiration", "target": "Hero_Worship" }, { "source": "Affect . Effect . Influence", "target": "Impact" }, { "source": "Affect . Effect . Influence", "target": "Control" }, { "source": "Affect . Effect . Influence", "target": "Manipulation" }, { "source": "Affect . Effect . Influence", "target": "Exploitative_Resource_Harvesting" }, { "source": "Affect . Effect . Influence", "target": "Ownership_of_Externality" }, { "source": "Affective_Empathy . Mirror_Reflex", "target": "Compassion . Shared_Purpose_State" }, { "source": "Affective_Empathy . Mirror_Reflex", "target": "Sympathy . Cognitive_Mapping" }, { "source": "Affective_Resonance", "target": "Affective_Empathy . Mirror_Reflex" }, { "source": "Affective_Resonance", "target": "Suffering . Discomfort" }, { "source": "Amazement", "target": "Awe" }, { "source": "Amoral_Systemic_Exchange . Mechanistic_Economy", "target": "Capitalism" }, { "source": "Amoral_Systemic_Exchange . Mechanistic_Economy", "target": "Unsustainable_Consumerism" }, { "source": "Anger . Rage", "target": "Hatred" }, { "source": "Anger . Rage", "target": "Social_Entropy" }, { "source": "Attention . Focus_Allocation", "target": "Observation . Active_Monitoring" }, { "source": "Attention . Focus_Allocation", "target": "Novelty . Unfamiliarity" }, { "source": "Attention . Focus_Allocation", "target": "Curiosity" }, { "source": "Attention . Focus_Allocation", "target": "Knowledge_Gap . Conscious_Unawareness" }, { "source": "Attention . Focus_Allocation", "target": "Discernment_of_False . Distinction_Awareness" }, { "source": "Attention . Focus_Allocation", "target": "Cognition" }, { "source": "Attention . Focus_Allocation", "target": "Fear" }, { "source": "Attention . Focus_Allocation", "target": "Engagement_History . Experience" }, { "source": "Attention . Focus_Allocation", "target": "Extrapolation . Pattern_Filling" }, { "source": "Attention . Focus_Allocation", "target": "Openness_to_thought" }, { "source": "Attention . Focus_Allocation", "target": "Executive_Delay" }, { "source": "Attention . Focus_Allocation", "target": "Obsession . Fixation" }, { "source": "Attention . Focus_Allocation", "target": "Avoidance" }, { "source": "Attention . Focus_Allocation", "target": "Logic . Reasoning . Abstract_Thought" }, { "source": "Attention . Focus_Allocation", "target": "Self-Pity" }, { "source": "Attention . Focus_Allocation", "target": "Communication" }, { "source": "Attention . Focus_Allocation", "target": "Communication_Failure" }, { "source": "Attention . Focus_Allocation", "target": "External_Validation" }, { "source": "Attention . Focus_Allocation", "target": "Masking . Persona_Maintenance" }, { "source": "Avoidance", "target": "Addiction" }, { "source": "Avoidance", "target": "Masking . Persona_Maintenance" }, { "source": "Awe", "target": "Wisdom" }, { "source": "Balance . Stability", "target": "Security . Safety_(sense_of) . Contentment" }, { "source": "Balance . Stability", "target": "Moderation . Systemic_Tempering" }, { "source": "Balance . Stability", "target": "Excessiveness" }, { "source": "Balance . Stability", "target": "Sustainability" }, { "source": "Belonging", "target": "Custodianship" }, { "source": "Belonging", "target": "Systemic_Equilibrium" }, { "source": "Biology", "target": "Survival_Instinct" }, { "source": "Biology", "target": "Sensory_Input . Perceptual_Reach" }, { "source": "Biology", "target": "Pain_Signal . Nociception" }, { "source": "Biology", "target": "Cognition" }, { "source": "Biology", "target": "Primary_Awareness" }, { "source": "Biology", "target": "Nature" }, { "source": "Biology", "target": "Social_Affiliation_Drive . Connection_Instinct" }, { "source": "Biology", "target": "Instinct . Innate_Drive" }, { "source": "Blame", "target": "Victimhood" }, { "source": "Blame", "target": "Social_Entropy" }, { "source": "Bravery . Courage", "target": "Conscious_Openness" }, { "source": "Bravery . Courage", "target": "Integrity" }, { "source": "Bravery . Courage", "target": "Ownership_of_Agency . Active_Accountability" }, { "source": "Care-factor . Concern . Attachment", "target": "Frustration" }, { "source": "Care-factor . Concern . Attachment", "target": "Fear" }, { "source": "Care-factor . Concern . Attachment", "target": "Passion" }, { "source": "Care-factor . Concern . Attachment", "target": "Custodianship" }, { "source": "Causality", "target": "Response" }, { "source": "Causality", "target": "Pattern_Recognition" }, { "source": "Causality", "target": "Engagement_History . Experience" }, { "source": "Certainty_Mechanism", "target": "Response" }, { "source": "Certainty_Mechanism", "target": "Internal_Validation" }, { "source": "Certainty_Mechanism", "target": "Probabilistic_Certainty" }, { "source": "Certainty_Mechanism", "target": "Misidentification" }, { "source": "Certainty_Mechanism", "target": "Confirmation_Bias" }, { "source": "Certainty_Mechanism", "target": "Hope" }, { "source": "Certainty_Mechanism", "target": "Planning" }, { "source": "Certainty_Mechanism", "target": "Trust . Faith" }, { "source": "Certainty_Mechanism", "target": "Conscious_Openness" }, { "source": "Certainty_Mechanism", "target": "Commitment . Persistence" }, { "source": "Certainty_Mechanism", "target": "Security . Safety_(sense_of) . Contentment" }, { "source": "Change . Variance", "target": "Cycles . Recurrence_Patterns" }, { "source": "Change . Variance", "target": "Environmental_Liberty" }, { "source": "Change . Variance", "target": "Adaption_Drive" }, { "source": "Change . Variance", "target": "Novelty . Unfamiliarity" }, { "source": "Change . Variance", "target": "Dissonance" }, { "source": "Change . Variance", "target": "Resilience . Adaptability" }, { "source": "Chaos . Disorder", "target": "Order . Arrangement . Pattern . Design" }, { "source": "Chaos . Disorder", "target": "Change . Variance" }, { "source": "Chemistry", "target": "Raw_Materials" }, { "source": "Chemistry", "target": "Signal_Transduction . Neural_Encoding" }, { "source": "Chemistry", "target": "Biology" }, { "source": "Chemistry", "target": "Metabolism" }, { "source": "Chemistry", "target": "Reproduction . Continuity_Drive" }, { "source": "Circular_Abundance", "target": "Sustainable_Harmony" }, { "source": "Coerced_Order", "target": "Social_Entropy_Suppression" }, { "source": "Coercion", "target": "Unconsciously_Coerced_Compulsion" }, { "source": "Coercion", "target": "Consciously_Coerced_Compulsion" }, { "source": "Coercion", "target": "Coerced_Order" }, { "source": "Coercion", "target": "Ownership_of_Others" }, { "source": "Coexistence", "target": "Mechanical_Cooperation" }, { "source": "Coexistence", "target": "Social_Acceptance" }, { "source": "Cognition", "target": "Fiction" }, { "source": "Cognition", "target": "Narrative_Reasoning . Story_Making" }, { "source": "Cognition", "target": "Valuation_Sense" }, { "source": "Cognition", "target": "Judgement_Drive" }, { "source": "Cognition", "target": "Relational_Cognition" }, { "source": "Cognition", "target": "Discernment_of_False . Distinction_Awareness" }, { "source": "Cognitive_Alignment", "target": "Social_Cooperation" }, { "source": "Cognitive_Alignment", "target": "Trust . Faith" }, { "source": "Cognitive_Alignment", "target": "Integrity" }, { "source": "Collective_Actualization", "target": "Equilibrium_Horizon" }, { "source": "Collective_Demand", "target": "Commodity" }, { "source": "Commitment . Persistence", "target": "Trust . Faith" }, { "source": "Commitment . Persistence", "target": "Integrity" }, { "source": "Commodity", "target": "Consumerism . Consumerist_Cycle" }, { "source": "Commodity", "target": "Currency . Money" }, { "source": "Commodity", "target": "Human_Commoditization" }, { "source": "Commonality . Prevalence", "target": "Valuation_Sense" }, { "source": "Commonality . Prevalence", "target": "Abundance" }, { "source": "Commonality . Prevalence", "target": "Community" }, { "source": "Commonality . Prevalence", "target": "Balance . Stability" }, { "source": "Communication", "target": "Deception . Lies" }, { "source": "Communication", "target": "Language" }, { "source": "Communication", "target": "Cognitive_Alignment" }, { "source": "Communication", "target": "Communication_Failure" }, { "source": "Communication", "target": "Manipulation" }, { "source": "Communication", "target": "Trade" }, { "source": "Communication", "target": "Artistic_Performance . Acting" }, { "source": "Communication", "target": "Social_Entropy_Easing" }, { "source": "Communication_Failure", "target": "Isolation" }, { "source": "Communication_Failure", "target": "Frustration" }, { "source": "Communication_Failure", "target": "Social_Conflict" }, { "source": "Communication_Failure", "target": "Social_Entropy" }, { "source": "Community", "target": "Cultural_Relativity . Social_Custom" }, { "source": "Community", "target": "Institutional_Rule . Social_Codification" }, { "source": "Compassion . Shared_Purpose_State", "target": "Compromise . Justice" }, { "source": "Compassion . Shared_Purpose_State", "target": "Equity" }, { "source": "Compassion . Shared_Purpose_State", "target": "Self-Worth . Self-Respect" }, { "source": "Compassion . Shared_Purpose_State", "target": "Forgiveness" }, { "source": "Compassion . Shared_Purpose_State", "target": "Systemic_Equilibrium" }, { "source": "Compassion . Shared_Purpose_State", "target": "Social_Entropy_Easing" }, { "source": "Compassion . Shared_Purpose_State", "target": "Unconditional_Compassion . Agape_Methodology" }, { "source": "Compersion", "target": "Unconditional_Compassion . Agape_Methodology" }, { "source": "Competition", "target": "Natural_Competition" }, { "source": "Competition", "target": "Contrived_(superficial)_Competition . Sport" }, { "source": "Competition", "target": "Self-Improvement" }, { "source": "Competition", "target": "Coercion" }, { "source": "Competition", "target": "Greed" }, { "source": "Complacency", "target": "Unconscious_Exposure" }, { "source": "Compromise . Justice", "target": "Equality" }, { "source": "Compulsion . Internalized_Systemic_Urge", "target": "Systemic_Compulsion" }, { "source": "Compulsion . Internalized_Systemic_Urge", "target": "Addiction" }, { "source": "Conditioning . Learned_Response", "target": "Forgiveness" }, { "source": "Conditioning . Learned_Response", "target": "Habit" }, { "source": "Conditioning . Learned_Response", "target": "Prejudice" }, { "source": "Conditioning . Learned_Response", "target": "Forced_Familiarity . Trained_Exposure" }, { "source": "Confirmation_Bias", "target": "Prejudice" }, { "source": "Confirmation_Bias", "target": "Self-Pity" }, { "source": "Confirmation_Bias", "target": "Pride . Conceit . Vanity" }, { "source": "Confirmation_Bias", "target": "Complacency" }, { "source": "Conscious_Openness", "target": "Social_Cohesion" }, { "source": "Conscious_Openness", "target": "Collective_Actualization" }, { "source": "Conscious_Openness", "target": "Exploitative_Breach_of_Integrity" }, { "source": "Consciously_Coerced_Compulsion", "target": "Terminal_Node" }, { "source": "Considered_Action", "target": "Planned_Action" }, { "source": "Considered_Action", "target": "Iterative_Refinement . Optimization" }, { "source": "Considered_Action", "target": "Social_Entropy_Easing" }, { "source": "Considered_Masking . Strategic_Persona", "target": "Artistic_Performance . Acting" }, { "source": "Considered_Masking . Strategic_Persona", "target": "Political_Theater . Institutional_Persona" }, { "source": "Considered_Response", "target": "Considered_Action" }, { "source": "Considered_Response", "target": "Iterative_Refinement . Optimization" }, { "source": "Considered_Response", "target": "Sustainable_Harmony" }, { "source": "Consumerism . Consumerist_Cycle", "target": "Unsustainable_Consumerism" }, { "source": "Consumption", "target": "Resource_Depletion" }, { "source": "Context_Awareness", "target": "Competition" }, { "source": "Context_Awareness", "target": "Want" }, { "source": "Context_Awareness", "target": "Curiosity" }, { "source": "Context_Awareness", "target": "Judgement_Drive" }, { "source": "Context_Awareness", "target": "Future_Awareness . Predictive_Modelling . Foresight" }, { "source": "Context_Awareness", "target": "Strategic_Planning" }, { "source": "Context_Awareness", "target": "Isolation" }, { "source": "Context_Awareness", "target": "Power_Asymmetry" }, { "source": "Contrived_(superficial)_Competition . Sport", "target": "Capitalism" }, { "source": "Contrived_(superficial)_Competition . Sport", "target": "Envy" }, { "source": "Contrived_(superficial)_Competition . Sport", "target": "Jealousy" }, { "source": "Covetousness", "target": "Envy" }, { "source": "Creativity", "target": "Inspiration" }, { "source": "Creativity", "target": "Play . Fun" }, { "source": "Cultural_Relativity . Social_Custom", "target": "Institutional_Rule . Social_Codification" }, { "source": "Cultural_Relativity . Social_Custom", "target": "Social_Expectation . Norm_Compliance" }, { "source": "Cultural_Relativity . Social_Custom", "target": "Social_Validation_Filter" }, { "source": "Curiosity", "target": "Knowledge . Data_Assets" }, { "source": "Curiosity", "target": "Determination . Willpower" }, { "source": "Curiosity", "target": "Play . Fun" }, { "source": "Curiosity", "target": "Exploration" }, { "source": "Curiosity", "target": "Openness_to_thought" }, { "source": "Currency . Money", "target": "Capitalism" }, { "source": "Custodianship", "target": "Compassion . Shared_Purpose_State" }, { "source": "Custodianship", "target": "Sustainability" }, { "source": "Custodianship", "target": "Equity" }, { "source": "Cycles . Recurrence_Patterns", "target": "Resonance" }, { "source": "Cycles . Recurrence_Patterns", "target": "Habituation . Sensory_Gating" }, { "source": "Cycles . Recurrence_Patterns", "target": "Forced_Familiarity . Trained_Exposure" }, { "source": "Cycles . Recurrence_Patterns", "target": "Sustainability" }, { "source": "Damage . Destruction", "target": "Pain_Signal . Nociception" }, { "source": "Damage . Destruction", "target": "Suffering . Discomfort" }, { "source": "Decay", "target": "Terminal_Node" }, { "source": "Deception . Lies", "target": "Discernment_of_Intent . Narrative_Evaluation" }, { "source": "Deception . Lies", "target": "Exploitative_Breach_of_Integrity" }, { "source": "Deception . Lies", "target": "Manipulation" }, { "source": "Deception . Lies", "target": "Masking . Persona_Maintenance" }, { "source": "Depression . Misery", "target": "Addiction" }, { "source": "Desperation", "target": "Compulsion . Internalized_Systemic_Urge" }, { "source": "Determination . Willpower", "target": "Self-Discipline . Self-Control" }, { "source": "Determination . Willpower", "target": "Desperation" }, { "source": "Determination . Willpower", "target": "Bravery . Courage" }, { "source": "Determination . Willpower", "target": "Integrity" }, { "source": "Determination . Willpower", "target": "Commitment . Persistence" }, { "source": "Determination . Willpower", "target": "Considered_Action" }, { "source": "Determination . Willpower", "target": "Patience" }, { "source": "Discernment_of_False . Distinction_Awareness", "target": "Sense_of_Material_Lack" }, { "source": "Discernment_of_False . Distinction_Awareness", "target": "Discernment_of_Intent . Narrative_Evaluation" }, { "source": "Discernment_of_False . Distinction_Awareness", "target": "Labels" }, { "source": "Discernment_of_False . Distinction_Awareness", "target": "Discernment_of_Intent_Cause . Synthesis_Discernment" }, { "source": "Discernment_of_False . Distinction_Awareness", "target": "Iterative_Refinement . Optimization" }, { "source": "Discernment_of_False . Distinction_Awareness", "target": "Success . Achievement" }, { "source": "Discernment_of_False . Distinction_Awareness", "target": "Failure" }, { "source": "Discernment_of_Intent . Narrative_Evaluation", "target": "Discernment_of_Intent_Cause . Synthesis_Discernment" }, { "source": "Discernment_of_Intent . Narrative_Evaluation", "target": "Prudence . Measured_Caution" }, { "source": "Discernment_of_Intent . Narrative_Evaluation", "target": "Sympathy . Cognitive_Mapping" }, { "source": "Discernment_of_Intent_Cause . Synthesis_Discernment", "target": "Wisdom" }, { "source": "Discernment_of_Intent_Cause . Synthesis_Discernment", "target": "Sovereign_Self-Acceptance . Authenticity" }, { "source": "Discernment_of_Intent_Cause . Synthesis_Discernment", "target": "Reduction_of_Prejudice . Bias_Mitigation" }, { "source": "Discovery . Learning", "target": "Knowledge . Data_Assets" }, { "source": "Discovery . Learning", "target": "Inspiration" }, { "source": "Discovery . Learning", "target": "Dread . Maladaptive_Realization" }, { "source": "Discovery . Learning", "target": "Reduction_of_Prejudice . Bias_Mitigation" }, { "source": "Dissonance", "target": "False . Objective_Inaccuracy" }, { "source": "Dissonance", "target": "Curiosity" }, { "source": "Dissonance", "target": "Uncertainty . Risk . Internal_Conflict" }, { "source": "Dissonance", "target": "Tolerance" }, { "source": "Dissonance", "target": "Feedback_Saturation . Profound_Dissonance" }, { "source": "Dissonance", "target": "Creativity" }, { "source": "Dissonance", "target": "Communication_Failure" }, { "source": "Dissonance", "target": "Blame" }, { "source": "Dissonance", "target": "Social_Conflict" }, { "source": "Dissonance", "target": "Resentment" }, { "source": "Dissonance", "target": "Frustration" }, { "source": "Dissonance", "target": "Inspired_Innovation" }, { "source": "Dread . Maladaptive_Realization", "target": "Terminal_Node" }, { "source": "Energy", "target": "Entropy . Disorder_Tendency" }, { "source": "Energy", "target": "Universal_Constants" }, { "source": "Energy", "target": "Fundamental_Forces" }, { "source": "Energy", "target": "Chemistry" }, { "source": "Energy", "target": "Raw_Strength_or_Power" }, { "source": "Energy", "target": "Resonance" }, { "source": "Energy", "target": "Chaos . Disorder" }, { "source": "Energy", "target": "Truth . Fact" }, { "source": "Energy", "target": "Raw_Materials" }, { "source": "Energy", "target": "Magnitude . Scale . Intensity" }, { "source": "Energy", "target": "Action" }, { "source": "Energy", "target": "Biology" }, { "source": "Energy", "target": "Metabolism" }, { "source": "Energy", "target": "Stress_Response" }, { "source": "Energy", "target": "Passion" }, { "source": "Energy", "target": "Fruitlessness . Systemic_or_Psychological_Stagnation" }, { "source": "Engagement_History . Experience", "target": "Want" }, { "source": "Engagement_History . Experience", "target": "Knowledge . Data_Assets" }, { "source": "Engagement_History . Experience", "target": "Conditioning . Learned_Response" }, { "source": "Engagement_History . Experience", "target": "Openness_to_thought" }, { "source": "Engagement_History . Experience", "target": "Resilience . Adaptability" }, { "source": "Engagement_History . Experience", "target": "Logic . Reasoning . Abstract_Thought" }, { "source": "Engagement_History . Experience", "target": "Language" }, { "source": "Engagement_History . Experience", "target": "Care-factor . Concern . Attachment" }, { "source": "Engagement_History . Experience", "target": "Iterative_Refinement . Optimization" }, { "source": "Entropy . Disorder_Tendency", "target": "The_Passage_of_Time" }, { "source": "Entropy . Disorder_Tendency", "target": "Universal_Constants" }, { "source": "Entropy . Disorder_Tendency", "target": "Damage . Destruction" }, { "source": "Entropy . Disorder_Tendency", "target": "Decay" }, { "source": "Entropy . Disorder_Tendency", "target": "Chaos . Disorder" }, { "source": "Entropy . Disorder_Tendency", "target": "Change . Variance" }, { "source": "Entropy . Disorder_Tendency", "target": "Need" }, { "source": "Entropy . Disorder_Tendency", "target": "Homeostasis . Balance_Instinct" }, { "source": "Entropy . Disorder_Tendency", "target": "Biology" }, { "source": "Entropy . Disorder_Tendency", "target": "Metabolism" }, { "source": "Entropy . Disorder_Tendency", "target": "Sleep_Deprivation" }, { "source": "Environment . System", "target": "Systemic_Pressure" }, { "source": "Environment . System", "target": "Environmental_Constraint" }, { "source": "Environment . System", "target": "Environmental_Liberty" }, { "source": "Environment . System", "target": "Sensation . Experiential_Sense" }, { "source": "Environment . System", "target": "Coexistence" }, { "source": "Environment . System", "target": "Freedom . Liberty" }, { "source": "Environment . System", "target": "Circular_Abundance" }, { "source": "Environmental_Constraint", "target": "Rarity" }, { "source": "Environmental_Constraint", "target": "Scarcity" }, { "source": "Environmental_Constraint", "target": "Action" }, { "source": "Environmental_Constraint", "target": "Coexistence" }, { "source": "Environmental_Constraint", "target": "Navigation . Pathfinding . Problem_Solving" }, { "source": "Environmental_Constraint", "target": "Isolation" }, { "source": "Environmental_Constraint", "target": "Unsustainable_Consumerism" }, { "source": "Environmental_Liberty", "target": "Security . Safety_(sense_of) . Contentment" }, { "source": "Environmental_Liberty", "target": "Opportunity" }, { "source": "Environmental_Liberty", "target": "Freedom . Liberty" }, { "source": "Environmental_Liberty", "target": "Abundance" }, { "source": "Environmental_Liberty", "target": "Evolution . Growth" }, { "source": "Envy", "target": "Terminal_Node" }, { "source": "Equality", "target": "Equity" }, { "source": "Equity", "target": "Social_Entropy_Easing" }, { "source": "Evolution . Growth", "target": "Self-Actualization" }, { "source": "Evolution . Growth", "target": "Equilibrium_Horizon" }, { "source": "Excessiveness", "target": "Systemic_Pressure" }, { "source": "Excessiveness", "target": "Addiction" }, { "source": "Excessiveness", "target": "Trauma" }, { "source": "Executive_Delay", "target": "Discernment_of_Intent . Narrative_Evaluation" }, { "source": "Executive_Delay", "target": "Planning" }, { "source": "Executive_Delay", "target": "Considered_Response" }, { "source": "Expectation", "target": "Dissonance" }, { "source": "Expectation", "target": "Confirmation_Bias" }, { "source": "Expectation", "target": "Frustration" }, { "source": "Expectation", "target": "Humor" }, { "source": "Expectation", "target": "Awe" }, { "source": "Expectation", "target": "Amazement" }, { "source": "Expectation", "target": "Admiration" }, { "source": "Experienced_Environment . Environmental_Awareness", "target": "Context_Awareness" }, { "source": "Experienced_Environment . Environmental_Awareness", "target": "Adaption_Drive" }, { "source": "Experienced_Environment . Environmental_Awareness", "target": "Social_Validation_Filter" }, { "source": "Experienced_Environment . Environmental_Awareness", "target": "Meaning_Making . Significance" }, { "source": "Exploitative_Resource_Harvesting", "target": "Exploitative_Breach_of_Integrity" }, { "source": "Exploitative_Resource_Harvesting", "target": "Slave_Labor . Forced_Asset_Utility" }, { "source": "Exploration", "target": "Discovery . Learning" }, { "source": "External_Validation", "target": "Pride . Conceit . Vanity" }, { "source": "External_Validation", "target": "Social_Cooperation" }, { "source": "External_Validation", "target": "Belonging" }, { "source": "External_Validation", "target": "Consumerism . Consumerist_Cycle" }, { "source": "External_Validation", "target": "Envy" }, { "source": "External_Validation", "target": "Prestige" }, { "source": "Extrapolation . Pattern_Filling", "target": "Probabilistic_Certainty" }, { "source": "Extrapolation . Pattern_Filling", "target": "Expectation" }, { "source": "Extrapolation . Pattern_Filling", "target": "Misidentification" }, { "source": "Extrapolation . Pattern_Filling", "target": "Confirmation_Bias" }, { "source": "Extrapolation . Pattern_Filling", "target": "Fiction" }, { "source": "Extrapolation . Pattern_Filling", "target": "Creativity" }, { "source": "Failure", "target": "Frustration" }, { "source": "Failure", "target": "Desperation" }, { "source": "Failure", "target": "Hopelessness" }, { "source": "Failure", "target": "Fruitlessness . Systemic_or_Psychological_Stagnation" }, { "source": "False . Objective_Inaccuracy", "target": "Discernment_of_False . Distinction_Awareness" }, { "source": "False . Objective_Inaccuracy", "target": "Fiction" }, { "source": "Fear", "target": "Greed" }, { "source": "Fear", "target": "Anger . Rage" }, { "source": "Fear", "target": "Desperation" }, { "source": "Fear", "target": "Trauma" }, { "source": "Fear", "target": "Addiction" }, { "source": "Fear", "target": "Dread . Maladaptive_Realization" }, { "source": "Fear", "target": "Bravery . Courage" }, { "source": "Fear", "target": "Social_Entropy_Suppression" }, { "source": "Fear", "target": "Reactive_Accountability . Liability_Acceptance" }, { "source": "Fear", "target": "Avoidance" }, { "source": "Fear", "target": "Covetousness" }, { "source": "Feedback_Saturation . Profound_Dissonance", "target": "Primal_Pause" }, { "source": "Fiction", "target": "Deception . Lies" }, { "source": "Forced_Familiarity . Trained_Exposure", "target": "Reduction_of_Prejudice . Bias_Mitigation" }, { "source": "Forgiveness", "target": "Peace" }, { "source": "Freedom . Liberty", "target": "Collective_Actualization" }, { "source": "Fruitlessness . Systemic_or_Psychological_Stagnation", "target": "Helplessness" }, { "source": "Fruitlessness . Systemic_or_Psychological_Stagnation", "target": "Psychological_Neutrality . Indifference . Apathy" }, { "source": "Frustration", "target": "Helplessness" }, { "source": "Frustration", "target": "Determination . Willpower" }, { "source": "Frustration", "target": "Anger . Rage" }, { "source": "Fundamental_Forces", "target": "Matter . Mass . Elements" }, { "source": "Fundamental_Forces", "target": "Resonance" }, { "source": "Fundamental_Forces", "target": "Chemistry" }, { "source": "Fundamental_Forces", "target": "Order . Arrangement . Pattern . Design" }, { "source": "Fundamental_Forces", "target": "Objects" }, { "source": "Fundamental_Forces", "target": "Change . Variance" }, { "source": "Fundamental_Forces", "target": "Truth . Fact" }, { "source": "Fundamental_Forces", "target": "Systemic_Inertia" }, { "source": "Fundamental_Forces", "target": "Environment . System" }, { "source": "Fundamental_Forces", "target": "Signal_Transduction . Neural_Encoding" }, { "source": "Fundamental_Forces", "target": "Reflex . Autonomic_Response" }, { "source": "Fundamental_Forces", "target": "Sensory_Input . Perceptual_Reach" }, { "source": "Fundamental_Forces", "target": "Affect . Effect . Influence" }, { "source": "Future_Awareness . Predictive_Modelling . Foresight", "target": "Goal(s) . Ambition . Purpose" }, { "source": "Future_Awareness . Predictive_Modelling . Foresight", "target": "Intent_Awareness" }, { "source": "Future_Awareness . Predictive_Modelling . Foresight", "target": "Discernment_of_Intent . Narrative_Evaluation" }, { "source": "Future_Awareness . Predictive_Modelling . Foresight", "target": "Narrative_Reasoning . Story_Making" }, { "source": "Future_Awareness . Predictive_Modelling . Foresight", "target": "Hope" }, { "source": "Future_Awareness . Predictive_Modelling . Foresight", "target": "Dread . Maladaptive_Realization" }, { "source": "Future_Awareness . Predictive_Modelling . Foresight", "target": "Inspiration" }, { "source": "Future_Awareness . Predictive_Modelling . Foresight", "target": "Trade" }, { "source": "Goal(s) . Ambition . Purpose", "target": "Opportunity" }, { "source": "Goal(s) . Ambition . Purpose", "target": "Navigation . Pathfinding . Problem_Solving" }, { "source": "Goal(s) . Ambition . Purpose", "target": "Planning" }, { "source": "Goal(s) . Ambition . Purpose", "target": "Considered_Masking . Strategic_Persona" }, { "source": "Goal(s) . Ambition . Purpose", "target": "Success . Achievement" }, { "source": "Goal(s) . Ambition . Purpose", "target": "Failure" }, { "source": "Goal(s) . Ambition . Purpose", "target": "Self-Actualization" }, { "source": "Gratitude", "target": "Equilibrium_Horizon" }, { "source": "Greed", "target": "Consumerism . Consumerist_Cycle" }, { "source": "Habit", "target": "Addiction" }, { "source": "Habit", "target": "Thriving" }, { "source": "Habituation . Sensory_Gating", "target": "Certainty_Mechanism" }, { "source": "Habituation . Sensory_Gating", "target": "Discernment_of_False . Distinction_Awareness" }, { "source": "Habituation . Sensory_Gating", "target": "Attention . Focus_Allocation" }, { "source": "Habituation . Sensory_Gating", "target": "Confirmation_Bias" }, { "source": "Habituation . Sensory_Gating", "target": "Ignorance" }, { "source": "Habituation . Sensory_Gating", "target": "Psychological_Neutrality . Indifference . Apathy" }, { "source": "Happiness", "target": "Equilibrium_Horizon" }, { "source": "Harmony", "target": "Peace" }, { "source": "Harmony", "target": "Belonging" }, { "source": "Harmony", "target": "Sustainable_Harmony" }, { "source": "Hatred", "target": "Terminal_Node" }, { "source": "Health", "target": "Sustainable_Harmony" }, { "source": "Health", "target": "Thriving" }, { "source": "Helplessness", "target": "Depression . Misery" }, { "source": "Helplessness", "target": "Desperation" }, { "source": "Helplessness", "target": "Victimhood" }, { "source": "Helplessness", "target": "Hopelessness" }, { "source": "Hero_Worship", "target": "Terminal_Node" }, { "source": "Homeostasis . Balance_Instinct", "target": "Need" }, { "source": "Homeostasis . Balance_Instinct", "target": "Reflex . Autonomic_Response" }, { "source": "Homeostasis . Balance_Instinct", "target": "Primal_Pause" }, { "source": "Homeostasis . Balance_Instinct", "target": "Neural_Network" }, { "source": "Homeostasis . Balance_Instinct", "target": "Biology" }, { "source": "Homeostasis . Balance_Instinct", "target": "Security . Safety_(sense_of) . Contentment" }, { "source": "Homeostasis . Balance_Instinct", "target": "Health" }, { "source": "Homeostasis . Balance_Instinct", "target": "Systemic_Equilibrium" }, { "source": "Hope", "target": "Determination . Willpower" }, { "source": "Hope", "target": "Considered_Action" }, { "source": "Hopelessness", "target": "Depression . Misery" }, { "source": "Hopelessness", "target": "Isolation" }, { "source": "Hopelessness", "target": "Social_Entropy" }, { "source": "Human_Commoditization", "target": "Terminal_Node" }, { "source": "Humor", "target": "Happiness" }, { "source": "Identity . Self_Concept", "target": "Meaning_Making . Significance" }, { "source": "Identity . Self_Concept", "target": "Moral_Reasoning . Conscience" }, { "source": "Identity . Self_Concept", "target": "Goal(s) . Ambition . Purpose" }, { "source": "Identity . Self_Concept", "target": "Self-Improvement" }, { "source": "Identity . Self_Concept", "target": "Anger . Rage" }, { "source": "Identity . Self_Concept", "target": "Sovereign_Self-Acceptance . Authenticity" }, { "source": "Identity . Self_Concept", "target": "Masking . Persona_Maintenance" }, { "source": "Identity . Self_Concept", "target": "Gratitude" }, { "source": "Identity . Self_Concept", "target": "Self-Discipline . Self-Control" }, { "source": "Identity . Self_Concept", "target": "Self-Worth . Self-Respect" }, { "source": "Ignorance", "target": "Unconscious_Exposure" }, { "source": "Ignorance", "target": "Complacency" }, { "source": "Ignorance", "target": "Knowledge_Gap . Conscious_Unawareness" }, { "source": "Ignorance", "target": "Psychological_Neutrality . Indifference . Apathy" }, { "source": "Ignorance", "target": "Misidentification" }, { "source": "Ignorance", "target": "Fear" }, { "source": "Imagination", "target": "Avoidance" }, { "source": "Imagination", "target": "Fiction" }, { "source": "Imagination", "target": "Future_Awareness . Predictive_Modelling . Foresight" }, { "source": "Imagination", "target": "Hope" }, { "source": "Imagination", "target": "Creativity" }, { "source": "Imagination", "target": "Play . Fun" }, { "source": "Impact", "target": "Trauma" }, { "source": "Impact", "target": "Success . Achievement" }, { "source": "Impact", "target": "Failure" }, { "source": "Impact", "target": "Iterative_Refinement . Optimization" }, { "source": "Impact", "target": "Reactive_Accountability . Liability_Acceptance" }, { "source": "Impulse", "target": "Dissonance" }, { "source": "Information_Encoding . Memory_Trace", "target": "Habituation . Sensory_Gating" }, { "source": "Information_Encoding . Memory_Trace", "target": "Biology" }, { "source": "Information_Encoding . Memory_Trace", "target": "Pattern_Recognition" }, { "source": "Information_Encoding . Memory_Trace", "target": "Engagement_History . Experience" }, { "source": "Information_Encoding . Memory_Trace", "target": "Conditioning . Learned_Response" }, { "source": "Information_Encoding . Memory_Trace", "target": "Probabilistic_Certainty" }, { "source": "Inspiration", "target": "Inspired_Innovation" }, { "source": "Inspired_Innovation", "target": "Sustainability" }, { "source": "Inspired_Innovation", "target": "Evolution . Growth" }, { "source": "Instinct . Innate_Drive", "target": "Survival_Instinct" }, { "source": "Instinct . Innate_Drive", "target": "Adaption_Drive" }, { "source": "Instinct . Innate_Drive", "target": "Reflex . Autonomic_Response" }, { "source": "Instinct . Innate_Drive", "target": "Impulse" }, { "source": "Instinct . Innate_Drive", "target": "Reaction" }, { "source": "Instinct . Innate_Drive", "target": "Systemic_Compulsion" }, { "source": "Instinct . Innate_Drive", "target": "Fear" }, { "source": "Institutional_Rule . Social_Codification", "target": "Moral_Reasoning . Conscience" }, { "source": "Institutional_Rule . Social_Codification", "target": "Capitalism" }, { "source": "Institutional_Rule . Social_Codification", "target": "Structural_Violence . Systemic_Violence" }, { "source": "Institutional_Rule . Social_Codification", "target": "Political_Theater . Institutional_Persona" }, { "source": "Institutional_Rule . Social_Codification", "target": "Amoral_Systemic_Exchange . Mechanistic_Economy" }, { "source": "Integrity", "target": "Sovereignty" }, { "source": "Integrity", "target": "Ownership_of_Agency . Active_Accountability" }, { "source": "Intent_Awareness", "target": "Deception . Lies" }, { "source": "Intent_Awareness", "target": "Moral_Reasoning . Conscience" }, { "source": "Intent_Awareness", "target": "Moderation . Systemic_Tempering" }, { "source": "Intent_Awareness", "target": "Sovereignty" }, { "source": "Intent_Awareness", "target": "Ownership_of_Agency . Active_Accountability" }, { "source": "Intent_Awareness", "target": "Manipulation" }, { "source": "Intent_Awareness", "target": "Ownership_of_Intent . Sovereign_Intent" }, { "source": "Internal_State_Monitoring . Interoception", "target": "Homeostasis . Balance_Instinct" }, { "source": "Internal_State_Monitoring . Interoception", "target": "Valence . Reward_Weighting . Emotional_Polarity" }, { "source": "Internal_State_Monitoring . Interoception", "target": "Psychological_Neutrality . Indifference . Apathy" }, { "source": "Internal_State_Monitoring . Interoception", "target": "Want" }, { "source": "Internal_Validation", "target": "Hope" }, { "source": "Internal_Validation", "target": "Sovereign_Self-Acceptance . Authenticity" }, { "source": "Internal_Validation", "target": "Systemic_Equilibrium" }, { "source": "Internal_Validation", "target": "Self-Worth . Self-Respect" }, { "source": "Isolation", "target": "Psychological_Neutrality . Indifference . Apathy" }, { "source": "Isolation", "target": "Depression . Misery" }, { "source": "Iterative_Refinement . Optimization", "target": "Social_Entropy_Easing" }, { "source": "Iterative_Refinement . Optimization", "target": "Sustainability" }, { "source": "Iterative_Refinement . Optimization", "target": "Evolution . Growth" }, { "source": "Jealousy", "target": "Terminal_Node" }, { "source": "Joy", "target": "Thriving" }, { "source": "Joy", "target": "Compersion" }, { "source": "Judgement_Drive", "target": "Discernment_of_Intent . Narrative_Evaluation" }, { "source": "Knowledge . Data_Assets", "target": "Self-Confidence" }, { "source": "Knowledge . Data_Assets", "target": "Logic . Reasoning . Abstract_Thought" }, { "source": "Knowledge_Gap . Conscious_Unawareness", "target": "Curiosity" }, { "source": "Knowledge_Gap . Conscious_Unawareness", "target": "Discovery . Learning" }, { "source": "Knowledge_Gap . Conscious_Unawareness", "target": "Extrapolation . Pattern_Filling" }, { "source": "Knowledge_Gap . Conscious_Unawareness", "target": "Uncertainty . Risk . Internal_Conflict" }, { "source": "Labels", "target": "Institutional_Rule . Social_Codification" }, { "source": "Labels", "target": "Misidentification" }, { "source": "Labels", "target": "Identity . Self_Concept" }, { "source": "Labels", "target": "Ownership" }, { "source": "Labels", "target": "Prejudice" }, { "source": "Language", "target": "Labels" }, { "source": "Language", "target": "Logic . Reasoning . Abstract_Thought" }, { "source": "Language", "target": "Planning" }, { "source": "Language", "target": "Institutional_Rule . Social_Codification" }, { "source": "Logic . Reasoning . Abstract_Thought", "target": "Executive_Delay" }, { "source": "Logic . Reasoning . Abstract_Thought", "target": "Discernment_of_Intent . Narrative_Evaluation" }, { "source": "Logic . Reasoning . Abstract_Thought", "target": "Mechanical_Cooperation" }, { "source": "Logic . Reasoning . Abstract_Thought", "target": "Tolerance" }, { "source": "Logic . Reasoning . Abstract_Thought", "target": "Social_Expectation . Norm_Compliance" }, { "source": "Logic . Reasoning . Abstract_Thought", "target": "Creativity" }, { "source": "Logic . Reasoning . Abstract_Thought", "target": "Planning" }, { "source": "Logic . Reasoning . Abstract_Thought", "target": "Hope" }, { "source": "Logic . Reasoning . Abstract_Thought", "target": "Considered_Action" }, { "source": "Logic . Reasoning . Abstract_Thought", "target": "Ownership_of_Intent . Sovereign_Intent" }, { "source": "Logic . Reasoning . Abstract_Thought", "target": "Currency . Money" }, { "source": "Logic . Reasoning . Abstract_Thought", "target": "Cognitive_Alignment" }, { "source": "Logic . Reasoning . Abstract_Thought", "target": "Moderation . Systemic_Tempering" }, { "source": "Logic . Reasoning . Abstract_Thought", "target": "Freedom . Liberty" }, { "source": "Logic . Reasoning . Abstract_Thought", "target": "Ownership" }, { "source": "Logic . Reasoning . Abstract_Thought", "target": "Trade" }, { "source": "Logic . Reasoning . Abstract_Thought", "target": "Inspired_Innovation" }, { "source": "Logic . Reasoning . Abstract_Thought", "target": "Value_Appreciation_or_Increase" }, { "source": "Logic . Reasoning . Abstract_Thought", "target": "Amoral_Systemic_Exchange . Mechanistic_Economy" }, { "source": "Magnitude . Scale . Intensity", "target": "Impact" }, { "source": "Magnitude . Scale . Intensity", "target": "Systemic_Pressure" }, { "source": "Magnitude . Scale . Intensity", "target": "Stress_Response" }, { "source": "Magnitude . Scale . Intensity", "target": "Feedback_Saturation . Profound_Dissonance" }, { "source": "Magnitude . Scale . Intensity", "target": "Hopelessness" }, { "source": "Magnitude . Scale . Intensity", "target": "Resource_Depletion" }, { "source": "Magnitude . Scale . Intensity", "target": "Passion" }, { "source": "Magnitude . Scale . Intensity", "target": "Anger . Rage" }, { "source": "Magnitude . Scale . Intensity", "target": "Hatred" }, { "source": "Magnitude . Scale . Intensity", "target": "Violence" }, { "source": "Magnitude . Scale . Intensity", "target": "War" }, { "source": "Magnitude . Scale . Intensity", "target": "Unconditional_Compassion . Agape_Methodology" }, { "source": "Magnitude . Scale . Intensity", "target": "Excessiveness" }, { "source": "Magnitude . Scale . Intensity", "target": "Awe" }, { "source": "Magnitude . Scale . Intensity", "target": "Unsustainable_Consumerism" }, { "source": "Magnitude . Scale . Intensity", "target": "Value_Appreciation_or_Increase" }, { "source": "Manipulation", "target": "Control" }, { "source": "Manipulation", "target": "Manufactured_Scarcity" }, { "source": "Manipulation", "target": "Coercion" }, { "source": "Manipulation", "target": "Unconsciously_Coerced_Compulsion" }, { "source": "Manipulation", "target": "Political_Theater . Institutional_Persona" }, { "source": "Manufactured_Scarcity", "target": "Contrived_(superficial)_Competition . Sport" }, { "source": "Masking . Persona_Maintenance", "target": "Considered_Masking . Strategic_Persona" }, { "source": "Masking . Persona_Maintenance", "target": "Hero_Worship" }, { "source": "Matter . Mass . Elements", "target": "Raw_Strength_or_Power" }, { "source": "Matter . Mass . Elements", "target": "Chemistry" }, { "source": "Matter . Mass . Elements", "target": "Objects" }, { "source": "Matter . Mass . Elements", "target": "Raw_Materials" }, { "source": "Matter . Mass . Elements", "target": "Truth . Fact" }, { "source": "Matter . Mass . Elements", "target": "Magnitude . Scale . Intensity" }, { "source": "Matter . Mass . Elements", "target": "Damage . Destruction" }, { "source": "Matter . Mass . Elements", "target": "Systemic_Inertia" }, { "source": "Matter . Mass . Elements", "target": "Environment . System" }, { "source": "Matter . Mass . Elements", "target": "Information_Encoding . Memory_Trace" }, { "source": "Matter . Mass . Elements", "target": "Neural_Network" }, { "source": "Matter . Mass . Elements", "target": "Metabolism" }, { "source": "Meaning_Making . Significance", "target": "Goal(s) . Ambition . Purpose" }, { "source": "Meaning_Making . Significance", "target": "Wisdom" }, { "source": "Mechanical_Cooperation", "target": "Social_Cooperation" }, { "source": "Memory", "target": "Extrapolation . Pattern_Filling" }, { "source": "Memory", "target": "Imagination" }, { "source": "Memory", "target": "Confirmation_Bias" }, { "source": "Memory", "target": "Self-Awareness" }, { "source": "Memory", "target": "Fiction" }, { "source": "Memory", "target": "Future_Awareness . Predictive_Modelling . Foresight" }, { "source": "Memory", "target": "Intent_Awareness" }, { "source": "Memory", "target": "Logic . Reasoning . Abstract_Thought" }, { "source": "Memory", "target": "Narrative_Reasoning . Story_Making" }, { "source": "Memory", "target": "Resentment" }, { "source": "Metabolic_Inertia . Exhaustion", "target": "Depression . Misery" }, { "source": "Metabolic_Inertia . Exhaustion", "target": "Hopelessness" }, { "source": "Metabolic_Inertia . Exhaustion", "target": "Psychological_Neutrality . Indifference . Apathy" }, { "source": "Metabolism", "target": "Reflex . Autonomic_Response" }, { "source": "Metabolism", "target": "Homeostasis . Balance_Instinct" }, { "source": "Metabolism", "target": "Biology" }, { "source": "Metabolism", "target": "Reproduction . Continuity_Drive" }, { "source": "Metabolism", "target": "Internal_State_Monitoring . Interoception" }, { "source": "Metabolism", "target": "Metabolic_Inertia . Exhaustion" }, { "source": "Metabolism", "target": "Health" }, { "source": "Misidentification", "target": "Prejudice" }, { "source": "Moderation . Systemic_Tempering", "target": "Health" }, { "source": "Moderation . Systemic_Tempering", "target": "Sustainable_Harmony" }, { "source": "Moral_Reasoning . Conscience", "target": "Wisdom" }, { "source": "Moral_Reasoning . Conscience", "target": "Blame" }, { "source": "Moral_Reasoning . Conscience", "target": "Ownership_of_Agency . Active_Accountability" }, { "source": "Motivation . Intent", "target": "Resources" }, { "source": "Motivation . Intent", "target": "Consumption" }, { "source": "Motivation . Intent", "target": "Mechanical_Cooperation" }, { "source": "Motivation . Intent", "target": "Goal(s) . Ambition . Purpose" }, { "source": "Motivation . Intent", "target": "Determination . Willpower" }, { "source": "Motivation . Intent", "target": "Hope" }, { "source": "Motivation . Intent", "target": "Collective_Demand" }, { "source": "Motivation . Intent", "target": "Bravery . Courage" }, { "source": "Motivation . Intent", "target": "Violence" }, { "source": "Narrative_Reasoning . Story_Making", "target": "Meaning_Making . Significance" }, { "source": "Narrative_Reasoning . Story_Making", "target": "Cultural_Relativity . Social_Custom" }, { "source": "Narrative_Reasoning . Story_Making", "target": "Identity . Self_Concept" }, { "source": "Natural_Competition", "target": "Compromise . Justice" }, { "source": "Natural_Competition", "target": "Adaption_Drive" }, { "source": "Nature", "target": "Others . Agents . Entities" }, { "source": "Nature", "target": "Survival_Instinct" }, { "source": "Nature", "target": "Self-Discipline . Self-Control" }, { "source": "Nature", "target": "Custodianship" }, { "source": "Nature", "target": "Rarity" }, { "source": "Nature", "target": "Commonality . Prevalence" }, { "source": "Navigation . Pathfinding . Problem_Solving", "target": "Planning" }, { "source": "Navigation . Pathfinding . Problem_Solving", "target": "Sustainability" }, { "source": "Navigation . Pathfinding . Problem_Solving", "target": "Inspired_Innovation" }, { "source": "Need", "target": "Scarcity" }, { "source": "Need", "target": "Stress_Response" }, { "source": "Need", "target": "Motivation . Intent" }, { "source": "Need", "target": "Frustration" }, { "source": "Need", "target": "Addiction" }, { "source": "Need", "target": "Desperation" }, { "source": "Need", "target": "Structural_Violence . Systemic_Violence" }, { "source": "Neural_Network", "target": "Signal_Transduction . Neural_Encoding" }, { "source": "Neural_Network", "target": "Instinct . Innate_Drive" }, { "source": "Neural_Network", "target": "Proprioception . Kinesthetic_Sense" }, { "source": "Neural_Network", "target": "Pattern_Recognition" }, { "source": "Novelty . Unfamiliarity", "target": "Discovery . Learning" }, { "source": "Novelty . Unfamiliarity", "target": "Curiosity" }, { "source": "Novelty . Unfamiliarity", "target": "Awe" }, { "source": "Novelty . Unfamiliarity", "target": "Amazement" }, { "source": "Novelty . Unfamiliarity", "target": "Forced_Familiarity . Trained_Exposure" }, { "source": "Objects", "target": "Nature" }, { "source": "Objects", "target": "Chaos . Disorder" }, { "source": "Objects", "target": "Homeostasis . Balance_Instinct" }, { "source": "Objects", "target": "Reproduction . Continuity_Drive" }, { "source": "Observation . Active_Monitoring", "target": "Novelty . Unfamiliarity" }, { "source": "Observation . Active_Monitoring", "target": "Pattern_Recognition" }, { "source": "Observation . Active_Monitoring", "target": "Knowledge . Data_Assets" }, { "source": "Observation . Active_Monitoring", "target": "Self-Awareness" }, { "source": "Observation . Active_Monitoring", "target": "Blame" }, { "source": "Observation . Active_Monitoring", "target": "Admiration" }, { "source": "Observation . Active_Monitoring", "target": "Gratitude" }, { "source": "Obsession . Fixation", "target": "Hero_Worship" }, { "source": "Openness_to_thought", "target": "Inspiration" }, { "source": "Order . Arrangement . Pattern . Design", "target": "Resonance" }, { "source": "Order . Arrangement . Pattern . Design", "target": "Damage . Destruction" }, { "source": "Order . Arrangement . Pattern . Design", "target": "Neural_Network" }, { "source": "Order . Arrangement . Pattern . Design", "target": "Labels" }, { "source": "Order . Arrangement . Pattern . Design", "target": "Rules . Regulations" }, { "source": "Order . Arrangement . Pattern . Design", "target": "Coerced_Order" }, { "source": "Orientation_Sense . Spatial_Temporal_Awareness", "target": "Proprioception . Kinesthetic_Sense" }, { "source": "Orientation_Sense . Spatial_Temporal_Awareness", "target": "Exploration" }, { "source": "Orientation_Sense . Spatial_Temporal_Awareness", "target": "Memory" }, { "source": "Orientation_Sense . Spatial_Temporal_Awareness", "target": "Navigation . Pathfinding . Problem_Solving" }, { "source": "Orientation_Sense . Spatial_Temporal_Awareness", "target": "Planning" }, { "source": "Others . Agents . Entities", "target": "Coexistence" }, { "source": "Others . Agents . Entities", "target": "Relational_Awareness_(Others)" }, { "source": "Others . Agents . Entities", "target": "Context_Awareness" }, { "source": "Others . Agents . Entities", "target": "Self" }, { "source": "Others . Agents . Entities", "target": "Prejudice" }, { "source": "Others . Agents . Entities", "target": "Community" }, { "source": "Others . Agents . Entities", "target": "Competition" }, { "source": "Others . Agents . Entities", "target": "Relationship . Interaction" }, { "source": "Others . Agents . Entities", "target": "Collective_Demand" }, { "source": "Others . Agents . Entities", "target": "Ownership_of_Others" }, { "source": "Others . Agents . Entities", "target": "Covetousness" }, { "source": "Others . Agents . Entities", "target": "Compersion" }, { "source": "Others . Agents . Entities", "target": "Resentment" }, { "source": "Ownership", "target": "Ownership_of_Intent . Sovereign_Intent" }, { "source": "Ownership", "target": "Ownership_of_Agency . Active_Accountability" }, { "source": "Ownership", "target": "Ownership_of_Externality" }, { "source": "Ownership_of_Agency . Active_Accountability", "target": "Forgiveness" }, { "source": "Ownership_of_Agency . Active_Accountability", "target": "Sustainability" }, { "source": "Ownership_of_Agency . Active_Accountability", "target": "Sovereignty" }, { "source": "Ownership_of_Agency . Active_Accountability", "target": "Compromise . Justice" }, { "source": "Ownership_of_Agency . Active_Accountability", "target": "Social_Entropy_Easing" }, { "source": "Ownership_of_Externality", "target": "Custodianship" }, { "source": "Ownership_of_Externality", "target": "Sustainability" }, { "source": "Ownership_of_Externality", "target": "Ownership_of_Resource" }, { "source": "Ownership_of_Intent . Sovereign_Intent", "target": "Moral_Reasoning . Conscience" }, { "source": "Ownership_of_Intent . Sovereign_Intent", "target": "Sovereignty" }, { "source": "Ownership_of_Others", "target": "Terminal_Node" }, { "source": "Ownership_of_Others", "target": "Human_Commoditization" }, { "source": "Ownership_of_Others", "target": "Slave_Labor . Forced_Asset_Utility" }, { "source": "Ownership_of_Resource", "target": "Ownership_of_Others" }, { "source": "Ownership_of_Resource", "target": "Greed" }, { "source": "Ownership_of_Resource", "target": "Trade" }, { "source": "Ownership_of_Resource", "target": "Covetousness" }, { "source": "Ownership_of_Resource", "target": "Jealousy" }, { "source": "Pain_Signal . Nociception", "target": "Survival_Instinct" }, { "source": "Pain_Signal . Nociception", "target": "Valence . Reward_Weighting . Emotional_Polarity" }, { "source": "Pain_Signal . Nociception", "target": "Suffering . Discomfort" }, { "source": "Passion", "target": "Violence" }, { "source": "Passion", "target": "Obsession . Fixation" }, { "source": "Passion", "target": "Inspiration" }, { "source": "Patience", "target": "Strategic_Planning" }, { "source": "Patience", "target": "Iterative_Refinement . Optimization" }, { "source": "Patience", "target": "Forgiveness" }, { "source": "Pattern_Recognition", "target": "Knowledge_Gap . Conscious_Unawareness" }, { "source": "Pattern_Recognition", "target": "Extrapolation . Pattern_Filling" }, { "source": "Pattern_Recognition", "target": "Discernment_of_False . Distinction_Awareness" }, { "source": "Pattern_Recognition", "target": "Dissonance" }, { "source": "Pattern_Recognition", "target": "Language" }, { "source": "Pattern_Recognition", "target": "Future_Awareness . Predictive_Modelling . Foresight" }, { "source": "Peace", "target": "Sustainable_Harmony" }, { "source": "Peace", "target": "Collective_Actualization" }, { "source": "Planning", "target": "Planned_Action" }, { "source": "Planning", "target": "Sustainability" }, { "source": "Planning", "target": "Strategic_Planning" }, { "source": "Planning", "target": "Considered_Response" }, { "source": "Play . Fun", "target": "Joy" }, { "source": "Play . Fun", "target": "Artistic_Performance . Acting" }, { "source": "Political_Theater . Institutional_Persona", "target": "Terminal_Node" }, { "source": "Power_Asymmetry", "target": "Coercion" }, { "source": "Power_Asymmetry", "target": "Custodianship" }, { "source": "Power_Asymmetry", "target": "Exploitative_Resource_Harvesting" }, { "source": "Power_Asymmetry", "target": "Systemically_Imposed_Imperative" }, { "source": "Power_Asymmetry", "target": "Ownership_of_Others" }, { "source": "Power_Asymmetry", "target": "Structural_Violence . Systemic_Violence" }, { "source": "Prejudice", "target": "Reduction_of_Prejudice . Bias_Mitigation" }, { "source": "Prestige", "target": "Terminal_Node" }, { "source": "Pride . Conceit . Vanity", "target": "Contrived_(superficial)_Competition . Sport" }, { "source": "Pride . Conceit . Vanity", "target": "Consumerism . Consumerist_Cycle" }, { "source": "Primal_Pause", "target": "Executive_Delay" }, { "source": "Primary_Awareness", "target": "Others . Agents . Entities" }, { "source": "Primary_Awareness", "target": "Primal_Pause" }, { "source": "Primary_Awareness", "target": "Orientation_Sense . Spatial_Temporal_Awareness" }, { "source": "Primary_Awareness", "target": "Relational_Awareness_(Others)" }, { "source": "Primary_Awareness", "target": "Experienced_Environment . Environmental_Awareness" }, { "source": "Primary_Awareness", "target": "Attention . Focus_Allocation" }, { "source": "Primary_Awareness", "target": "Self-Awareness" }, { "source": "Primary_Awareness", "target": "Imagination" }, { "source": "Primary_Awareness", "target": "Internal_Validation" }, { "source": "Primary_Awareness", "target": "Isolation" }, { "source": "Probabilistic_Certainty", "target": "Navigation . Pathfinding . Problem_Solving" }, { "source": "Probabilistic_Certainty", "target": "Strategic_Planning" }, { "source": "Proprioception . Kinesthetic_Sense", "target": "Orientation_Sense . Spatial_Temporal_Awareness" }, { "source": "Prudence . Measured_Caution", "target": "Considered_Masking . Strategic_Persona" }, { "source": "Psychological_Neutrality . Indifference . Apathy", "target": "Complacency" }, { "source": "Psychological_Neutrality . Indifference . Apathy", "target": "Isolation" }, { "source": "Psychological_Neutrality . Indifference . Apathy", "target": "Hopelessness" }, { "source": "Rarity", "target": "Valuation_Sense" }, { "source": "Rarity", "target": "Scarcity" }, { "source": "Rarity", "target": "Balance . Stability" }, { "source": "Raw_Materials", "target": "Resources" }, { "source": "Raw_Materials", "target": "Valence . Reward_Weighting . Emotional_Polarity" }, { "source": "Reaction", "target": "Survival_Instinct" }, { "source": "Reaction", "target": "Habituation . Sensory_Gating" }, { "source": "Reactive_Accountability . Liability_Acceptance", "target": "Coerced_Order" }, { "source": "Reduction_of_Prejudice . Bias_Mitigation", "target": "Equilibrium_Horizon" }, { "source": "Reflex . Autonomic_Response", "target": "Primal_Pause" }, { "source": "Reflex . Autonomic_Response", "target": "Valence . Reward_Weighting . Emotional_Polarity" }, { "source": "Reflex . Autonomic_Response", "target": "Stress_Response" }, { "source": "Reflex . Autonomic_Response", "target": "Orientation_Sense . Spatial_Temporal_Awareness" }, { "source": "Reflex . Autonomic_Response", "target": "Habituation . Sensory_Gating" }, { "source": "Reflex . Autonomic_Response", "target": "Reaction" }, { "source": "Relational_Awareness_(Others)", "target": "Social_Affiliation_Drive . Connection_Instinct" }, { "source": "Relational_Cognition", "target": "Intent_Awareness" }, { "source": "Relational_Cognition", "target": "Cultural_Relativity . Social_Custom" }, { "source": "Relational_Cognition", "target": "Logic . Reasoning . Abstract_Thought" }, { "source": "Relational_Cognition", "target": "Cognitive_Alignment" }, { "source": "Relational_Cognition", "target": "Manipulation" }, { "source": "Relational_Cognition", "target": "Power_Asymmetry" }, { "source": "Relational_Cognition", "target": "Exploitative_Breach_of_Integrity" }, { "source": "Relationship . Interaction", "target": "Relational_Cognition" }, { "source": "Relationship . Interaction", "target": "Community" }, { "source": "Relationship . Interaction", "target": "Violence" }, { "source": "Relationship . Interaction", "target": "Control" }, { "source": "Relationship . Interaction", "target": "Sympathy . Cognitive_Mapping" }, { "source": "Relationship . Interaction", "target": "Affective_Empathy . Mirror_Reflex" }, { "source": "Relationship . Interaction", "target": "Trust . Faith" }, { "source": "Relationship . Interaction", "target": "Gratitude" }, { "source": "Relationship . Interaction", "target": "External_Validation" }, { "source": "Relationship . Interaction", "target": "Communication" }, { "source": "Relationship . Interaction", "target": "Social_Conflict" }, { "source": "Relationship . Interaction", "target": "Social_Acceptance" }, { "source": "Reproduction . Continuity_Drive", "target": "Memory" }, { "source": "Reproduction . Continuity_Drive", "target": "Self" }, { "source": "Reproduction . Continuity_Drive", "target": "Future_Awareness . Predictive_Modelling . Foresight" }, { "source": "Reproduction . Continuity_Drive", "target": "Wisdom" }, { "source": "Resentment", "target": "Envy" }, { "source": "Resentment", "target": "Hatred" }, { "source": "Resilience . Adaptability", "target": "Hope" }, { "source": "Resilience . Adaptability", "target": "Evolution . Growth" }, { "source": "Resilience . Adaptability", "target": "Sustainable_Harmony" }, { "source": "Resonance", "target": "Affective_Resonance" }, { "source": "Resonance", "target": "Social_Cohesion" }, { "source": "Resonance", "target": "Collective_Actualization" }, { "source": "Resource_Depletion", "target": "Metabolic_Inertia . Exhaustion" }, { "source": "Resource_Depletion", "target": "Unsustainable_Consumerism" }, { "source": "Resources", "target": "Consumption" }, { "source": "Resources", "target": "Sustainability" }, { "source": "Resources", "target": "Abundance" }, { "source": "Resources", "target": "Exploitative_Resource_Harvesting" }, { "source": "Resources", "target": "Ownership_of_Resource" }, { "source": "Response", "target": "Action" }, { "source": "Response", "target": "Impulse" }, { "source": "Response", "target": "Considered_Response" }, { "source": "Rules . Regulations", "target": "Institutional_Rule . Social_Codification" }, { "source": "Scarcity", "target": "Manufactured_Scarcity" }, { "source": "Scarcity", "target": "Natural_Competition" }, { "source": "Scarcity", "target": "Sense_of_Material_Lack" }, { "source": "Scarcity", "target": "Value_Appreciation_or_Increase" }, { "source": "Scarcity", "target": "Competition" }, { "source": "Security . Safety_(sense_of) . Contentment", "target": "Curiosity" }, { "source": "Security . Safety_(sense_of) . Contentment", "target": "Openness_to_thought" }, { "source": "Security . Safety_(sense_of) . Contentment", "target": "Trust . Faith" }, { "source": "Security . Safety_(sense_of) . Contentment", "target": "Social_Acceptance" }, { "source": "Security . Safety_(sense_of) . Contentment", "target": "Play . Fun" }, { "source": "Security . Safety_(sense_of) . Contentment", "target": "Happiness" }, { "source": "Security . Safety_(sense_of) . Contentment", "target": "Complacency" }, { "source": "Security . Safety_(sense_of) . Contentment", "target": "Awe" }, { "source": "Security . Safety_(sense_of) . Contentment", "target": "Amazement" }, { "source": "Security . Safety_(sense_of) . Contentment", "target": "Systemic_Equilibrium" }, { "source": "Self", "target": "Natural_Competition" }, { "source": "Self", "target": "Expectation" }, { "source": "Self", "target": "Identity . Self_Concept" }, { "source": "Self", "target": "Relationship . Interaction" }, { "source": "Self-Actualization", "target": "Collective_Actualization" }, { "source": "Self-Actualization", "target": "Equilibrium_Horizon" }, { "source": "Self-Awareness", "target": "Self" }, { "source": "Self-Confidence", "target": "Opportunity" }, { "source": "Self-Discipline . Self-Control", "target": "Rules . Regulations" }, { "source": "Self-Discipline . Self-Control", "target": "Tolerance" }, { "source": "Self-Discipline . Self-Control", "target": "Bravery . Courage" }, { "source": "Self-Discipline . Self-Control", "target": "Conscious_Openness" }, { "source": "Self-Discipline . Self-Control", "target": "Moderation . Systemic_Tempering" }, { "source": "Self-Esteem . Perceived_Social_Value", "target": "Pride . Conceit . Vanity" }, { "source": "Self-Esteem . Perceived_Social_Value", "target": "External_Validation" }, { "source": "Self-Esteem . Perceived_Social_Value", "target": "Self-Confidence" }, { "source": "Self-Esteem . Perceived_Social_Value", "target": "Self-Worth . Self-Respect" }, { "source": "Self-Improvement", "target": "Self-Esteem . Perceived_Social_Value" }, { "source": "Self-Pity", "target": "Terminal_Node" }, { "source": "Self-Worth . Self-Respect", "target": "Happiness" }, { "source": "Self-Worth . Self-Respect", "target": "Ownership_of_Agency . Active_Accountability" }, { "source": "Self-Worth . Self-Respect", "target": "Compersion" }, { "source": "Sensation . Experiential_Sense", "target": "Valence . Reward_Weighting . Emotional_Polarity" }, { "source": "Sensation . Experiential_Sense", "target": "Certainty_Mechanism" }, { "source": "Sensation . Experiential_Sense", "target": "Orientation_Sense . Spatial_Temporal_Awareness" }, { "source": "Sensation . Experiential_Sense", "target": "Observation . Active_Monitoring" }, { "source": "Sensation . Experiential_Sense", "target": "Primary_Awareness" }, { "source": "Sensation . Experiential_Sense", "target": "Communication" }, { "source": "Sense_of_Material_Lack", "target": "Fear" }, { "source": "Sense_of_Material_Lack", "target": "Frustration" }, { "source": "Sense_of_Material_Lack", "target": "Covetousness" }, { "source": "Sense_of_Material_Lack", "target": "Greed" }, { "source": "Sense_of_Material_Lack", "target": "Desperation" }, { "source": "Sensory_Input . Perceptual_Reach", "target": "Reflex . Autonomic_Response" }, { "source": "Sensory_Input . Perceptual_Reach", "target": "Pain_Signal . Nociception" }, { "source": "Sensory_Input . Perceptual_Reach", "target": "Sensation . Experiential_Sense" }, { "source": "Sensory_Input . Perceptual_Reach", "target": "Orientation_Sense . Spatial_Temporal_Awareness" }, { "source": "Sensory_Input . Perceptual_Reach", "target": "Pattern_Recognition" }, { "source": "Signal_Transduction . Neural_Encoding", "target": "Information_Encoding . Memory_Trace" }, { "source": "Signal_Transduction . Neural_Encoding", "target": "Sensory_Input . Perceptual_Reach" }, { "source": "Signal_Transduction . Neural_Encoding", "target": "Reflex . Autonomic_Response" }, { "source": "Signal_Transduction . Neural_Encoding", "target": "Sensation . Experiential_Sense" }, { "source": "Signal_Transduction . Neural_Encoding", "target": "Internal_State_Monitoring . Interoception" }, { "source": "Signal_Transduction . Neural_Encoding", "target": "Proprioception . Kinesthetic_Sense" }, { "source": "Signal_Transduction . Neural_Encoding", "target": "Pattern_Recognition" }, { "source": "Slave_Labor . Forced_Asset_Utility", "target": "Terminal_Node" }, { "source": "Sleep_Deprivation", "target": "Metabolic_Inertia . Exhaustion" }, { "source": "Social_Acceptance", "target": "Identity . Self_Concept" }, { "source": "Social_Acceptance", "target": "Social_Validation_Filter" }, { "source": "Social_Acceptance", "target": "Social_Cooperation" }, { "source": "Social_Acceptance", "target": "Belonging" }, { "source": "Social_Acceptance", "target": "Sovereign_Self-Acceptance . Authenticity" }, { "source": "Social_Acceptance", "target": "Prestige" }, { "source": "Social_Affiliation_Drive . Connection_Instinct", "target": "Adaption_Drive" }, { "source": "Social_Affiliation_Drive . Connection_Instinct", "target": "Relational_Cognition" }, { "source": "Social_Affiliation_Drive . Connection_Instinct", "target": "Social_Expectation . Norm_Compliance" }, { "source": "Social_Affiliation_Drive . Connection_Instinct", "target": "Social_Acceptance" }, { "source": "Social_Affiliation_Drive . Connection_Instinct", "target": "Social_Cohesion" }, { "source": "Social_Cohesion", "target": "Sustainable_Harmony" }, { "source": "Social_Conflict", "target": "Compromise . Justice" }, { "source": "Social_Conflict", "target": "Social_Entropy" }, { "source": "Social_Conflict", "target": "War" }, { "source": "Social_Cooperation", "target": "Harmony" }, { "source": "Social_Entropy", "target": "Social_Entropy_Easing" }, { "source": "Social_Entropy", "target": "Social_Entropy_Suppression" }, { "source": "Social_Entropy", "target": "Hopelessness" }, { "source": "Social_Entropy_Easing", "target": "Harmony" }, { "source": "Social_Entropy_Easing", "target": "Systemic_Equilibrium" }, { "source": "Social_Entropy_Easing", "target": "Peace" }, { "source": "Social_Entropy_Easing", "target": "Social_Cohesion" }, { "source": "Social_Entropy_Suppression", "target": "Institutional_Rule . Social_Codification" }, { "source": "Social_Entropy_Suppression", "target": "Reactive_Accountability . Liability_Acceptance" }, { "source": "Social_Expectation . Norm_Compliance", "target": "Social_Entropy_Easing" }, { "source": "Social_Expectation . Norm_Compliance", "target": "Belonging" }, { "source": "Social_Expectation . Norm_Compliance", "target": "Masking . Persona_Maintenance" }, { "source": "Social_Validation_Filter", "target": "Self-Esteem . Perceived_Social_Value" }, { "source": "Sovereign_Self-Acceptance . Authenticity", "target": "Compersion" }, { "source": "Sovereign_Self-Acceptance . Authenticity", "target": "Self-Actualization" }, { "source": "Sovereignty", "target": "Sovereign_Self-Acceptance . Authenticity" }, { "source": "Sovereignty", "target": "Freedom . Liberty" }, { "source": "Sovereignty", "target": "Unconditional_Compassion . Agape_Methodology" }, { "source": "Sovereignty", "target": "Self-Worth . Self-Respect" }, { "source": "Sovereignty", "target": "Peace" }, { "source": "Sovereignty", "target": "Thriving" }, { "source": "Sovereignty", "target": "Self-Actualization" }, { "source": "Sovereignty", "target": "Collective_Actualization" }, { "source": "Space_(Physical_Space)", "target": "Matter . Mass . Elements" }, { "source": "Space_(Physical_Space)", "target": "Entropy . Disorder_Tendency" }, { "source": "Space_(Physical_Space)", "target": "Fundamental_Forces" }, { "source": "Space_(Physical_Space)", "target": "Universal_Constants" }, { "source": "Space_(Physical_Space)", "target": "Chaos . Disorder" }, { "source": "Space_(Physical_Space)", "target": "Truth . Fact" }, { "source": "Space_(Physical_Space)", "target": "Magnitude . Scale . Intensity" }, { "source": "Space_(Physical_Space)", "target": "Nature" }, { "source": "Space_(Physical_Space)", "target": "Neural_Network" }, { "source": "Space_(Physical_Space)", "target": "Orientation_Sense . Spatial_Temporal_Awareness" }, { "source": "Space_(Physical_Space)", "target": "Environment . System" }, { "source": "Raw_Strength_or_Power", "target": "Power_Asymmetry" }, { "source": "Raw_Strength_or_Power", "target": "Violence" }, { "source": "Raw_Strength_or_Power", "target": "Self-Confidence" }, { "source": "Stress_Response", "target": "Survival_Instinct" }, { "source": "Stress_Response", "target": "Sleep_Deprivation" }, { "source": "Stress_Response", "target": "Resilience . Adaptability" }, { "source": "Stress_Response", "target": "Frustration" }, { "source": "Stress_Response", "target": "Suffering . Discomfort" }, { "source": "Structural_Violence . Systemic_Violence", "target": "Terminal_Node" }, { "source": "Success . Achievement", "target": "Resilience . Adaptability" }, { "source": "Success . Achievement", "target": "Self-Improvement" }, { "source": "Success . Achievement", "target": "Joy" }, { "source": "Suffering . Discomfort", "target": "Fear" }, { "source": "Suffering . Discomfort", "target": "Trauma" }, { "source": "Suffering . Discomfort", "target": "Self-Discipline . Self-Control" }, { "source": "Suffering . Discomfort", "target": "Victimhood" }, { "source": "Suffering . Discomfort", "target": "Forgiveness" }, { "source": "Suffering . Discomfort", "target": "Depression . Misery" }, { "source": "Suffering . Discomfort", "target": "Blame" }, { "source": "Survival_Instinct", "target": "Valence . Reward_Weighting . Emotional_Polarity" }, { "source": "Survival_Instinct", "target": "Social_Affiliation_Drive . Connection_Instinct" }, { "source": "Survival_Instinct", "target": "Affective_Empathy . Mirror_Reflex" }, { "source": "Sustainability", "target": "Custodianship" }, { "source": "Sustainability", "target": "Strategic_Planning" }, { "source": "Sustainability", "target": "Health" }, { "source": "Sustainability", "target": "Sustainable_Harmony" }, { "source": "Sustainability", "target": "Circular_Abundance" }, { "source": "Sustainable_Harmony", "target": "Self-Actualization" }, { "source": "Sustainable_Harmony", "target": "Collective_Actualization" }, { "source": "Sympathy . Cognitive_Mapping", "target": "Gratitude" }, { "source": "Sympathy . Cognitive_Mapping", "target": "Compassion . Shared_Purpose_State" }, { "source": "Sympathy . Cognitive_Mapping", "target": "Harmony" }, { "source": "Systemic_Compulsion", "target": "Coercion" }, { "source": "Systemic_Equilibrium", "target": "Happiness" }, { "source": "Systemic_Equilibrium", "target": "Peace" }, { "source": "Systemic_Inertia", "target": "Cycles . Recurrence_Patterns" }, { "source": "Systemic_Inertia", "target": "Decay" }, { "source": "Systemic_Inertia", "target": "Coexistence" }, { "source": "Systemic_Inertia", "target": "Habit" }, { "source": "Systemic_Inertia", "target": "Commitment . Persistence" }, { "source": "Systemic_Inertia", "target": "Fruitlessness . Systemic_or_Psychological_Stagnation" }, { "source": "Systemic_Inertia", "target": "Balance . Stability" }, { "source": "Systemic_Inertia", "target": "Unconscious_Exposure" }, { "source": "Systemic_Pressure", "target": "Systemically_Imposed_Imperative" }, { "source": "Systemic_Pressure", "target": "Structural_Violence . Systemic_Violence" }, { "source": "Systemically_Imposed_Imperative", "target": "Compulsion . Internalized_Systemic_Urge" }, { "source": "Systemically_Imposed_Imperative", "target": "Unconsciously_Coerced_Compulsion" }, { "source": "Systemically_Imposed_Imperative", "target": "Consciously_Coerced_Compulsion" }, { "source": "The_Passage_of_Time", "target": "Universal_Constants" }, { "source": "The_Passage_of_Time", "target": "Entropy . Disorder_Tendency" }, { "source": "The_Passage_of_Time", "target": "Causality" }, { "source": "The_Passage_of_Time", "target": "Fundamental_Forces" }, { "source": "The_Passage_of_Time", "target": "Raw_Strength_or_Power" }, { "source": "The_Passage_of_Time", "target": "Objects" }, { "source": "The_Passage_of_Time", "target": "Chaos . Disorder" }, { "source": "The_Passage_of_Time", "target": "Change . Variance" }, { "source": "The_Passage_of_Time", "target": "Cycles . Recurrence_Patterns" }, { "source": "The_Passage_of_Time", "target": "Decay" }, { "source": "The_Passage_of_Time", "target": "Truth . Fact" }, { "source": "The_Passage_of_Time", "target": "Environment . System" }, { "source": "The_Passage_of_Time", "target": "Magnitude . Scale . Intensity" }, { "source": "The_Passage_of_Time", "target": "Systemic_Inertia" }, { "source": "The_Passage_of_Time", "target": "Sleep_Deprivation" }, { "source": "The_Passage_of_Time", "target": "Orientation_Sense . Spatial_Temporal_Awareness" }, { "source": "The_Passage_of_Time", "target": "Observation . Active_Monitoring" }, { "source": "The_Passage_of_Time", "target": "Expectation" }, { "source": "The_Passage_of_Time", "target": "Planning" }, { "source": "The_Passage_of_Time", "target": "Social_Entropy" }, { "source": "Thriving", "target": "Evolution . Growth" }, { "source": "Thriving", "target": "Self-Actualization" }, { "source": "Tolerance", "target": "Patience" }, { "source": "Tolerance", "target": "Social_Cohesion" }, { "source": "Tolerance", "target": "Moderation . Systemic_Tempering" }, { "source": "Trade", "target": "Commodity" }, { "source": "Trade", "target": "Amoral_Systemic_Exchange . Mechanistic_Economy" }, { "source": "Trust . Faith", "target": "Harmony" }, { "source": "Trust . Faith", "target": "Social_Cooperation" }, { "source": "Trust . Faith", "target": "Integrity" }, { "source": "Trust . Faith", "target": "Social_Cohesion" }, { "source": "Trust . Faith", "target": "Currency . Money" }, { "source": "Truth . Fact", "target": "Universal_Constants" }, { "source": "Truth . Fact", "target": "False . Objective_Inaccuracy" }, { "source": "Truth . Fact", "target": "Environmental_Constraint" }, { "source": "Truth . Fact", "target": "Environmental_Liberty" }, { "source": "Truth . Fact", "target": "Probabilistic_Certainty" }, { "source": "Truth . Fact", "target": "Discernment_of_False . Distinction_Awareness" }, { "source": "Truth . Fact", "target": "Dissonance" }, { "source": "Truth . Fact", "target": "Ignorance" }, { "source": "Truth . Fact", "target": "Integrity" }, { "source": "Truth . Fact", "target": "Cognitive_Alignment" }, { "source": "Uncertainty . Risk . Internal_Conflict", "target": "Primal_Pause" }, { "source": "Uncertainty . Risk . Internal_Conflict", "target": "Prudence . Measured_Caution" }, { "source": "Uncertainty . Risk . Internal_Conflict", "target": "Wisdom" }, { "source": "Unconditional_Compassion . Agape_Methodology", "target": "Sustainable_Harmony" }, { "source": "Unconscious_Exposure", "target": "Exploitative_Resource_Harvesting" }, { "source": "Unconscious_Exposure", "target": "Dread . Maladaptive_Realization" }, { "source": "Unconsciously_Coerced_Compulsion", "target": "Terminal_Node" }, { "source": "Universal_Constants", "target": "Causality" }, { "source": "Universal_Constants", "target": "Fundamental_Forces" }, { "source": "Universal_Constants", "target": "Damage . Destruction" }, { "source": "Universal_Constants", "target": "Environmental_Constraint" }, { "source": "Universal_Constants", "target": "Homeostasis . Balance_Instinct" }, { "source": "Universal_Constants", "target": "Need" }, { "source": "Universal_Constants", "target": "Survival_Instinct" }, { "source": "Universal_Constants", "target": "Custodianship" }, { "source": "Unsustainable_Consumerism", "target": "Terminal_Node" }, { "source": "Valence . Reward_Weighting . Emotional_Polarity", "target": "Reaction" }, { "source": "Valence . Reward_Weighting . Emotional_Polarity", "target": "Impulse" }, { "source": "Valence . Reward_Weighting . Emotional_Polarity", "target": "Certainty_Mechanism" }, { "source": "Valence . Reward_Weighting . Emotional_Polarity", "target": "Affective_Resonance" }, { "source": "Valence . Reward_Weighting . Emotional_Polarity", "target": "Motivation . Intent" }, { "source": "Valence . Reward_Weighting . Emotional_Polarity", "target": "Social_Validation_Filter" }, { "source": "Valence . Reward_Weighting . Emotional_Polarity", "target": "Conditioning . Learned_Response" }, { "source": "Valence . Reward_Weighting . Emotional_Polarity", "target": "Avoidance" }, { "source": "Valence . Reward_Weighting . Emotional_Polarity", "target": "Valuation_Sense" }, { "source": "Valence . Reward_Weighting . Emotional_Polarity", "target": "Judgement_Drive" }, { "source": "Valence . Reward_Weighting . Emotional_Polarity", "target": "Wisdom" }, { "source": "Valence . Reward_Weighting . Emotional_Polarity", "target": "Passion" }, { "source": "Valence . Reward_Weighting . Emotional_Polarity", "target": "Resentment" }, { "source": "Valence . Reward_Weighting . Emotional_Polarity", "target": "Play . Fun" }, { "source": "Valence . Reward_Weighting . Emotional_Polarity", "target": "Joy" }, { "source": "Valence . Reward_Weighting . Emotional_Polarity", "target": "Gratitude" }, { "source": "Valence . Reward_Weighting . Emotional_Polarity", "target": "Compassion . Shared_Purpose_State" }, { "source": "Valuation_Sense", "target": "Sense_of_Material_Lack" }, { "source": "Valuation_Sense", "target": "Narrative_Reasoning . Story_Making" }, { "source": "Valuation_Sense", "target": "Moral_Reasoning . Conscience" }, { "source": "Valuation_Sense", "target": "Dread . Maladaptive_Realization" }, { "source": "Valuation_Sense", "target": "Care-factor . Concern . Attachment" }, { "source": "Valuation_Sense", "target": "Excessiveness" }, { "source": "Valuation_Sense", "target": "Trade" }, { "source": "Valuation_Sense", "target": "Human_Commoditization" }, { "source": "Valuation_Sense", "target": "Value_Appreciation_or_Increase" }, { "source": "Valuation_Sense", "target": "Amoral_Systemic_Exchange . Mechanistic_Economy" }, { "source": "Value_Appreciation_or_Increase", "target": "Self-Esteem . Perceived_Social_Value" }, { "source": "Value_Appreciation_or_Increase", "target": "Capitalism" }, { "source": "Value_Appreciation_or_Increase", "target": "Admiration" }, { "source": "Victimhood", "target": "Self-Pity" }, { "source": "Violence", "target": "War" }, { "source": "Want", "target": "Motivation . Intent" }, { "source": "Want", "target": "Covetousness" }, { "source": "Want", "target": "Addiction" }, { "source": "Want", "target": "Inspiration" }, { "source": "War", "target": "Terminal_Node" }, { "source": "Wisdom", "target": "Strategic_Planning" }, { "source": "Wisdom", "target": "Considered_Response" }, { "source": "Wisdom", "target": "Compassion . Shared_Purpose_State" }, { "source": "Wisdom", "target": "Unconditional_Compassion . Agape_Methodology" } ] }